RimWorld
[Ry]Draw a bead
100 comentarios
Leenday 7 SEP a las 0:15 
Works in 1.6, had no errors
CrazyFreak 23 AGO a las 19:10 
Would still love an update to this for 1.6!
Nebulos 14 JUL a las 16:11 
I think this still works? not certain though, great mod though.
Cyborgshark 13 JUL a las 2:16 
I know this hasn't been touched in a while, but can we get a 1.6 version alternative to this?
Turkwise 13 ENE a las 11:12 
Love this mod, I have to edit to cap at .8 aim speed though, .5 is just too crazy.
Malikyte 12 AGO 2024 a las 23:55 
@Lurmey - CE is well-known for breaking any mod that deals with guns and combat. If you have to wonder whether or not something is compatible with CE, chances are the answer is no. My guess is CE is the reason you're getting those errors.
Ascythian 22 JUL 2024 a las 13:29 
@Lurmey

If you have another mod then any of your reports of it not working will be in error, you have to have 1.5 without mods.
Lurmey 22 JUL 2024 a las 8:24 
This mod is not 100% working in 1.5. I'm not sure why Mlie has marked it so. Causes errors in log. Possibly conflict with another mod, CE likely, don't have time to check.
Mlie 6 JUN 2024 a las 12:19 
Since this mod has been reported working in 1.5 I added it to the No Version Warning-mod
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2599504692
Nyx (She/Her) 26 MAY 2024 a las 11:23 
works in 1.5, just needs the version tag
HopeCaldwell 18 MAY 2024 a las 9:14 
you still alive?
Angrysquirrel 3 MAY 2024 a las 12:35 
1.5 please
Piano of Pain 23 ABR 2024 a las 10:01 
I can confirm that this mod works perfectly fine in 1.5. All it needs is the tag in the about.xml. But you can use it right now with no issues.
Chig Bungus 15 ABR 2024 a las 16:59 
1.5 please :D
Pvc pipe 11 ABR 2024 a las 19:57 
Will you work on patching for 1.5?
Gorkun 19 MAR 2024 a las 23:45 
1.5?
Maple38 6 FEB 2024 a las 5:30 
@none I would assume CE already does this stuff
Jurgman Chinguz 4 FEB 2024 a las 17:11 
ce compatible?
redxlaser15 26 SEP 2023 a las 11:05 
Is there a config menu for this mod? I'd like to be able to modify the scaling.
Maple38 23 ABR 2023 a las 4:27 
Safe to add mid-save?
Stallion 22 NOV 2022 a las 5:22 
Could you make a version that effects warm-up as well as cooldown?
DxGGG | Megalomancer 19 NOV 2022 a las 21:58 
is this compatible with yayo's combat 3? I would think how much it changes would cause issues but I just wanna make sure. Thanks for updating to 1.4, btw!
Inglix 3 NOV 2022 a las 18:58 
FYI - The Biotech DLC introduces a curve for the AimingDelayFactor StatDef based on biological age which makes children aim slower than adults. This mod's version of AimingDelayFactor overwrites that in favor of basing it solely on skill level.
Alaris 24 OCT 2022 a las 12:40 
Thank you!
Ryflamer  [autor] 6 OCT 2022 a las 18:43 
Updated for 1.4
DanonaoGrossao 30 MAR 2022 a las 19:51 
if i im using a mod that increase the shoot limit, it will continue affecting?
123nick 20 ENE 2022 a las 19:46 
animals with ranged attacks and mechanoids throw an error when shooting. i have a couple of mods that mess with stats with acc and such so i assume one of them is messing with pawns without skills shooting, but thats just a hunch. this one might do it since it affects aim time before shooting and maybe when pawns without skills shoot it causes an error? but thats just a hunch on my part.

Log: https://gist.github.com/0c5e95ac987cd4bc9363a5c4d903d5d0
EMAN0987 24 OCT 2021 a las 11:35 
It does affect all pawns
UdderlyEvelyn 23 OCT 2021 a las 12:19 
Does it affect non-player pawns? I wouldn't want to have an unfair advantage but this sounds pretty interesting. Also, is the way it's implemented friendly to new weapons/etc. in the game (so if I have a ton of modded weapons it's unlikely to break as long as those don't overhaul the aiming system)?
Scorpio 12 SEP 2021 a las 12:27 
@Angel game is stuck on 20 when it regards to shooting skill, its a game mechanics issue
Angel 30 AGO 2021 a las 18:47 
I wonder what would happen to a pawn above 20 skill from mods that increase max skill
PremierVader 14 AGO 2021 a las 17:33 
Gotcha thanks!
EMAN0987 13 AGO 2021 a las 19:37 
@PremierVader This version still takes consciousness, sight, and manipulation into consideration, though the description does not reflect this. Should not affect performance.
PremierVader 13 AGO 2021 a las 8:36 
Also I noticed that unlike the original mod this one only considers Shooting skill. Is that intentional?
PremierVader 13 AGO 2021 a las 8:35 
Hey is it safe to add mid game and also does it affect performance at all?
Demonlord09 20 JUL 2021 a las 13:37 
Needs an update for 1.3 and Ideology.
Nova Drayosix 2 JUL 2021 a las 4:06 
does this break if you have a skill beyond 20? I have a mod that allows me to get over 20 shooting on a pawn, so i was wondering if it would keep it at 0.5x when above 20, or if something would entirely break. I haven't gotten a chance to try it out yet, but just thought I would ask, since you know the code you used.
Funy Birb Man 5 ABR 2021 a las 0:13 
Yayo's combat?
EMAN0987 7 FEB 2021 a las 1:22 
It would be helpful to add to the description that this mod also causes consciousness, sight, and manipulation to affect aiming time.
FoxoManiak 31 ENE 2021 a las 23:32 
@Ferrous i'm pretty sure that it won't work, as CE already has a ranged cooldown changing feature
Ferrous 31 ENE 2021 a las 19:12 
Gonna try to run this with CE
nick105105 20 ENE 2021 a las 6:43 
After doing that its now working again, thank you!
Ryflamer  [autor] 19 ENE 2021 a las 18:45 
I would try disabling and unsubbing to the mod, and then resubbing and re-enabling to see if that fixes the issue. The mod id was changed, yes.
nick105105 19 ENE 2021 a las 7:33 
I don't know if the previous comment is what my problem is, but I tried starting my save today and it said this mod was not active for some reason, but now every time I enable it, it disables itself even after the game restarts itself to enable the mod. it just won't let me enable it now.
RedstoneRevolution 19 ENE 2021 a las 6:41 
I think the update pushed on the 18th (yesterday) made the mod stop being recognized in save files. When I try to load my save, it says that the mod is missing. Was the mod ID changed?
Ryflamer  [autor] 18 ENE 2021 a las 15:18 
@Tyrant Turns out you were right! Uploaded a fix.
Tyrant 17 ENE 2021 a las 21:35 
I am not using a local copy of the mod, it was published to the workshop that way. Underscores aren't valid for packageIds.
Ryflamer  [autor] 17 ENE 2021 a las 19:44 
@Tyrant that's a harmless yellow error that comes from using a local copy of the mod.