Starbound

Starbound

Project Knightfall
1,383 Comments
oub13 28 Oct @ 4:51am 
also thx nitro
oub13 28 Oct @ 4:51am 
@Joevanni, agreed
Joevanni 22 Oct @ 12:48pm 
quick suggestion if you haven already thought of this, make your background doors work like the elithian alliance ones. I think that would be really neat
Nitrosteel  [author] 30 Sep @ 2:02pm 
Bonus:

While in /admin mode, type this command:
/warp InstanceWorld:syndicate_firebase

Enjoy. :steamthumbsup: :seriousboss:
Nitrosteel  [author] 30 Sep @ 2:00pm 
@oub13

Since the GitHub link is posted, and if you're interested in play testing content, here are the instructions to download and install it.

1. Click on the GitHub link. Look for a green button called Code and click it. Select Download .zip to begin your download.

2. Once downloaded, extract the contents. Move the extracted folder to your /mods folder under your main Starbound folder.

Congratulations. Installation is finished.

IMPORTANT :
- Make sure the folder is named to Project-Knightfall.
- Make sure that there's no double folders, something like /mods/Project-Knightfall/Project-Knightfall/.
oub13 30 Sep @ 1:35pm 
your better than the galaxy in conflict devs
oub13 30 Sep @ 1:35pm 
thanks for the github link though
oub13 30 Sep @ 1:34pm 
well then i guess i'll just be waiting then (i dont even have a discord account)
Nitrosteel  [author] 28 Sep @ 4:59am 
@oub13 When I feel like releasing it.

If you want to play it early, join the Discord.
If you want to know what's taking so long, join the Discord.
oub13 28 Sep @ 3:38am 
so when will the next update be? yes i know your sick of this (i know you said for me to stop but still its been almost 3 years since the last update though i may be unemployed i did make a full half life 2 mod in a single year}
Nitrosteel  [author] 22 Sep @ 4:55am 
@Sirtim GitHub has more content.

