RimWorld

RimWorld

RT's Weapon Pack Reloaded
72 kommentarer
ttv/whitegrimreaper_ 21. juli kl. 9:24 
Just gave this one a try on 1.6, seems to be still functional. The first time you select the workbench after building it it throws an error, but that's been the case through 1.5 as well. Otherwise research, building, and using weapons all seem fine
[Recon]The Famous Zombie Hunter 14. juli kl. 18:22 
Any ETA on a 1.6 update? I'm assuming it's still 1.6 compatible but double-checking's always good.
Alapma 1. mar. kl. 16:19 
i dont think so. i have a mod that adds a "will trade all" orbital trader, and it accepts the guns at a "vanilla" price. does traders have a "will buy, will sell" list that you can edit?
ColOddball27  [ophavsmand] 17. okt. 2024 kl. 6:30 
Its likely due to how the weapon recipes were coded in the Alpha and Beta days it messed with the Trade Value generation so I had to set a hard value to all the weapons to compensate and that likely prevents traders from stocking or accepting the ranged weapons.
白眉鹰王 17. okt. 2024 kl. 0:15 
@ColOddball27 Hey I just found all ranged weapons in this mod are not accepted by any factions as trade goods, would you please fix it? or maybe give me some hint where might be the problem?
盗我号找死啊 20. maj 2024 kl. 5:05 
喜欢! 你是我义父
ColOddball27  [ophavsmand] 19. maj 2024 kl. 17:41 
Updated to Version 1.5, no errors on my end when loaded by itself.
盗我号找死啊 15. maj 2024 kl. 5:04 
期待1.5
ColOddball27  [ophavsmand] 12. maj 2024 kl. 9:31 
Have some time off work coming up in the next week, will hopefully have the mod updated for 1.5 by the end of the month.
想和艾达王姓艾 12. maj 2024 kl. 7:05 
Thanks for your mod! Love u forever!
BrainOverflow 13. apr. 2024 kl. 0:08 
Best Weapon Mod for me, use it since 1.0. Will be happy if you update for 1.5 :-)
GonoszPogacsa 12. apr. 2024 kl. 8:13 
@ColOddball27 thanks for the answer mate, enjoy the new PC
ColOddball27  [ophavsmand] 12. apr. 2024 kl. 5:57 
@GonoszPogcsa Eventually, got a new PC recently and havent installed RimWorld on it yet
GonoszPogacsa 12. apr. 2024 kl. 4:11 
@ColOddball27 are you planning to update this fantastic mod?
ColOddball27  [ophavsmand] 6. okt. 2023 kl. 11:29 
@Velociraptus Melee weapons should be available at traders and bases since Ive corrected its market value calculations but range weapons likely will not be unless its higher end bases/pawns
Velociraptus 4. okt. 2023 kl. 22:32 
@ColOddball27, you mean to say that the weapons from this mod wont be sellable and won't ever appear in bases' and traders' inventories for us to buy?
ColOddball27  [ophavsmand] 8. apr. 2023 kl. 1:12 
Are you able to trade ranged weapons from other mods?

With how the previous author coded the mod originally all the weapons were hard given a hard market value that invalidated how the game calculates market value. I was able to correct the issue for melee weapons but haven't had the time to sit down an rewrite the code for the Ranged Weapons so I had to set there market value to like double the cost of the vanilla equivalent, it prevents raiders from having nothing but weapons from this mod but might also break them spawning for traders
나는 초보입니다. 8. apr. 2023 kl. 0:09 
In previous versions, you could buy and sell ranged weapons created by mods. Is it patched to not work now?
ColOddball27  [ophavsmand] 13. jan. 2023 kl. 10:15 
@Shayle Thorne It does one point of damage more...

Here how I balanced everything, the M1 Garand slots into a Rifle/Battle Rifle Subclass it has a 40 tile range and does 16 damage with a single shot going out. Its accuracy is balanced for a 40 tile Long and the 25 Tile Medium range so its better at the long end and worse at the close end.

The Charge Rifle has a 26 tile range and does 15 damage with a 3 burst shot count and its accuracy higher at the Medium and Short distance bracket and also has 35% armor pen.

Sure the M1 has higher damage on paper but a charge rifle at optimal range will be putting out more DPS and then pushing that damage through the armor then the M1
Thrice 13. jan. 2023 kl. 2:19 
Not complaining, but I think it needs balanced. A WW1 Garand has more accuracy and power than a futuristic charge rifle doesnt sound right?

