Garry's Mod

Garry's Mod

Momo's Map Manipulation Tool
45 kommentarer
Cédric GÉRILLE [GiletJaune]  [ophavsmand] 6. juli 2023 kl. 13:51 
Huh. Okay well, I don't know how to make the job easy.
In the LUMP_ENTITIES you normally find light entities, which are mostly "light" entities, maybe "light_dynamic" if they are linked to a switch, along with other light entity classes I can't remember.
So you can extract the LUMP_ENTITIES as text, edit it, and import it back. Then you save the modified map.
After this, you can run vrad on your modified map file and the lights should be altered. Maybe you need to run vvis prior to vrad, but I don't think so.
Begotten 5. juli 2023 kl. 7:26 
Hello, how can i delete all indoor light of a map (NY city)
Cédric GÉRILLE [GiletJaune]  [ophavsmand] 22. juni 2023 kl. 11:28 
Possibility 1: I think I did not implement it. I don't remember so far. 😂
Possibility 2: You need to start a game using the map that you opened in the tool.
Synorem 1. juni 2023 kl. 15:09 
Entity editing mode is disabled for me. Why is this?
Drputtyboss 18. feb. 2023 kl. 16:06 
nice
Cédric GÉRILLE [GiletJaune]  [ophavsmand] 18. feb. 2023 kl. 16:05 
If you want to open whatever file anywhere in Garry's Mod, you need to have it located in the Garry's Mod folder. The only exception is about mounted Workshop add-ons and mounted games.
Drputtyboss 18. feb. 2023 kl. 6:00 
so is it possible to edit maps witch don't show up on my addons or maps list?
Cédric GÉRILLE [GiletJaune]  [ophavsmand] 28. dec. 2022 kl. 13:35 
Tu m'étonnes ! 😋❤
Famoso 6. dec. 2022 kl. 4:24 
t'es un bon momo wlh
Cédric GÉRILLE [GiletJaune]  [ophavsmand] 4. mar. 2022 kl. 12:04 
Well, I explored this possibility, but I could not find a way to do it with my current knowledge, unfortunately.
💖⎛⎝Silver Knight⎠⎞💂☢☣ 12. feb. 2022 kl. 13:36 
Can you remove playerclip brushes? I'd assume by replacing the texture
noblor 26. dec. 2021 kl. 10:15 
idk
Cédric GÉRILLE [GiletJaune]  [ophavsmand] 26. dec. 2021 kl. 4:58 
You got this! 😜
noblor 26. dec. 2021 kl. 3:38 
ohhh
Cédric GÉRILLE [GiletJaune]  [ophavsmand] 26. dec. 2021 kl. 2:40 
Erm... No, Momo is the short for Mohamed! 😅
noblor 26. dec. 2021 kl. 2:12 
is this to do with momo XD
Cédric GÉRILLE [GiletJaune]  [ophavsmand] 25. dec. 2021 kl. 12:26 
Yay!!
noblor 18. dec. 2021 kl. 23:53 
momo creepy girl
Cédric GÉRILLE [GiletJaune]  [ophavsmand] 24. apr. 2021 kl. 1:38 
Wait, it's mentioned "alpha"! Oh well, I think it's another tool that I gave up, but still works well.
I have a few upcoming updates that I should do one day. But lately, I have not been around Garry's Mod.
You can safely use the tool though! I have not heard any disappointment with Garry's Mod maps.
Niterux 14. apr. 2021 kl. 3:05 
Is this still in its alpha stage? Why hasn't it recieved any updates?
Cédric GÉRILLE [GiletJaune]  [ophavsmand] 19. maj 2020 kl. 7:20 
Thank you!
stevensky 19. maj 2020 kl. 4:27 
nice tool dude
Cédric GÉRILLE [GiletJaune]  [ophavsmand] 24. feb. 2020 kl. 13:08 
@TyrakatheDragonFan Now you can proceed, the materials can be replaced if you know which one is missing or corrupted.
TyrakatheDragonFan 19. feb. 2020 kl. 12:42 
@Heavoc | Reborn The Map Retexture Tool doesn't work: it simply says 'we can't handle displacement materials'.
Cédric GÉRILLE [GiletJaune]  [ophavsmand] 19. feb. 2020 kl. 11:35 
@TyrakatheDragonFan I suppose that it will be possible in the future. The text conversion of the LUMP_TEXDATA_STRING_DATA , which (I think) contains all the brush materials, is not done yet.
TyrakatheDragonFan 18. feb. 2020 kl. 13:52 
Would I be able to use this tool to fix this problem regarding missing textures of water lightbeams? And if so, how?

