RimWorld
Simple Mining Extension
141 comentarios
borgKick 14 JUN 2022 a las 5:18 
@Mlie Much love :D
Mlie 9 JUN 2022 a las 13:20 
Made an update of this:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2819002574
Hope it helps anyone!
CaptainKampfkeks 29 MAY 2022 a las 4:36 
This looks like exactly one of the mods I was looking for. I hope it will get updated, preferably soon.
adamok5002 15 MAY 2022 a las 23:39 
really hope this gets updated or adopted some time, really missing it in my new saves
Sannestia 3 OCT 2021 a las 16:02 
I wish this mod was updated, it's one of my favorite mods of all time!!
borgKick 20 SEP 2021 a las 0:19 
i cant get my people to sieve. manually forcing them they do it for half a sec then move onto a dif job. forced when its their ONLY enabled job they just "standing".
Thundercraft 27 AGO 2021 a las 0:28 
Is there a chance this will get an update for 1.3?
Zer0_Requiem 31 JUL 2021 a las 9:55 
Do you have any plans to update this to 1.3?
Fumblesneeze 22 DIC 2020 a las 6:50 
@MONKE is there a way to create Chemfuel from Coal?
Dentist [2 RANG] 22 NOV 2020 a las 17:15 
can you add support for Survivalist's Additions coal?
Fumblesneeze 7 NOV 2020 a las 7:39 
I humbly request being able to smooth walls with gems for even more beautiful smoothed walls than regular ones.
Vertigo 25 OCT 2020 a las 1:58 
I kept getting a red error for being unable to load /oreicon. I have seemingly "fixed" this error by moving the oreicon.png into the orechunks folder and editing line 12 of ore_chunks_Defs.xml to point to that folder instead.

Not sure if this is the correct fix for it.
DarkSlayerEX 16 OCT 2020 a las 21:33 
Alright, so I deleted my entire workshop folder and reverified, and the coalexpanded patch file is there now.. I really wish steam wasn't so awful.

Running into other issues, so can't confirm yet if it's working properly, but progress =D
DarkSlayerEX 16 OCT 2020 a las 17:03 
Jack 16 OCT 2020 a las 16:22 
it dosnt work with all other mods ^^ .
DarkSlayerEX 16 OCT 2020 a las 15:06 
I never saved a local copy, and I just resubscribed to the mod with no apparent change
LupineWitch  [autor] 16 OCT 2020 a las 15:01 
@DarkSlayerEX have u downloaded the new update? Maybe u are using local copy from mod manager
DarkSlayerEX 16 OCT 2020 a las 14:32 
I'm running into an issue where Coal Expanded's coal is generating as well as this mod's coal, and the kilns and such are all only accepting this mod's coal.

I've also noticed no such code in the patch file removing this mod's coal or making the tweaks to recipes to use theirs?
ParabolicSamuel 27 SEP 2020 a las 9:35 
All of the minable coal on my map disappeared after this update. The coal I mined out still exist though.
Lauri7x3 27 SEP 2020 a las 9:09 
funny.. the update broke my game... coal completly disappered from the map...
Zer0_Requiem 27 SEP 2020 a las 6:45 
Thank You so Much!
LupineWitch  [autor] 27 SEP 2020 a las 6:28 
New update is out. Check description for details. Now Coal Expanded is fully supported.
Zer0_Requiem 11 SEP 2020 a las 7:56 
Ah ok, Well I cant wait for Either!
LupineWitch  [autor] 10 SEP 2020 a las 0:48 
@Zer0_Requiem I'm working on compatibility patch, but rn I'm working on sound pack to replace vanilla shooting sounds
Zer0_Requiem 9 SEP 2020 a las 11:17 
Is there any chance you could make your Kiln use the Coal/Charcol from this Mod? https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1874344070&searchtext=coal
DarkSlayerEX 30 AGO 2020 a las 0:26 
I asked earlier but I'm not sure it was seen, but I was hoping you'd be willing to patch the wood -> charcoal recipe to allow Expanded woodworking logs, as currently I have to process the logs into lumber (vanilla log def) in order to make charcoal.

The wood logs created by Expanded woodworking fall under the "WoodTypes" ThingCategory, if that helps.