Anyway, cool mod, just maybe check some of the stats against their tech period?
xTRACKERx 23. okt. 2022 kl. 12:42 
thx :-)
ColOddball27  [ophavsmand] 3. aug. 2022 kl. 23:14 
@Abrikos75 Sadly no all of the textures were made by the Original Author RT, Ive only been keeping the mod up to date in a background sense and have really no art ability.
sigmaMGE 2.0 3. aug. 2022 kl. 21:48 
Wow, balanced version, thank you so much for the work done, will you add new weapons over time?
ColOddball27  [ophavsmand] 15. maj 2022 kl. 4:37 
@Sheppard No
Sheppard 15. maj 2022 kl. 2:20 
does it work with CE ?
Daetrax 8. mar. 2022 kl. 10:13 
Thanks.
ColOddball27  [ophavsmand] 8. mar. 2022 kl. 9:31 
@Daetrax Hopefully fixed the issue
Daetrax 7. mar. 2022 kl. 7:44 
Getting an error about grenades being smeltable=false, while having smelt products.
Ferret With A Cat Hat 25. dec. 2021 kl. 15:23 
I try to check excel
steam flags
manually searches
sees M1 Garand
clicks subscribe
John Wick 2. nov. 2021 kl. 4:14 
Author u god:steamthumbsup:
aliths 28. aug. 2021 kl. 7:26 
THX
fransouain 24. juli 2021 kl. 2:11 
Awesome !
ColOddball27  [ophavsmand] 24. juli 2021 kl. 1:27 
Updated to work with no Errors with 1.3
ColOddball27  [ophavsmand] 21. juli 2021 kl. 20:32 
I'll try pushing the this weekend but no promises
Derp88_ 21. juli 2021 kl. 13:19 
Seems like this mostly works with 1.3 in the limited testing I did. Besides an error about the smoke grenade, things seemed fine.
Zwackelmann173 21. juli 2021 kl. 4:19 
Just updated to 1.3 and saw that this mod is not compatible with 1.3. When is the update going to be ready :D
Pirate of AE 21. juli 2021 kl. 4:09 
Wondering status for 1.3, used this intermittently
Lilien 1. juli 2021 kl. 9:37 
Works well. Any chance a future version could include the re-installable property for the Weapon Assembly Bench? Tried looking at the Defs but can't seem to find how this is defined.
ColOddball27  [ophavsmand] 27. mar. 2021 kl. 5:40 
@ShatterDrive me harder If you want to remove this from a save I recommend before you do back up your save file and delete every item from this mod on your map before doing so. As for CE to my knowledge no there is not a patch for CE or ever will be one atleast from me. The majority of this code is from the Alpha 14-15 days and is held together out of shear spite and converting it to CE likely will require a full rewrite and since I personally dont use CE its not worth it
SovietAmerica 26. mar. 2021 kl. 19:41 
A: can I remove this from Saves and B: is there a patch for CE?
Wiesl 24. aug. 2020 kl. 12:38 
awesome
ColOddball27  [ophavsmand] 23. aug. 2020 kl. 19:35 
@Wiesl Updated so I should be compatible with 1.2
Wiesl 23. aug. 2020 kl. 15:37 
1.2?
ColOddball27  [ophavsmand] 27. juli 2020 kl. 13:33 
Updated to fix some of the hard coded cost values. Noticed early raid pirates carrying these weapons almost exclusively and when I checked most weapons classes were ranging from 50-200 silver cheaper then their vanilla counterparts. A major cost overhaul however would likely require a complete mod rewrite as most of this mod still retains formatting from Alpha and Beta stages of the game.
mimpey 2. apr. 2020 kl. 19:14 
Okay good to know. Thank you for the response! I'll try contacting the person who made the original patch a while back. I know this mod is a mess and breaks a lot of things so if worse comes to worse I'll just take this out of my modlist until I get sick of CE :P
ColOddball27  [ophavsmand] 2. apr. 2020 kl. 19:08 
@mimpey From me probably not, I dont use CE myself. I've attempted in previous versions but the CE documentation is a mess and I dont have the time to do something of that scale anymore
mimpey 2. apr. 2020 kl. 18:19 
Will there be an update to make the RT weapons compatible with the ammo component of Combat Extended? I remember there was a patch made for the 1.0 version but it doesn't seem to have been touched in a while...
Kaisec 30. mar. 2020 kl. 21:26 
Oh i didnt read. thats actually very well thought, thanks!
ColOddball27  [ophavsmand] 30. mar. 2020 kl. 19:40 
@Kaisec Yes, while most weapons have their AP values calculated for them by the game, a few weapons they have specific ammo designed to defeat body armor. The P90 is one of them with its 5.7mm round so I have adjusted its AP value to try and reflect that
Kaisec 30. mar. 2020 kl. 17:37 
p90 has 50% armor penetration?