RimWorld
Apothecary
댓글 169
pgames-food 2020년 10월 1일 오후 5시 08분 
hi doomy just check a few comments below there is a 1.2 now
Do0m[y] 2020년 10월 1일 오후 12시 57분 
Can you, please, update your mod for the version 1.2?
Thank you in advance!
Romeo Charles 2020년 8월 30일 오후 10시 15분 
I don't know about y'all but it seems to work for me. I'm only keeping this version because witcher trials apothecary mod relies on this version and im too deep into my save to want restart atm
Mlie 2020년 8월 12일 오후 12시 20분 
Since Pelador has announced their retirement from modding I made an update of this:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2195469123
Hope it helps anyone!
Montu 2020년 8월 11일 오전 6시 22분 
Hi, this mod is one of my favorites, I was wondering if you plan on updating to 1.2, thanks for the great mod and your hard work!
Tommy Gray x Land Raider 2020년 8월 10일 오후 7시 09분 
update for 1.2 plz
Spectre Incarnate 2020년 7월 14일 오전 11시 12분 
Not only is this compatible with so many different mods, you made them use and interact with those mods. That is a maddening feat! I do hope this works with most of my huge list.. :lunar2019grinningpig:
SY1102 2020년 7월 12일 오후 11시 22분 
Psychite tea icon will be replaced chance of ginseng tea icon
https://ctrl.vi/i/kqu6FaYib (The picture is the display name of Psychite tea)
Oreno 2020년 7월 9일 오후 8시 41분 
Thanks for the quick update :steamhappy:
Pelador  [작성자] 2020년 7월 9일 오후 8시 23분 
@Update @Oreno

Untested, but RFF should now work more happily when combined with VG Tools.
Oreno 2020년 7월 9일 오후 5시 44분 
This mod is compatible with RF Fertile Fields and VG Tools but the patch doesn't support RF Fertile Fields and VG Tools loaded together. It's because RF Fertile Fields remove VG_Compost to make integration with VG Tools. Please fix this and thanks for the great mod :steamhappy:
pgames-food 2020년 7월 8일 오후 2시 33분 
and the bestmix :)
Lurmey 2020년 7월 8일 오전 11시 07분 
Thanks for the quick update, Pelador! You're the best :)
Ookami 2020년 7월 7일 오후 6시 49분 
Does anyone know how to use the preserving barrels? I've been trying like hell after I build them to get colonists to put food in them, and my colonists just won't put stuff in the barrel o.o
Pelador  [작성자] 2020년 7월 7일 오후 6시 29분 
@Update

Ammonia passive coolers auto-refuel option.
Apothecary styled resource counter icons.
VFE Prod: Sink and Smithy cabinet linked.
VGP Gourmet: Cooking tools linked.
Lurmey 2020년 7월 6일 오후 2시 34분 
Oh and along the same vein, Charcoal Smithy doesn't link to the Smithing Cabinets from VFE-P either. There may be another but I'm not sure! :P
Lurmey 2020년 7월 6일 오후 2시 00분 
Hiya Pelador, just noticed that the Charcoal Stove doesn't link to the Kitchen Sink Cabinet from Vanilla Furniture Expanded - Production or the Cooking Tools from VGP Garden Gourmet. Thanks for the great mod! :)
The Dadinator 2020년 7월 4일 오후 2시 12분 
Thanks. One suggestion - the passive coolers - have an option like vanilla to not fuel them?
Pelador  [작성자] 2020년 7월 2일 오후 12시 08분 
@TheDadinator

Fluffies Work Tab
The Dadinator 2020년 7월 2일 오전 11시 20분 
What mod shows it? I am using Complex Jobs but don't see it. Thanks!
Pelador  [작성자] 2020년 7월 2일 오전 10시 06분 
@TheDadinator

"Apothecary" already is a sub job of crafting that can be used to associate pawns.
The Dadinator 2020년 7월 2일 오전 10시 00분 
Loving the mod - any chance you could add an apothecary job type? I don't want my good crafters using the bench and assigning bills to specific people defeats jobs of opportunity.
Lurmey 2020년 6월 28일 오전 2시 21분 
Yeah, I don't disagree that it's pretty OP and unrealistic, but I was just mentioning that it's a way you can measure efficiencies of fuels compared to other fuels. I'll probably ask the author of Coal Expanded if they can match a patch for Expanded Woodworking to make burning charcoal use logs instead of lumber.
Pelador  [작성자] 2020년 6월 27일 오전 8시 58분 
@Lurmey

Not maintaining a ratio of 1:1 for wood with other fuel types actually makes the fuel efficiencies better than using chemfuel. And I don't want to create that kind of OP IMBA feature in Apothecary not to mention the lack of reality that in principal suddenly steam power effectively becomes the fuel of choice over fossil fuel use.
Lurmey 2020년 6월 27일 오전 7시 32분 
Oh also there is some kind of fuel efficiency you can use outside of specific buildings. It depends on crafting recipes. For instance, I assume that (with Expanded Woodworking and Coal Expanded), one log, lumber, and charcoal are all identical for most fuelled buildings. A stove will take 50 of any of them equally.

