RimWorld

RimWorld

EPOE-Forked: Royalty DLC expansion
102 kommentarer
DullWolf 31. juli kl. 1:46 
Could we see the return of the Psychic Silencer from Royalty's early release as a brain implant opposite of the Psychic Sensitizer?

If it had -50% psychic sensitivity, it would put pawns on par with those who have the Psychically Dull trait.
Garminseeker 30. juli kl. 1:55 
oops, I guess tabbing doesn't save in steam comments
Garminseeker 30. juli kl. 1:52 
Here's the XML code you'd need to add to implement the surgery def:
<RecipeDef ParentName="SurgeryRemoveImplantBase">
<defName>RemoveMindscrew</defName>
<label>remove mindscrew</label>
<description>Remove the mindscrew.</description>
<descriptionHyperlinks>
<ThingDef>Mindscrew</ThingDef>
<HediffDef>Mindscrew</HediffDef>
</descriptionHyperlinks>
<skillRequirements>
<Medicine>13</Medicine>
</skillRequirements>
<deathOnFailedSurgeryChance>0.1</deathOnFailedSurgeryChance>
<ingredients>
<li>
<filter>
<categories>
<li>Medicine</li>
</categories>
</filter>
<count>4</count>
</li>
</ingredients>
<jobString>Removing mindscrew.</jobString>
<removesHediff>Mindscrew</removesHediff>
<researchPrerequisite>BrainSurgery</researchPrerequisite>
</RecipeDef>
Garminseeker 30. juli kl. 1:52 
Hey, I'm not sure whether its more appropriate to comment this on EPOE-forked or here, but EPOE forked adds a surgery to remove the Joywire from the brain after researching brain surgery, but does not add a surgery to remove the Mindscrew, which is a little inconsistent.

Since this is the Royalty expansion, and Royalty adds Mindscrews, I'd assume its more appropriate to add to this mod.

(Im splitting this up into 2 messages because of steam comment 1000 character limit)
Bean 6. juli kl. 10:14 
ya i remeber it being there too, but noticed it was missing doing some testing off my own mods. thanks for fixing it quickly!
Tarojun  [ophavsmand] 29. juni kl. 10:22 
Strange, I was sure it had it. But that node became a note for some reason I cannot remember why. Restoring it now.
Bean 29. juni kl. 6:43 
can you add EPOE main module as a dependacy in the about? Thanks
Tarojun  [ophavsmand] 21. juni kl. 18:25 
@Kyokui Avarus
Thank you for the reminder. Kind of a little out of the RimWorld loop, and just updated the version number for the main mod.

Updated version number for this now.
Kyokui Avarus 21. juni kl. 18:09 
EPOE forked is updated to 1.6, is this gonna be updated too?
the judge 10. mar. kl. 19:41 
For some reason with this mod the power arm and bionic hand talon both reduce my pawn's manipulation by half, even though it should increase it.
OfGreyHairWaifu 16. okt. 2024 kl. 3:41 
>Power arm receives an improvement to keep up with what it can bring to the table
Considering it's a construction prosthesis, shouldn't it be bringing the table itself?
Yukari Whiteclouds 9. okt. 2024 kl. 3:26 
I've got the same error as @Fenrir above.
bugrilyus 2. aug. 2024 kl. 14:42 
And lungs
bugrilyus 2. aug. 2024 kl. 14:41 
Can you also create a handshake for the Biotech DLC as well? There are some kidney stuff that has been added
纯梦游 20. apr. 2024 kl. 21:03 
:nekoheart:
Tarojun  [ophavsmand] 20. apr. 2024 kl. 20:50 
Advanced drill arms now fixed to go into the "Shoulder" like every bionic arm type should of been.
纯梦游 19. apr. 2024 kl. 22:45 
heres a problem,vanilla drill arm is replace shoulder now in 1.5 version ,yet epoe advanced drill arm is still replace arm.so i can not upgrade my people because the shoulder is gone since i install the vanilla drill arm
Fenrir 12. mar. 2024 kl. 14:43 
It seems to be a conflict between this and Elite Bionics Framework, so the error might actually be on their side.
Fenrir 12. mar. 2024 kl. 13:02 
I seem to be getting this error in VisualExceptions when I install this mod:

