RimWorld

RimWorld

Looting Manager
146 kommenttia
InqJovan 24.9. klo 14.43 
I have the setting ammo eject setting turned off but enemies still drop ammo when killed. Ammo from Combat Extended. This was an issue in 1.5 as well
тетеря, блин 25.8. klo 4.06 
would be great to have a sub-rule: if an item drops, it has a separate chances to be in very degraded quality or maybe even not repairable (not sure if such mod exists). so you could loot something sometimes, but there would be high chances you won't use it for long (and only very small chance to get something in the original state).
MurMax 24.8. klo 12.55 
In vanilla now there are some quests, where you have to kill an enemy and take his unique gun - I guess, it would be great to have an option to exclude such enemies, weapons or quests from deletion.
тетеря, блин 28.7. klo 4.32 
is it possible to add a separate option for this mod's ammunition?

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2854006492
BEIJIXIONGGGGGGGGGGGGGGGG 16.7. klo 21.17 
Thanks for the update
Pudding 13.7. klo 6.55 
Thanks for the update Carny :Irene:
Carny Senpai  [tekijä] 13.7. klo 4.44 
updated to 1.6
CatSayInk 13.7. klo 3.52 
1.6plz
тетеря, блин 11.7. klo 14.48 
Is it possible to set chances? I'd love to use it with Faction Wars, but there are too many pawns to loot. Picking couple of guns occasionally would be great. Please, 1.6 🙏
NeverSink 9.7. klo 7.27 
I really hope this mod will receive a 1.6 update at some point.
Thank you for your work! You've made my rimworld runs a lot more balanced!
thorman123456789 4.7. klo 12.39 
1.6 please?
Tirith Amar 28.3. klo 2.39 
This mod causes deletions of weapons sometimes when i am equipping or unequipping them.
Tirith Amar 28.3. klo 2.28 
Could we get black and whitelist options?
The Astonished Crow 19.12.2024 klo 9.54 
Deleted my comment cause I apparently am illiterate and can't read. Disassembling has a (not used in vanilla Rimworld).
Illum Inatovych 29.6.2024 klo 16.46 
im not sure, but maybe there s conflict with ammunition mod (LTS). It doesnt delete weapons. I checked my settings and its like alr??
Sander 11.6.2024 klo 11.08 
Hi, could you add setting to ignore non-home maps? I want to keep my base clean, but I also want to collect pemmican from killed tribals in outpost maps.
Carny Senpai  [tekijä] 25.5.2024 klo 13.37 
@governmentlab I cannot imagine how mod my can break raids from storytellers. I only patch a function that gets called when a pawn dies and nothing else. I believe it may be some other mod that is causing this behavior. Does it only happen to vanilla storytellers and not to modded ones? If yes, it cannot be my mod, because it would affect all storytellers. If quitting and restarting the game fixes the issue, i also believe it must be some mod, that is caching stuff, which my mod doesn't.
governmentlab 25.5.2024 klo 11.46 
This mod has a serious bug where vanilla Storytellers no longer send raids. The raids go well for the first few moments. But one day, the raids suddenly stop. Must change Storyteller or quit and relaunch the game to resume the raid.

I'm currently using about 100 mods, so it could be a conflict with another mod, but I'm pretty sure I excluded this mod and that fixed the issue.
Carny Senpai  [tekijä] 29.4.2024 klo 1.09 
For this i would need to create new scrap items, but these would all be the same and give the same materials no matter what weapon it was before. So to circumvent that i would need to save all the stuff it would smelt into in the scrap item. It surely is possible, but probalby alot more work than i have the time for right now. I will look into it, but i cannot promise anything.
Michiko 28.4.2024 klo 17.23 
I dunno if this is beyond your scope, but would it be possible to make an option so that instead of dropping the raw materials, make it drop "weapon scraps" or "armor scraps" depending on the item? Then we could smelt that stuff down into raw resources.

