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回報翻譯問題
Dunno if that an issue only on end, or its from the mod.
Very useful mod if it can function properly
We've been using your mod for ages now and this is kinda sad to see the bug with the camera after reading is still unresolved, and we really avoid repacking, so the community fix is a itch for us.
Thank you very much for your time
{連結已移除}https://discord.gg/DcZnYrt
Hi survivors 🙂 If you want to stay alive come in our discord or maybe just you need help about how you install the mods or how you can do fire in dayz. You can get any helps about dayz only you need to come in our discord and play in our server
modded class NoteMenu extends UIScriptedMenu
{
void NoteMenu()
{
MissionGameplay mission = MissionGameplay.Cast( GetGame().GetMission() );
if( mission )
{
mission.PlayerControlDisable(INPUT_EXCLUDE_INVENTORY);
}
}
void ~NoteMenu()
{
MissionGameplay mission = MissionGameplay.Cast( GetGame().GetMission() );
if( mission )
{
mission.PlayerControlEnable(false);
}
}
}
please fix this bug
!!! String CORRUPTED - FIX OnStoreLoad() !!!
Class: 'WrittenNoteData'
Function: 'Read'
Stack trace:
WRDG/Notes/Scripts/4_World/classes\writtennotedata.c:35
scripts/4_World/entities\itembase.c:2534
scripts/3_Game/dayzgame.c:2553
JM/CF/Scripts/3_Game/communityframework\game\dayzgame.c:92
MuchStuffPack/MSP_Scripts/3_Game/codelockconfig\dayzgame.c:42
VPPAdminTools/3_Game/communityframework\rpc\dayzgame.c:10
Server crashed and logged this error. Any chances for a patch? Love this mod, would hate to see it die with 1.16 ;n;
Really needed
Thanks for the great mod.
I detected problems with fixing the walls / doors / etc.
If possible, update your mod. We love this concept and for Role Play it is perfect.
Thanks.
Also pens have fairly low durability and still work to make notes when RUINED.
<!-- Notes -->
<type name="WrittenNote">
<nominal>0</nominal>
<lifetime>3888000</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="tools" />
<usage name="Village" />
</type>