Pavlov VR

Pavlov VR

Cyberpunk City TTT V9.22.2020-28
79 kommentarer
RealAct 31 jan, 2022 @ 19:46 
Does it support TDM mode?
NoLifeNitroYT 25 okt, 2021 @ 2:31 
BRING TTT BACK, i met so many people and had so much fun recording it
Walter 1 jun, 2021 @ 15:03 
I miss this map. If you could make a regular TDM version of it that would be awsome.
Amicus  [skapare] 6 feb, 2021 @ 3:30 
I would like to, but I haven't had the chance since I am working on multiple major projects at the moment as a Voice Actor for Operation Black Mesa, Raising the Bar Redux, and Skywind.

If I ever get a chance I will try to fix it :)
StrawberryShmello 1 feb, 2021 @ 8:11 
Hey, I really love this map, but it doesn't work anymore from my experiences unfortunately. If possible, could you fix it to work with the latest version of Pavlov?
Amicus  [skapare] 24 sep, 2020 @ 18:54 
@DjDeathrow I have thought about making a DM version but I will have to move some stuff around to make it fun
DjDeathrow 24 sep, 2020 @ 8:42 
Hi your map is awesome, but i wanna ask if you can made it playable on DM and TDM ? thansk, keep up the awesome work !
Amicus  [skapare] 22 sep, 2020 @ 16:46 
Thank you so much! Just pushed an update that should fix a couple things!
BapSuey 22 sep, 2020 @ 14:12 
man this map is great!
Amicus  [skapare] 16 aug, 2020 @ 14:35 
@Witch (VRCauldron) thank you man, glad you enjoyed the map. Left a comment on your vid. :)
Al 16 aug, 2020 @ 13:01 
Really nice map. I had a blast on there a couple of nights ago and put it in a Youtube video: https://youtu.be/CkQ8jdeCM-0
MON3Y MAN 3L PAC0 28 jul, 2020 @ 23:26 
Awesome map!
Gutmust 7 jul, 2020 @ 14:34 
what this man said↓
Fen 7 jul, 2020 @ 10:56 
Great map thanks!
iBot 7 jun, 2020 @ 18:49 
Love it man! Brings back memories of Prophunt days :)
Amicus  [skapare] 24 maj, 2020 @ 23:39 
As you may know, the new workshop tools are out, and with that comes more feature availability! Soon I will be bringing new exciting features to this map. Stay tuned!
Amicus  [skapare] 24 maj, 2020 @ 23:37 
Thank you!
Ch3sm0829 24 maj, 2020 @ 11:34 
great map:steamhappy:
Amicus  [skapare] 22 maj, 2020 @ 11:54 
I can see the similarity! Thank you!
Foahr 21 maj, 2020 @ 18:12 
This map reminds me of lethal league, and i love that
[Hum Bungalo] KarmaFoxe 6 maj, 2020 @ 17:48 
Ah yes, the Pringles man. Clown motel be like.
S H A Y 5 maj, 2020 @ 18:06 
Hey! would it be possible for you to teach me how you animated the cars in this map?
Amicus  [skapare] 5 maj, 2020 @ 17:50 
Hey guys, so this map is currently on pause as I work on a much bigger project for Pavlov. I am making a new gamemode, something map makers will be able to use! I won't go into details for now as I want it to be a surprise but just know it is going to be exciting and I hope people like it!
Eagle91 30 apr, 2020 @ 23:44 
Yes, the bots.
Amicus  [skapare] 30 apr, 2020 @ 22:56 
@Eagle91 AI? Are you talking about the bots? And yes, the cars seem to be a staple of this map and I plan on having them in more of my maps in the future :)
Eagle91 30 apr, 2020 @ 22:53 
Those cars on the road are fast! I'm really sprinting to get across now, having been killed by them many times. On the other hand, the AI doesn't seem to realize there are vehicles on the road and it's a bit funny to see a group of enemies suddenly launched flying by a speeding sports car.
Amicus  [skapare] 25 apr, 2020 @ 15:40 
Due to recent events regarding groups of trolls joining the map and false votekicking players, I have now implemented a blacklist. I will now be actively moderating the map to remove players that make the game a pain for everyone. I will not be taking reports, but will be actively looking for the individuals that prove themselves unruly.