I like the idea of having to smelt stuff down, and smelting old equipment down was one of the things I liked about surviving raids.
Carny Senpai  [tekijä] 15.4.2024 klo 13.12 
Updated to 1.5
Demetrio 14.4.2024 klo 21.27 
agree, after playing with it I think this is the correct way of playing for me, vanilla is too easy with all the raid loot
Imperator 14.4.2024 klo 17.55 
Just came to say I love your mod and that when you are ready to push it to 1.5 I'm going to love it even more. Thanks!
Carny Senpai  [tekijä] 14.4.2024 klo 12.40 
Yes
GideonsGaming 14.4.2024 klo 11.04 
Will this be updated for 1.5?
PolandBall 2.4.2024 klo 17.53 
Great mod!
Demetrio 19.12.2023 klo 13.44 
it does, but if possible I would like to keep other loot carried by them intact, like luficerium, drugs n meds, I know it is a me problem, but would be nice that only ammo from inv could be deleted if this not too complicated to do
Carny Senpai  [tekijä] 19.12.2023 klo 12.03 
"Delete everything else" should delete items from inventory.
Demetrio 19.12.2023 klo 8.33 
Hey, after some tweaks, I noticed that the ammo is not actually from the Gun, but extras that are in the inventory, don't know if it is intended or not, but would it be possible to destroy only that? I'm using CE ammo.
Carny Senpai  [tekijä] 17.12.2023 klo 3.27 
i will look into it
Demetrio 16.12.2023 klo 20.16 
Hi, is it possible to fix the Ammo part? no matter what I select, ammo always drops from weapons, even when I check the box
bugrilyus 20.11.2022 klo 6.09 
Hi, can you add "delete only when butchered" or "delete when butchered" option because I dont want enemies losing their apparel, I just dont want tainted apparel flooding in the butchering room
HakoyuKaya 1.11.2022 klo 8.03 
yes
Carny Senpai  [tekijä] 1.11.2022 klo 3.53 
You want that the disassembled items are not pickup-able?
HakoyuKaya 29.10.2022 klo 10.36 
The ability to disable the transport of materials automatically disassembled after the death of an enemy?
Otherwise there will be non-combatants to carry the items.
Tatzenmonster 22.10.2022 klo 17.34 
You're as beautiful as the day i lost you.:epilove:
VelxraTV 22.10.2022 klo 17.00 
Thank you!
Carny Senpai  [tekijä] 22.10.2022 klo 16.56 
It's updated now.
VelxraTV 21.10.2022 klo 16.59 
Please update to 1.4
Carny Senpai  [tekijä] 7.7.2022 klo 22.46 
@djvirus Sadly no. Vanilla Rimworld does not take disassemble efficiency into consideration. The vanilla function does have it as variable, but doesn't use it. I only added it into the options in case some other mod may modify the vanilla function.
djvirus 7.7.2022 klo 19.18 
Dissasemble option looks very interesting. Am i able to configure how much % of the original cost of items i get when its disassembled?
^7p^0o^1i 11.5.2022 klo 6.37 
Could you possible add a toggle for the shield slot added by vanilla expanded? Great mod btw
Carny Senpai  [tekijä] 6.5.2022 klo 1.56 
Pawns will drop whatever they currently have in their hands when downed. This is vanilla behaviour. This mod doesn't drop things on its own, it only changes what happens IF pawns drop stuff. (exception being the corpse clean up option)
NukeMan404 5.5.2022 klo 19.49 
Should they be dropping weapons and stuff when i down them? If not, i dont think the extended metals mod might not work with this.
bearhiderug 19.1.2022 klo 16.30 
Mod options allow deconstructing of all weapon/armor or only what you have not teched?
Realy thoguh this mod makes raids about 5 times easier to tidy up after
bearhiderug 24.12.2021 klo 8.04 
Anyway for this to effect all drops, and not just the ones i have not researched. Have i miss toggled a setting or two? I have it set to deconstruct 49% of loot. however things I have researched still get dropped. What to do?
Carny Senpai  [tekijä] 12.12.2021 klo 7.33 
It should be fixed now.
pashka 12.12.2021 klo 6.48 
@Carny Senpai Hello. Please put the file in the "...\Russian\Keyed\" folder and rename it from *.txt to *.xml.
Thank you.
Mlie 12.12.2021 klo 6.20 
Very nice mod!
Deamondo 22.11.2021 klo 14.54 
Thank you for considering!