However, 1 log turns into 2 lumber, which means that you get twice the fuel, and equally, 1 lumber turns into 2 charcoal, doubling the fuel again. This means that charcoal is 2^2 times as fuel efficient as raw logs, or, in other words, four times as efficient.
Lurmey 2020년 6월 27일 오전 7시 26분 
The candles are really difficult to place on top of most furniture and have them look right.. Could you possibly make them rotatable and have the four orientations place the candle more to one of each of the four sides? That way we can, for instance, place a candle on top of a vanilla end table facing downwards. Thanks for the great mod :)
Pelador  [작성자] 2020년 6월 26일 오전 4시 59분 
@Nora There isn't any stat for fuel efficiencies for fuel items. But for the buildings provided in the module specifically to use charcoal (e.g. stove) their efficiencies have been improved.

@Phil For the games purposes, yes.
Nora's Crimson Colored Nectar 2020년 6월 25일 오후 9시 43분 
Question about charcoal: Is it in any way more fuel efficient than wood?
Phil 2020년 6월 25일 오후 8시 22분 
Do salted meat barrels or rather does the meat within last forever?
Pelador  [작성자] 2020년 6월 22일 오전 11시 46분 
@CyberianK

Manufactured > Apothecary Products
CyberianK 2020년 6월 22일 오전 10시 36분 
I can't find the storage slot for charcoal in the stockpile settings
Lurmey 2020년 6월 20일 오후 1시 58분 
That's fair, I just want to eliminate the duplicate items without having to get rid of VGP or Apothecary entirely. :P Maybe I'll write a quick patch to do it for myself.
pgames-food 2020년 6월 20일 오전 3시 17분 
yeah i think its always better to add recipes to be able to convert between similar items, rather than replace them. (says the person who actually overwrote a property of paved tiles by accident) :)
Pelador  [작성자] 2020년 6월 20일 오전 2시 17분 
@Lurmey

I'm not into aggressive patching. Where duplications or similarities may appear with mods perhaps with different interpretations of they are made (recipes), I still best tend to leave it to player discretion as to which mod content they want to use.
Lurmey 2020년 6월 19일 오후 10시 52분 
Hey Pelador, could you patch this to replace VGP Garden Medicine's bandages with your sterile cotton bandages please? They're basically the same so it would be nice to combine them.
X_Mangoose_X 2020년 6월 12일 오전 5시 31분 
Thanks for the update
Danroak 2020년 6월 12일 오전 3시 32분 
Oh wow. Thanks a lot!!
Pelador  [작성자] 2020년 6월 12일 오전 1시 42분 
@Update @Acorn

Added VGP Salt as an optional ingredient to the Apothecary meat barrel recipe.

Added recipe to refine Apothecary salt into VGP salt. (can be found at the Apothecary Table).
Danroak 2020년 6월 11일 오후 11시 09분 
I was honestly wondering if it was possible to disable coarse rock salt and have salted meat barrel use VGP salt in the recipe instead.

That said, the first idea of turning rock salt to vgp salt recipe doesn't sound bad either.

Honestly whatever is easiest for you. I know you don't have to do this so I really appreciate the fact you even cared to respond. =u=
Pelador  [작성자] 2020년 6월 11일 오후 9시 21분 
@Acorn

Are you wanting to use Apothecary salt as a potential source of salt to use in VGP recipes? Since if that is the case then the easiest way of resolving that would be to have a refinement process when VGP is loaded alongside this mod so that the coarse rock salt becomes VGP salt.

The harder part will be using VGP salt in existing Apothecary recipes, since if the ratios for production are out of balance by comparison, then it would make the use of VGP salt easier or harder to then produce the associated AY items etc. I could potentially add a number of additional recipes for when VGP is loaded to accommodate this, but this would then mean that a number of duplicated processes/recipes on workbenches for VGP salt use.
Danroak 2020년 6월 11일 오후 1시 55분 
Hey, really loving this mod and all the other ones you make but quick question/suggestion..would it be possible to make rock salt patched to work interchangeably with VGP salt and it's recipe?
Pelador  [작성자] 2020년 6월 7일 오후 1시 15분 
@Update

Chinese (traditional) translation - SY1102
Lurmey 2020년 6월 5일 오후 5시 14분 
Just coming back here to say I found the cause of that issue I was having with burned trees, that I thought was due to this mod but actually wasn't. It was "Trampling", another mod I started using recently that had slipped the radar when I was considering which mods could cause the bug. :P
Ponky 2020년 6월 1일 오전 11시 16분 
Gotcha, thank you for the response!
Pelador  [작성자] 2020년 5월 31일 오후 9시 26분 
@Ponky

Dandelion only really has diuretic properties which is kind of hard to model in RW as there isnt really mechanisms in the game that it could effect significantly. So other than perhaps helping with overdose recovery unsure what properties may have significance here for it to be established in the game.
Ponky 2020년 5월 31일 오후 5시 21분 
@pgames-food nice haha!
pgames-food 2020년 5월 31일 오후 4시 04분 
hehe, that would be quite dandy :)
Ponky 2020년 5월 31일 오후 4시 01분 
Hello! Loving this mod, just a quick question/tiny request. Would it be possible to make use of all the dandelions around and make dandelion tea? It'd fit in perfectly with the feel of this mod, and it has it's own real world benefits as well
Pelador  [작성자] 2020년 5월 29일 오후 1시 40분 
@Update

Adds a charcoal brazier for use.
Pelador  [작성자] 2020년 5월 27일 오후 12시 20분 
@Update

Custom base filth use to avoid mod conflicts.