Exception in Verse.DefInjectionPackage.SetDefFieldAtPath: System.InvalidOperationException: Field or TKey tools does not exist.
at Verse.DefInjectionPackage.SetDefFieldAtPath (System.Type defType, System.String path, System.Object value, System.Type ensureFieldType, System.Boolean errorOnDefNotFound, System.String fileSource, System.Boolean isPlaceholder, System.String& normalizedPath, System.String& suggestedPath, System.String& replacedString, System.Collections.Generic.IEnumerable`1[System.String]& replacedStringsList) [0x00b37] in <cd7169108ea74757aa50c5b33d275c15>:0
- transpiler net.pardeike.rimworld.lib.harmony: IEnumerable`1 VisualExceptions.ExceptionsAndActivatorHandler:Transpiler(IEnumerable`1 instructions, MethodBase original)
EyangKodok 18. aug. 2023 kl. 4:18 
please add Armorskin gland and Stoneskin gland upgraded version or something similiar like toughskin (without beauty debuff)
when the 13. aug. 2023 kl. 14:14 
can i install this on an existing save?
Dopamine Domino 31. juli 2023 kl. 9:31 
Is there any chance to change advanced drill arms' efficiency into 125% or reduce the work&price to make it?
The efficiency of the advanced drill arm is only 6% higher than that of the excavation arm, but the price is nearly four times higher (1950 vs. 425)
Tarojun  [ophavsmand] 13. mar. 2023 kl. 10:26 
Updated the mod to remove the inbuilt CE patch as CE has their own proper patch for it.
A TempPatch file was also removed as it seem redundant and was something for a much earlier temporary potential issue dating back from 1.1 that was meant to be a fallback solution.

These changes are only applied for 1.4 version of RimWorld.
Tarojun  [ophavsmand] 5. dec. 2022 kl. 15:02 
Yes, they do.
TheMarshal80 5. dec. 2022 kl. 9:40 
Does a pawn with a circadian refresher get affected by EMP as well?
Grimscribe 6. nov. 2022 kl. 18:36 
Keep getting this, only red error in my whole log, any ideas?
Config error in PowerClaw: has smeltProducts but has smeltable=false
MobǂActarion 24. okt. 2022 kl. 16:06 
...i'm just dumb as a rock and should RTFM
Tarojun  [ophavsmand] 24. okt. 2022 kl. 12:24 
@MobǂActarion
[[Could not find parent node named "EPIA_RecipeUpgradeAdvanced"]]

This part seems to suggest you are using not using EPOE-Forked
MobǂActarion 24. okt. 2022 kl. 11:19 
hate to be the bringer of bad news, specally rigth after a fast 1.4 update buuuut....

When i try to enable EPOE i get around 30 red error in debug log, like:

-Could not resolve cross-reference: No Verse.ResearchProjectDef named EPOE_AdvancedCompactWeaponry found to give to Verse.RecipeDef EPIA_UpgradeBionicHandTalon

-EPOE_AdvancedDrillArm is missing thing class and will not work properly. Report about it to EPOE-Forked: Royalty DLC expansion devs.

