Total War: ATTILA

Total War: ATTILA

Medieval Kingdoms 1212 AD Submod T2/T3 Units FIX + UNITS
373 kommentarer
ducmau5 6 jun, 2024 @ 18:12 
doesnt work, breaks the game
Alea iacta est 16 feb, 2024 @ 11:25 
a lot of factions dont have the high and late versions of their units yet. such as scotland for example. so would this mod still fix those problems?
Vaskonios 3 9 aug, 2022 @ 12:23 
I love how you wrote Duchy of Burgundy "DUTCHY"
Nash 2 aug, 2022 @ 14:39 
@RoyalSamCZ

I've been working on a new sub mod to add custom battle units to the campaign. You seem experienced with using PFM/RPFM and I could use some help/guidance regarding an error I've been having. If you have any time to spare I'd greatly appreciate some advice on this issue so I can continue working on some more sub mods regarding units.
RoyalSamCZ  [skapare] 2 aug, 2022 @ 5:34 
@RyBo This mod was for a very old version when it was still not possible to recruit t2 and t3 units in the campaign. Now it has been possible for a very long time so yes he is dead it only added new units to the game then compared to another mod here in the workshop and there are no lies when I wrote in the description that I am no longer working on it because the main mod works fine with T2 and T3
RyBo 16 jul, 2022 @ 8:12 
@Nash, sorry bruv the mod is dead. He fell for the lies that all units are working. Even after I sent him proof months ago we needed the update. He even doubled down and with his top line description..
Nash 7 jul, 2021 @ 10:45 
I know they added T2 and T3 units but I've noticed that many of the units your mod included are not in the updated version of the base mod. Unit rosters were full of units and now only contain like half of what they used to.
Sir.Abdullah Arabicius I 25 apr, 2021 @ 16:05 
you need to update your mode Actually you have to if you want good rating
dimosin59 20 mar, 2021 @ 11:21 
this mod does not work for me. when I start the game blocks everything. Can somebody help me . Because I may not do something right??
RoyalSamCZ  [skapare] 6 feb, 2021 @ 14:09 
I CHANGED THE DESCRIPTION PLEASE READ THE TOP LINES
Gordan 29 nov, 2020 @ 5:09 
dead mod?
Hrissker 22 nov, 2020 @ 11:24 
dude destiny1985, shut the fuck up, you have been spamming a number of pages on the workshop including the 1212 ad homepage.
Mr_Flofy_The_Penguin 31 okt, 2020 @ 13:19 
Hi, I'm playing as Cuman-Kipchak Confederacy, and i only have 2 or 3 units available for t2 and t3, the rest of them stay in t1. Any help?
TULO 18 okt, 2020 @ 10:29 
Prečo neviem v kampani recrutovať bombardu alebo culverin ? iba balistu.. dik za pomoc
maslov1208 16 okt, 2020 @ 12:33 
Where Cuman royal guard (Nicea empire)?
Solon 15 okt, 2020 @ 17:26 
While i like these T2/T3 mods...much like the actual mod, they are incomplete and create imbalances in the campaign game. Suffice to say, i content to wait for the finished mod and dream in custom battles what could be...whenever that may be...
Malata Societa' Official 3 okt, 2020 @ 14:19 
Medieval Kingdoms 1212 AD Submod T2/T3 Units
i must also subscribe this mod?
Von Steel 17 sep, 2020 @ 11:54 
you forgot to add the late Spearman, late crossbows, and noble cav for Denmark. Please add/FIX them for late game!!! everything else works great, thanks for the mod
Teurastaja 13 sep, 2020 @ 21:25 
Hi, are the gunpowder units implemented in the campaign for this submod yet?
Malata Societa' Official 9 sep, 2020 @ 9:51 
JESUS CRIST FIX YOURE MODDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Mingles 24 aug, 2020 @ 18:52 
this mod disables army recruitment after unlocking tier2 tec, a fix would be greatly appreciated
ReD 27 jul, 2020 @ 11:03 
Just inquiring, so I read the description and didn't see Genoa being part of the list. Currently I'm playing as Genoa but no T2/T3 units are recruit-able for me and I've past turn 200+