For appeals, see the new ban appeals section of the discussions.
[Hum Bungalo] KarmaFoxe 24 apr, 2020 @ 15:12 
Yea of course, I've played the map and still think it's awesome, you really simulated the right feel and atmosphere as you said, and asset creation takes forever, lmao.
Amicus  [skapare] 24 apr, 2020 @ 12:57 
Splines*
Amicus  [skapare] 24 apr, 2020 @ 12:56 
It's less about the assets for me and more about the audio design, atmosphere and event mapping. You can get the assets easy but you still have to level design, record Foley, voice act, create blueprints, rig models, make spines, etc. The assets just make it pretty.
[Hum Bungalo] KarmaFoxe 24 apr, 2020 @ 12:18 
lmao I know where all the assets for this came from. Cool though.
Amicus  [skapare] 23 apr, 2020 @ 20:40 
@RO8O79ANDA , I actually am working on making a deathmatch map, but zombies is not something that is planned. If I went that route it would have to stand out from the rest like crazy.
Amicus  [skapare] 23 apr, 2020 @ 20:39 
Happy to report that in the latest patch, the performance issue is fixed. I now have my first Patron, which sets me on good footing to start with the more crazy features I plan on building.
SMOLDOG 23 apr, 2020 @ 19:42 
Really fun map to play on but i wish there could be a zombies mode and maybe even deathmatch:steamhappy:
sbeve 21 apr, 2020 @ 20:19 
Sad to report, but this did not fix the issue. I'm going to try some client side tweaking for now.
sbeve 21 apr, 2020 @ 19:50 
Cool, good to hear. Ill try it sometime very soon.
Amicus  [skapare] 21 apr, 2020 @ 19:17 
@Media, should be fixed now. I reduced particle amounts by 500%
Amicus  [skapare] 21 apr, 2020 @ 19:02 
@Media, thank you for the feedback. It is likely due to the new weather system. It is very new so it is poorly optimized. I am just testing it for now but I may remove the rain or greatly reduce it.
sbeve 21 apr, 2020 @ 15:41 
Y'know, never thought I'd say a map could look TOO good, but this map has reached that point. I can no longer load the map in on my default Pavlov settings without Pavlov running out of VRAM and crashing. I have to turn all of my Pavlov settings to minimum to load in. For reference I am running a 1060 6GB card. If you have any advice for how to solve this, I'd love to know because I really love this map.
Amicus  [skapare] 15 apr, 2020 @ 22:07 
@Spice Unreal Engine 4, though I know both.
Spice 15 apr, 2020 @ 15:22 
That explains! I saw someone else using a map from them aswell, but then this makes sense! Did you make the map in Unity?
Amicus  [skapare] 15 apr, 2020 @ 13:39 
@Spice Yep they use a default map that comes with an asset pack, mine is built without using templates.
Spice 15 apr, 2020 @ 13:17 
Bro, this looks insanely like the future map in Peekabo, but thanks anyway boi
Amicus  [skapare] 13 apr, 2020 @ 10:27 
Nope, though I do take inspiration from games like Half Life. This was designed by me.
Zatch 12 apr, 2020 @ 21:39 
Is this based off/ from another game? The announcer gave me Combine Overwatch vibes but it's obviously not from Half Life.
eturnity 12 apr, 2020 @ 21:00 
all good man it is indeed your map
Amicus  [skapare] 12 apr, 2020 @ 16:01 
Thank you for the input, general consensus is that people like it though, I think I'll keep it
eturnity 12 apr, 2020 @ 11:34 
i feel like on ttt having an announcer kinda sucks
Amicus  [skapare] 12 apr, 2020 @ 8:03 
I am currently re-voicing the round intro to be less wordy.
Amicus  [skapare] 11 apr, 2020 @ 15:25 
I have had an update done for a couple days now but due to technical issues, it is refusing to upload. I should have it fixed soon. Thank you all for the support!