RimWorld
Natural Lakes
27 則留言
RAD EMERALD 7 月 6 日 上午 6:34 
pls update 1.6?
Potato Gaming 2024 年 11 月 12 日 下午 5:46 
more like natural big ponds.
Kae Eff 2024 年 7 月 12 日 上午 11:29 
I don't know if it's been asked, but can these lakes be built underground?
BoogieMan 2022 年 11 月 27 日 上午 10:27 
@Shayle Thorne As far as I can tell "Natural Lakes" requires the mod "Natural Paths" while "Lakes" does not.. Beyond that, I'd like to know, too.
permarust  [作者] 2022 年 10 月 13 日 上午 3:45 
Updated to 1.4
Thrice 2022 年 9 月 4 日 下午 11:42 
Whats the difference between Natural Lakes and Lakes....?
Kayedon 2021 年 10 月 6 日 下午 10:36 
@The Almighty 404: It should, given that it inherits the same information as base water. All it needed for the fishing zones patch was to be added to a list of tiles the fishing zones can be placed on.
The Almighty 404 2021 年 10 月 6 日 上午 1:11 
Does the lakes count for Vanilla Cooking Expanded - Sushi wasabi ?
Kayedon 2021 年 10 月 5 日 下午 12:04 
For those asking for Fishing Zone support, here you go! https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2620397211
NRFBToyStore 2020 年 12 月 10 日 上午 12:54 
@Steve Thanks for comment, that's why I wanted to install this. I'm doing a "cave people" and running low on lemurs to eat, could use a lil fishing spot!!!
Steve 2020 年 10 月 6 日 下午 5:50 
I wanted a lake to stock fish in but this does not seem to allow that
#6 2020 年 9 月 25 日 下午 9:12 
I'd just like to throw a vote in for "world-feature" auto-generating type lakes. This is still pretty cool though so definitely checking it out.
permarust  [作者] 2020 年 8 月 7 日 上午 11:50 
@Rege I've looked through the Def's again and it seems like I overlooked something. It is now shallow water where you can fish and build bridges. :steamhappy:
Shira 2020 年 8 月 7 日 上午 8:38 
@RadZerp shallow water would be better than deep water
permarust  [作者] 2020 年 3 月 5 日 上午 7:26 
@Oddiot becasue of naming issus I was only able to use deep water tiles for this.
Oddiot 2020 年 3 月 4 日 下午 5:47 
I love the idea of being able to dig out a lake. Question though, what kind of water tile does this place? I ask because of the various fishing mods and the impassable chest deep water mods?

Being able to dig out a lake to fish in would be awesome, or building a moat around your base.
permarust  [作者] 2020 年 3 月 4 日 上午 10:14 
@abbelsap I will put all my mods up on github tomorrow!
abbelsap 2020 年 3 月 4 日 上午 8:38 
Any chance for a non-steam download link as well? :)
Bishop 2020 年 3 月 2 日 上午 10:43 
I definitely like the idea of having a large body of water on the map (with alternatives to just a coast). Creates interesting building situations, like building so that the only way into the base could be a bridge across the lake. I don't know the coding requirements, but it may be interesting to see lake as a terrain feature when selecting colony site. Like caves, river, road, coast, etc. Could land on a tile with a lake, if we chose.

Definitely will be trying out this mod. Thanks!
permarust  [作者] 2020 年 3 月 2 日 上午 9:33 
@Bishop This mod adds lakes as a buildable tile. The reason I haven't added auto-generation is that it could be quite annoying having to use moisture pumps to remove any unwanted lake tile.
Bishop 2020 年 3 月 2 日 上午 9:08 
We building lakes with this mod, or does it generate lakes?
j736 2020 年 3 月 2 日 上午 7:45 
Thank you @RadZerp !
教科书的风格 2020 年 3 月 1 日 下午 10:58 
It's Good defense!
permarust  [作者] 2020 年 3 月 1 日 上午 11:06 
@"The Bus" I have created a standalone mod called Lakes .
j736 2020 年 3 月 1 日 上午 9:32 
Anyway to make this mod standalone? I like the concept of lakes but didn't want the paths :)
Spyware006 2020 年 3 月 1 日 上午 7:41 
nice
Dymacos 2020 年 2 月 29 日 下午 11:37 
Really nice idea thanks!