-XML error: Could not find parent node named "EPIA_RecipeUpgradeAdvanced" for node "RecipeDef". Full node: <RecipeDef ParentName="EPIA_RecipeUpgradeAdvanced"><defName>EPIA_UpgradeAdvancedDrillArm</defName><label>assemble advanced drill arm</label><description>Upgrade drill arm into advanced drill arm.</description><jobString>Upgrading drill arm.</jobString>

dunno if it help, ask me if you need more infos
pacos18 22. okt. 2022 kl. 11:43 
Thank you! Love your work!
Arky 22. okt. 2022 kl. 11:09 
Thx for the update :)
Tarojun  [ophavsmand] 22. okt. 2022 kl. 9:52 
Updated now
pacos18 21. okt. 2022 kl. 7:31 
will there be update to 1.4 compatibility?
Tarojun  [ophavsmand] 27. aug. 2022 kl. 6:39 
It will only work with Forked version, because original messes up a lot of vanilla files.
Sarelth 17. aug. 2022 kl. 18:12 
Does this only work with the Forked version of EPOE or will it work with the 2.45 version also?
big fella 28. juli 2021 kl. 18:03 
I'd be really ecstatic if you found a way to give a purpose to the venom implants, they're conceptually very cool but just don't provide enough.
OstianTactician 29. juni 2021 kl. 9:50 
So I found what I think is a compatibility issues between EPOE-F (Royalty) and Medical Systems Expanded 2. MSE2 turns all advanced bionics into normal bionics and give them special augments to increase their effiency later. This does not exist for the case of the drill arm and advanced drill arm and they have no modules slots and are turn into normal drill arms if MSE2 is installed. I am unsure if this happens for the Hand Talon, Elbow Blade and Knee Spike on modules, but these no longer exist when MSE 2 is installed.
Zetsumi Ravencroft 17. maj 2021 kl. 7:39 
Honestly surprised there's no upgraded versions for the venom talon and venom fangs to go along with the hand talon, elbow blade, and knee spike upgrades
Tarojun  [ophavsmand] 15. apr. 2021 kl. 16:03 
Updated for CE, maybe. I'm not that confident for CE patches, but please let me know if any errors!
thaflya 8. apr. 2021 kl. 12:03 
Waiting for the CE rework, then gonna play
Tarojun  [ophavsmand] 18. mar. 2021 kl. 9:44 
@Vengyr
Big oof! I knew there was something I forgot to work on after all these months! It eluded me completely.
Some bionics do not have CE stats yet. Added the urgent to-do list!
Vengyr 18. mar. 2021 kl. 4:06 
Does this work with CE? (Platinum question)
TapDancingYimmy 28. jan. 2021 kl. 21:59 
it would be neat to have working plumbing right now :(
Zical 19. jan. 2021 kl. 9:45 
it would be neat if Advanced drill arm and Advanced field hand increase manipilation skill too
Spongememe 18. nov. 2020 kl. 5:38 
Would be neat if this was made compatible with Elite Bionics Framework
Ratholos666 17. nov. 2020 kl. 12:53 
is it intended that only one type of "gland" implant can be installed? after installing a stoneskin gland, the other types are no longer available to install. perhaps this may be an issue with another mod, if its just me.
ELLIOTTCABLE on Discord 16. okt. 2020 kl. 7:28 
Some more details in the mod-description would be clutch; as unfortunately, the in-game descriptions of implants are never sufficient!

In particular, the wiki can tell me [rimworldwiki.com] what the Royalty circadian-implants do; but I can't figure out what your additional "Circadian refresher" does without building one and installing it in somebody. )'=
[FaZe]|xXX\Akman/XXx| 28. sep. 2020 kl. 10:04 
Hey, when i install a advanced field hand , the fingers dont get installed . Leaving my pawn with a field hand without fingers.
DeadBeard 1. sep. 2020 kl. 7:38 
Oh awesome! Thanks!!!
Tarojun  [ophavsmand] 31. aug. 2020 kl. 16:01 
Carry capacity and the mass a pawn can have in their inventory are, inconveniently, not related. Instead, it is the base mass and body size of the pawn that determines their set inventory space.

Carry capacity is the stat relating to how many item of a stack they can haul in one go, and is can be affected by manipulation.

I understand your confusion on this matter, as I too have been looking for a vanilla way of increasing inventory, but it is not possible. However there is a mod that "fixes" this.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1906760965