How they look in Gmod: https://sta.sh/012r25j5qxjd

What they're suppose to look like (as seen in TF2): https://sta.sh/01u2xqwkfgel
Cédric GÉRILLE [GiletJaune]  [ophavsmand] 17. feb. 2020 kl. 13:38 
Dude! :steammocking: :steamhappy: Thanks for being the first to notice it!
linalaterino 17. feb. 2020 kl. 13:31 
Haha, I love your system requirement humour.
Sadly I am below minimum requirements, as I only have FPM.
CornFlakes 16. feb. 2020 kl. 1:28 
Il y a juste un problème de brightness sur les maps modifiées. Les cubemaps sont un peu foutus je crois. Je vais test en les recréant.
Cédric GÉRILLE [GiletJaune]  [ophavsmand] 16. feb. 2020 kl. 0:53 
Merci, je trouve aussi que c'est génial. :-P Et ça me fait plaisir.
CornFlakes 16. feb. 2020 kl. 0:52 
Merci c'est génial! :OrangeSurprise:
CJusteMelvin 14. feb. 2020 kl. 8:26 
bonne idee
Cédric GÉRILLE [GiletJaune]  [ophavsmand] 13. feb. 2020 kl. 23:33 
Let me repeat myself:
> Adding prop_static entities is planned to be experimented, but the success is unsure.

In addition, adding prop_detail entities will not be supported until the "dprp" game lump structure is documented.

If you have those physics problems, just make prop_dynamic entities. They work very well.
Terry Fingerguns 13. feb. 2020 kl. 18:07 
@Martin "Only "entities" that are not in the LUMP_ENTITIES are impossible to delete in Lua (prop_static's for example), because they are not entities anymore once the map is compiled."

Yes, that is what I mean. Can this addon recompile the map so that the placed entities are no longer entities but actually part of the map? Can it makes entities into prop_statics?

I'm asking because if you put props into the map as literal entities, the collision physics can cause problems.
IntellectualPotato 13. feb. 2020 kl. 9:48 
Yeah. i made and uploaded a couple maps already i was just wondering if that was possible
Thanks for the answers!
Cédric GÉRILLE [GiletJaune]  [ophavsmand] 13. feb. 2020 kl. 9:44 
@Moniker I do not really understand your questions. Your vocabulary is not accurate enough for me to fully understand your question. I think that the correct answer is affirmative. But you always can remove entities in Lua even when created by the map. Only "entities" that are not in the LUMP_ENTITIES are impossible to delete in Lua (prop_static's for example), because they are not entities anymore once the map is compiled.

@zorich_michael
Making a map from scratch is impossible. It would be like re-making the Hammer Editor. Even removing a single wall would do a mess!
IntellectualPotato 13. feb. 2020 kl. 5:27 
Could this be used to create completely new maps or is that impossible?
Terry Fingerguns 12. feb. 2020 kl. 16:58 
Yes, but my question is can you place "entites" as if they were normal map models? As in there would be no way to delete them through lua (as you can do with literal map entites, but not the map itself).
Cédric GÉRILLE [GiletJaune]  [ophavsmand] 12. feb. 2020 kl. 12:01 
Héhé merci pour le retour. :extralife:
Alec 12. feb. 2020 kl. 11:43 
tu gère ! j'adore le concept
Cédric GÉRILLE [GiletJaune]  [ophavsmand] 12. feb. 2020 kl. 11:01 
Ah oui ? :steamhappy:
Wast3d 12. feb. 2020 kl. 3:03 
le meilleur comme d'habitude :p
Cédric GÉRILLE [GiletJaune]  [ophavsmand] 11. feb. 2020 kl. 22:25 
Yes you can add entities into the map as they were placed in Hammer Editor. Do not forget to specify a "hammerid" key in the entity's values. This can be done by exporting the LUMP_ENTITIES as text, editing the generated text file and re-importing it.

Adding prop_static entities is planned to be experimented, but the success is unsure.
Terry Fingerguns 11. feb. 2020 kl. 17:48 
Can normal models/props be compiled into the map with this tool in terms that it would be considered part of the actual map by the engine?
chesiren 11. feb. 2020 kl. 12:36 
cool