RimWorld
RimPlas
댓글 39
Mlie 2020년 8월 12일 오전 1시 56분 
Since Pelador has announced their retirement from modding I made an update of this:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2194993727
Hope it helps anyone!
Ascythian 2020년 7월 22일 오후 7시 00분 
Could you post screens on what it looks like in-game?
Pelador  [작성자] 2020년 7월 13일 오후 6시 11분 
@Update

Additional graphical revisions by Genom-X
Erde 2020년 6월 23일 오전 8시 07분 
Aight, no biggie. Mostly meant reducing any duplicate items if any exist. Thank you for your efforts when it comes to modding and, of course, for humanitarian aid provided.
Pelador  [작성자] 2020년 6월 23일 오전 7시 54분 
@Erde

If you want to log onto the discord to share specifics/details/ideas. But worth knowing that my focus at the moment has been supporting disadvantaged individuals during the Covid-19 epidemic. This means I do not have the same amount of free time to add features as had in the past though still in a position to support the mod listing.
Erde 2020년 6월 23일 오전 7시 05분 
Any possibility for Rimfeller + Rimplas interoperability the future?
Lustique 2020년 6월 13일 오전 5시 34분 
@Pelador: Thanks for the quick reaction again! This update probably pissed someone off. :D
Pelador  [작성자] 2020년 6월 11일 오후 8시 06분 
@Update @Lustique

Basic lights now correctly configured. (Thanks for catching that one @Lustique)
Lustique 2020년 6월 11일 오후 2시 22분 
@Pelador: Is it possible you made the ceiling lights stronger than intended? At the moment, they seem to provide 100% light, which AFAIK makes them as strong as sun lamps.
Pelador  [작성자] 2020년 6월 7일 오전 12시 51분 
@Update

Further graphical revisions by GenomX and Oscar Potocki (with permission).
Pelador  [작성자] 2020년 5월 24일 오후 5시 01분 
@Update @Teacyn

Concrete compatibility with making asphalt now includes:

Industrialisation,
RF Concrete (Continued),
WD Simple Concrete,
D9 Simple Concrete.
Teacyn 2020년 5월 24일 오전 8시 16분 
Thanks a bunch!
Pelador  [작성자] 2020년 5월 24일 오전 8시 14분 
@Teacyn

Will add it to the list. Soon TM
Teacyn 2020년 5월 24일 오전 7시 21분 
Would it be possible to add support for Simple Concrete alongside RF's Concrete?
Pelador  [작성자] 2020년 5월 23일 오후 1시 16분 
@Update

Graphics revision (Partial) - GenomX
Pelador  [작성자] 2020년 5월 23일 오전 9시 36분 
@Update

Adds a modular fabricator that will autonomously and efficiently make components and advanced components from other prepared synthetic materials and associated hopper system. (PDF updated).
Pelador  [작성자] 2020년 5월 21일 오후 2시 22분 
@Update

Reinstated MP compatibility

Added High-tech hospital bed that help control pain, adds joy and relaxation over time and can help to control mental states where relevant.
Pelador  [작성자] 2020년 5월 6일 오전 3시 05분 
@Update @ZJK

Added mechanites to orbital exotic traders stock and also available as quest rewards for now. Further production to be considered.
ZJK 2020년 5월 5일 오후 4시 45분 
Adding it to traders, quest rewards, random spawns at more technologically advanced NPC bases, breaking it down from luciferium, making a workbench that in it's construction requires a dropped item from defeated crashed ship parts or mechanoid clusters with said workbench able to produce mechanites with expensive end-game resources.
Pelador  [작성자] 2020년 5월 5일 오전 4시 32분 
@ZJK

Such as?
ZJK 2020년 5월 4일 오후 11시 49분 
Is the only way of getting mechanites through breaking down mechanoids? Any chance you'd feel compelled to add another method of procurement if that's the case?
darkzero 2020년 5월 3일 오전 7시 41분 
Love this mod. It doesn't get the attention it deserves.
Pelador  [작성자] 2020년 5월 2일 오후 11시 19분 
@Update