Link: https://github.com/Nitrosteel/Project-Knightfall
Sirtim 21 Sep @ 7:25pm 
Is this mod on steam as updated as the one on the github? Or is there a newer version on Project Knightfalls discord? Thank you.
D41MY0159 6 Sep @ 9:50pm 
Anyone know what happened to the Knightfall FLCN-11 Gunship? Also has the ascalon gunblade been fixed yet?
Nitrosteel  [author] 28 Aug @ 9:01pm 
@D41MY0159 Might be broken. Will check.
D41MY0159 27 Aug @ 7:57pm 
does the ascalon gunblade work at the moment? I'm using the github version & I can't seem to spawn it in despite having the correct item id.
knightfall_ascalon
SEAL 14 Aug @ 11:36am 
mk just wondering thanks
Nitrosteel  [author] 14 Aug @ 6:22am 
Nah.
SEAL 13 Aug @ 6:07pm 
can vehicles carry crewmates?
Recon 9 Aug @ 9:42pm 
Oh TWICE. Thanks! I'm not quite to Durasteel yet. Soon, I expect. That makes sense now.
Nitrosteel  [author] 8 Aug @ 6:48pm 
@Recon Craft an Inventor's Table, then upgrade it twice.
Recon 8 Aug @ 5:23pm 
I'm having trouble getting started with this mod. Where do you build the architect's table from? Not seeing it in any menu.
Blitzixt 4 Jul @ 4:43am 
Oh damn I actually was just super blind, thanks for that
Nitrosteel  [author] 4 Jul @ 1:08am 
@Blitzixt Most of Project Knightfall's stuff are locked in the Architect's Table, while the crafting materials are made from vanilla items.
Blitzixt 3 Jul @ 7:16am 
So how would one go about finding resources and a guide for the mod? I'm playing with Frackin' Universe but so far in my playthrough, I found nothing to help me figure out the PK stuff
零ᐱᑐᐯiᑕᕮ 23 Jun @ 12:45am 
Borderlands 3 Custom Health bars and RPG Growth will make planets and dungeons with difficulty levels above 4 extremely abnormal! The current FU equipment is not designed for these two difficulty enhancing mods. Monsters at these levels can easily kill players with top-level FU equipment, and players have to download cheating equipment and weapon mods. So I hope everyone can install Project Knightfall, which allows you to defeat your enemies without cheating!
零ᐱᑐᐯiᑕᕮ 23 Jun @ 12:39am 
I like this mod because it is relatively more powerful than most FU equipment and weapons in terms of numerical value. However, these equipment come with a certain "cost". If players trust their own strength and believe that they are a one-of-a-kind battle master, then this mod is definitely suitable for these players. It fits well with Borderlands 3 Custom Health bars and RPG Growth, because even top-level FU equipment cannot cope with the exaggerated difficulty brought by these two mods in the later stage, overwhelming the killing of players. But with Project Knightfall, you will pay some cost while gaining combat power that can deal with the above two mods!
Kisho 1 Jun @ 1:22pm 
Oh, i get it, it's not working becouse of big damage on swords. Is there a cap at 100 damage or something? If it's true this is sad(
Kisho 1 Jun @ 1:20pm 
I test something, and it seems to work only on first broken sword from wanilla. When i attack with Justicar or another modded sword it doesn't work
Nitrosteel  [author] 31 May @ 7:24pm 
@Kisho Send me your log file.
Kisho 31 May @ 11:18am 
Lifesteal and pixelmaker doesn't working, but blockade works well. I have a lot mods installed and maybe some of them conflit with knightfall. But i don't face any bugs before that.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3488749906 this is collection with all mods in my world, if it needs.
Nitrosteel  [author] 31 May @ 6:24am 
@Kisho Can you give me more details?
Kisho 31 May @ 4:57am 
How pixelmaker augment works? No matter how hard I tried, I couldn't get the pixels using it.
[SUB] WIZ 27 May @ 7:45am 
you could create a mod to remove items after death, its working principle is quite simple, but it would give a completely different approach to the game, if all items from the inventory were completely removed after death, it would create a positive circulation of weapons and armor, which would equalize the balance of resources and items in large modpacks
БЕССМЕРТНЫЙ 12 May @ 1:23pm 
I love that mod. Pls add more builds and props
Chalupa Supreme® 10 Apr @ 10:20am 
my only complaint is that you can become VERY op with this but other than that really cool mod and I hope new weapons get added
Nitrosteel  [author] 6 Apr @ 4:56am 
Glad y'all are enjoying our work. Knightfall isn't dead, but it'll take time to see a comeback. Let me cook.
_-Echo-117-_ 5 Apr @ 11:40pm 
this mod is a work of art, i love everything about this! Art, concepts, weapons... just perfect and a must have for me now since i use mods that add more late game content... wish u the best and maybe someday bring an update!
November 18 Mar @ 3:05am 
Amazing mod! I've been using it for about a year now and it is a permanent fixture in my list. Just curious if it was intended or not but.... There is a Helmet "skin" you can craft for 500 pixels, that vendors for 10k pixels (2k actual). So I fill up my inventory which is 180 slots per tab and vendor away. Great way to go on a spending spree in those Habitat Cities orbiting around.
Nitrosteel  [author] 12 Mar @ 1:22am 
@Elithian Not in a couple more years.

I have a day job, I'm a solo dev, I'm intricate, and ambitious as hell.

Doesn't help that I've lacked direction for the past few years and I've only gotten my bearings in 2023.

Join the Discord. I post progress there and you can get content early through the GitHub link. You can also access the stable beta release anytime.
Elithian 11 Mar @ 8:36am 
I wonder how long this mod getting an update, its been like almost 2 years and half now lol.
Kinsect 3 Mar @ 2:08pm 
Thanks ^^;;
I'm getting back into Starbound modding and I'm pretty rusty
Nitrosteel  [author] 3 Mar @ 12:31am 
@Kinsect KF is considered OP by much of the community.
Kinsect 2 Mar @ 5:49pm 
say compared to other mods like Shellguard, Elithian Races and late/endgame mods like Project Ancient Cosmos and Upgraded Upgrades
would this mod be overpowered? would I need the buff mods for Shellguard and Elithian Races? ^^;;
Nitrosteel  [author] 1 Mar @ 6:17am 
@Mabra Yes, it's an intended feature.
Mabra 1 Mar @ 1:47am 
The shields are aimable even without the aimable shield mod.
Nitrosteel  [author] 13 Feb @ 5:20pm 
Fair.
Sophia 13 Feb @ 12:25pm 
I feel like the shotgun needs a better firing sound. Sounds pretty weak, not enough punch
Nitrosteel  [author] 6 Feb @ 3:16am 
@jjhammack90 I don't remember healing stims having a set limit.
jjhammack90 5 Feb @ 6:53pm 
Okay thanks. When it comes to the healing stim it seems to have a limit on how many times you can use it as it stops healing you. What do i do once it runs out?