(I am still using 1.1 unfortunately due to lack of mod updates, but it would still help others in the future i'm sure)
LupineWitch  [autor] 19 AGO 2020 a las 10:18 
@liosalpha Yeah, that was a bug I fixed it and will posh update in 1 min
LupineWitch  [autor] 19 AGO 2020 a las 10:17 
@Leukill Mod has been updated, so it should be more clear now!
liosalpha 19 AGO 2020 a las 9:38 
I mean Iron ore*
liosalpha 19 AGO 2020 a las 9:27 
Maybe im doing something wrong but i made some charcoal in the smelting klin so i can melt some ore.
The discriptions sais it can use charcoal and coal but in the bill details it does not accept anything other then plain mined coal.
Vidote 19 AGO 2020 a las 7:56 
ooohhhh okay
there's nothing in the work tab that says that (probably because of other mods) so i was assinging miners to do that
Thanks!
LupineWitch  [autor] 19 AGO 2020 a las 0:08 
@Leukill sive workspeed depends on pawn's intellectual skill, so ue smart pawns
pgames-food 18 AGO 2020 a las 20:54 
hi if the sieve process uses a work speed, maybe an item of clothing from aparello mod could help you, or some food/drug/drinks which increase the work speed
Vidote 18 AGO 2020 a las 8:26 
hey, any way to make the sieve proccess faster?
Zer0_Requiem 7 AGO 2020 a las 9:56 
I love this mod, but I was just curious if you thought about patching in this Fantasy Metal mod? https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2173422423
LupineWitch  [autor] 6 AGO 2020 a las 1:31 
@Dizaazter U need to select sieve and pawn must finish working at it.
Mind that nodes used by medievalmine are different from those used by deep drills.
Zociopaath 5 AGO 2020 a las 22:48 
love this mod but for a while now can't get any nodes to show. is there someting i do wrong or does the nodes only show when use the sieve?
DarkSlayerEX 5 AGO 2020 a las 12:51 
I was wondering if you'd be able to add compatability for the wood to charcoal to detect woodworking mods that add logs and lumber.
Currently I have to process raw wood with expanded woodworking into mixed lumber in order to make charcoal with it.
извини я не со зла 10 JUL 2020 a las 8:10 
is this mod support russian language?
Kenny Dave 4 JUL 2020 a las 14:55 
Did you mean to have the primitive iron ore smelting as coal only, not charcoal?

If not, it should be

<fixedIngredientFilter>
<thingDefs>
<li>ChunkIronOre</li>
<li>CoalOre</li>
<li>CharCoalOre</li>
</thingDefs>
</fixedIngredientFilter>

Not

<fixedIngredientFilter>
<thingDefs>
<li>ChunkIronOre</li>
<li>CoalOre</li>
</thingDefs>
</fixedIngredientFilter>

Thank you :)
Chicken'd 25 JUN 2020 a las 19:15 
Hey Nero,
So I have an output log from when I boot up the game.
https://gist.github.com/HugsLibRecordKeeper/57f1d83881fc9c983e5299c67be86888
Another one when I load up the save file in question if it makes a difference.
https://gist.github.com/HugsLibRecordKeeper/4e25f83f446c75e0772155f6f8ca1281
Let me know if you need anything else, thanks for you spending some time on this issue!
LupineWitch  [autor] 25 JUN 2020 a las 6:54 
@Chicken'd Hi, I've rough time at the collage atm,but if you can provide me a pastebin with logs from your game I will try to help.

To the people with reasearch speed error message it will be fixed when I will get some time on my hands sorry
Chicken'd 24 JUN 2020 a las 21:18 
I just recently started a new file, but when I try and place a mine down, I can't seem to see any resource nodes on the map, been only digging up rock chunks. I know I had this mod on while the map generated as it has coal nodes present. I'm thinking that maybe Vanilla Furniture Expanded - Power might have a conflict with it as it adds its own geyser like resources, otherwise I do not know what could be the issue. The log also doesn't mention any problems. Hope you can provide some insights.
mage. 31 MAY 2020 a las 15:56 
i am running a medieval time mod and it needs Simple Coal, is it compatible with this mod? thanks
Alchemyst 31 MAY 2020 a las 8:36 
Same errors in my game.
Everything else seems ok
An actual duck 26 MAY 2020 a las 14:14 
Getting a debug error when attempting to use this mod. I removed all other mods and ran just this mod solo and got the same error:

"Could not resolve cross-reference to RimWorld.SkillDef named Researching (wanter=relevantSkills)"
and
"Could not load UnityEngine.Texture2D at /oreicon in any active mod or in base resources."
Most Definitely a Mimic 23 MAY 2020 a las 20:13 
I love the idea of early game deep drills that work slowly etc but I would like them as stand alone part if at all possible.
Would work better with other mods like Vanilla Iron and Steel or Coal Expanded
LupineWitch  [autor] 21 MAY 2020 a las 9:55 
@Minirobomedic Thanks for the heads up, I always use fueled smelter from VFE : Production where said recipe is not present so I have not noticed, wil fix it ASAP
Minirobomedic 20 MAY 2020 a las 15:32 
The bulk steel recipe at the blast furnace and the single recipe at the primitive furnace wouldn't work so I looked at the code. Turns out they are missing CharCoalOre in the fixedingredientfilter...learned how to make and apply a patch to add it and suddenly the recipes work again.
LupineWitch  [autor] 12 MAY 2020 a las 3:13 
@Nitsah All the ore you habe mined will disappear, also mineable coal blocks too.