Graphene Hydroponics bin can now be minified.
fireglow 2020년 3월 27일 오후 8시 03분 
@Pelador Hmm, I found navigating the 19 research tasks on three tabs a bit hindersome, especially since some jobs depend on ones listed in other tabs.
Just my two cents of observation while trying out this mod :)
There's definitely a lot of items in there! BIG mod, cool stuff!
Pelador  [작성자] 2020년 3월 27일 오전 11시 24분 
@fireglow

It will have been separated as the number of research jobs when using tabs became unwieldy, potentially creating errors using the vanilla tab process when altogether on the same tab.

Similar to other mods that utilise a number of research projects or if you generally have a more heavily modded game, I'd recommend using a research mod like Fluffie's research tab or NotFood's research pal, which imho simplifies the use of research projects into a single tree whilst adding additional capabilities for researching in the process.
fireglow 2020년 3월 27일 오전 11시 06분 
have you considered merging the three research tabs into one?
Pelador  [작성자] 2020년 3월 25일 오후 2시 50분 
@Update

Additional Graphene power generation. Details in PDF notes.
Pelador  [작성자] 2020년 3월 21일 오후 10시 16분 
@Update

Restores compatibility with N7 Defences Expanded due to name change with V1.1
Pelador  [작성자] 2020년 3월 20일 오전 9시 53분 
@Update

Applied more appropriate terrain affordance flags to all "stuff".

Introduced "ElectroSteel" and "Gold" wool as additional fabrics, which can be made at the injection moulder. (They will be even more useful with a future addition ;) ).
Pelador  [작성자] 2020년 3월 18일 오후 3시 29분 
@Update (Oops forgot to add them in last version).

Added sensible place worker for ceiling lights and also that the lights will be destroyed due to roof collapse.
Pelador  [작성자] 2020년 3월 18일 오후 1시 46분 
@Update

Added ceiling lights. Normal steel and Graphene version.
VexedVirtuoso 2020년 3월 15일 오후 4시 03분 
@Pelador

Whoops... thanks!
Pelador  [작성자] 2020년 3월 15일 오후 1시 48분 
@Ravyn

Smelter.
VexedVirtuoso 2020년 3월 15일 오전 11시 39분 
I might be missing something, but I'm trying to find the recipe for CarboPlasteel and it's simply non-existent... am I correct in assuming it should be at the Injection Moulder? I've completed all the research and am trying to make Ghost Gear but that's the one material I can't seem to make.
Pelador  [작성자] 2020년 3월 8일 오전 11시 52분 
@..::MeMeOuS_FIGhTeR::..

In V1.0 there were a number of mods that increased the maximum carrying capacity for pawns, varied also by race definitions. These mods had/have different interpretations of how to increase this value.

It is then left to the discretion of the player which if any mods that have been converted to V1.1 that alters the maximum carrying capacity values to make use of this stat benefit with the nano-suits, otherwise yes, it will stop at the existing vanilla cap.
TamerlaN 2020년 3월 8일 오전 11시 20분 
Something wrong with nanosuits, their carrying capacity increase doesn't work properly
Pelador  [작성자] 2020년 3월 2일 오후 8시 17분 
@Update

Harmony dependency.

Correction to burnable modded stuffs settings.
Pelador  [작성자] 2020년 3월 1일 오후 2시 40분 
@Update @Solpel

Added priority capabilities to the Injection moulders and mech breaker.

Otherwise would suggest using a work mod like Fluffys Work tab in order to be able to open up the sub worktypes to adjust their individual priorities as per the work assignments.
Solpel 2020년 3월 1일 오후 1시 01분 
I've noticed that the various workstations, like the injector and mech breaker from this mod seem to get a lower priority on being worked then other workstations from different mods or base game. They also suffer from an issue with forced work tasks only doing one piece before stopping and switching to some other task, instead of continuously doing work on that station until canceled. This issue also existed back in 1.0 as well, and isn't unique to 1.1.