I've seen other factions with T2/T3 units though I'm not entirely sure whether they were on the list or not but either way as Genoa I can't recruit any T2/T3 units since Genoa isn't part of the list right?
Nikolay 25 jul, 2020 @ 7:36 
Could you please also add guard units for recruitmen? They are so awesome in Terir and Flander. I tried my self but doesn't success, I'm not good at modding.
RoyalSamCZ  [skapare] 20 jul, 2020 @ 7:29 
@Sea_Horse @AAA99 meybe you must download more units for fix or build right building
AAA99 19 jul, 2020 @ 0:43 
HI thx for great work, can y fix Antioh faction pls, i cant recrut dismounted crusaders knights
Metta Worldpeace 18 jul, 2020 @ 9:20 
Hey i cant recruit Yeomen Longbowmen and spearmen in campaign
Time_Climber 14 jul, 2020 @ 23:01 
kingdom swedia plz
fang3412 25 jun, 2020 @ 19:48 
I just wanted to note the citadel (t4 of the fort upgrade line) removes the units added by the t3 fort

also the tournament grounds (should be for cavalry) seem to unlock siege equipment

Playing on england, will check other factions
im-sofa-king-ray-zest 7 jun, 2020 @ 23:53 
do teutonic order get cannons?
Scarab 6 jun, 2020 @ 14:30 
This causes my game to not load on startup. Any ideas to fix this?
Tokhtam 31 maj, 2020 @ 6:45 
Hey. If I play for the Golden Horde - then I can hire level 2 units if I'm not in horde mode?
nikola.momcilovic 30 maj, 2020 @ 9:10 
I cannot recruit a handgun and bomber units for any faction, beside completing every research in technology, pls help?
červený motor 23 maj, 2020 @ 7:29 
good
SaracenBear 20 maj, 2020 @ 16:03 
Still no Ayyubid or Ghurid units?....
jeffreylmwong 19 maj, 2020 @ 19:05 
When is the tier2 and tier3 units gonna add into the main mod? Is there a schedule ?
RogueAries 18 maj, 2020 @ 10:28 
Is it normal for the research to take hundreds of turns?
Metta Worldpeace 17 maj, 2020 @ 11:46 
Bro it seems in DENMARK FACTION there is no DANISH NOBLES
lucy_b 15 maj, 2020 @ 11:40 
*Tier 3 late spear units are missing from HRE, wondering if somebody could make them available.
Nyyttisäkki 15 maj, 2020 @ 0:55 
Load order is mentioned on description. And yes, build those research buildings. I have been already couple months on tier 3 and this mod works quite well.
jasoncleveland54 14 maj, 2020 @ 9:21 
where does scripts go in the load order?
lucy_b 13 maj, 2020 @ 16:22 
Could you please make available Tier 3 units for Holy Roman Empire. Thanks.
bopbopbop 13 maj, 2020 @ 0:48 
People have been saying that the garrisons now are reduced. yes, that is true! however once you have upgraded all your troops in the army, you can save and exit the game and before launching the game again you can uncheck this mod and the garrisons will go back but your troops in the armies will stay the same.
Ragnarian 10 maj, 2020 @ 11:15 
after ive researched the T2 troops, my garrisons now become 1 of each type i have in garrison, rather than the various numbers of them
RogueAries 10 maj, 2020 @ 9:35 
For some reason, I can't recruit the early English Foot Knights in campaign. I can recruit the mounted knights.
Ewabraun 9 maj, 2020 @ 13:15 
Můžeš pls přidat jednotky Golden horde? dost věcí tam chybí. Díky
Wallenstein 4 maj, 2020 @ 19:51 
pls fix archers they dont die
Empowered fat activist 4 maj, 2020 @ 11:19 
Anyone else experiencing the T2 + T3 units available in 1200 to 1300?
I'm currently in 1231 with Teutonic Order and I'm already seeing T3 units available for recruitment when I am nowhere near the final research upgrade, also seeing gunners in the HRE city garrisons.
I'm playing with Bran mods and 4 turns per year, could it have anything to do with the mod load order?
jackricho97 2 maj, 2020 @ 12:04 
I can only access the early campaign! do i need to download something else to access late campaign or is it not completed yet?
TesLee 1 maj, 2020 @ 6:05 
Hello guys,
I really enjoyed this mod until constant crashes during end turn happened. Im very sad as I almost re-estabilished Roman empire but I cannot avoid these crashes. Is there someone who could provide me with advice or help me out? Apprecited