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Nahlásit problém s překladem
I like the idea and will play around with it when it's in. I'm frequent user of Apothecary (scar cream/ aloe cream) to remove scars. The only "downside" your attempt has for me, is that you use industrial tech drug research to gate your drugs.
I'd be happy if I could get those new meds as quest rewards (looking at the housed refugees in particular)
Thank you for still improving your mods instead of just mainting them <3
Biotech DLC:
-Bloodroot plant added
-Garden Hemogen Packs added
Base game:
-Pepto-Rimalyte (cures food poisoning)
-Tox-a-way (cures toxic build up)
-New recipes
And yes its all prevents not treats.
-Reworked Schematic's Patch
-Schematic's research books added
Thank you for your quick response!
An error window appears at the game's start screen (where "New colony", "Load game" and "Options" buttons are)
The specific error is:
XML error: Duplicate XML node name VG in this XML block: <tabs><Main /><EPOE /><VG /><VG /><VG /></tabs>
It seems the game launches without any issues if I enable only one of these VGP Garden mods in my modlist.
I managed to resolve the problem by reverting to older versions of these three mods I had backed up before. With the older versions, the game launches successfully even with all three enabled.
Apologies if this is due to mod order or an issue on my end.
Coding updates!
Example, bruises, uses either doctor care - medical herb
Cuts, bites - Uses Industrial medicine or worse
Meds
-Cigarillos proper satisfy Gene needs.
Bulk Go-Juice Recipe corrected
-Pawns should only carry one antibiotics and Dandelion tea while consuming.
(And thank you Microsoft for making case being ignored in paths unlike pretty much everyone else…)
It's just that steam does not care if the I is lowercase or uppercase only that an I is there.
So a lot of times, even forcing an update will not change it on your end.
And the only way I have found to force the correct update is un-subbing the mod. And restart steam before re downloading it.
Or going into the mods folder and changing the Ui to UI manually.
The stack-trace is:
Could not load UnityEngine.Texture2D at UI/Icons/ThingCategories/FruitFoodRaw in any active mod or in base resources.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.ContentFinder`1<UnityEngine.Texture2D>:Get (string,bool)
Verse.ThingCategoryDef:<PostLoad>b__24_0 ()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished ()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent ()
Verse.LongEventHandler:LongEventsUpdate (bool&)
Verse.Root:Update ()
Verse.Root_Entry:Update ()