Stellaris
Halo: The Banished Portraits
51 comentarios
LocoArticWolf97 28 JUL a las 10:44 
Hello,can I suggest/request you add some humans to this since many humans have joined the Banished? Maybe some portraits and ground units including the Banished Spartans. It’s up to you.
Strife 12 JUL a las 8:20 
readding your mods :D
Strife 12 JUL a las 8:20 
found the culprit, it was the blocker mod
Strife 12 JUL a las 7:07 
not your mods not the ones i was using anyways dunno if my problem is the same as that dude below, tho it seems similar if only it diden't take so long to restart to check :-P over 100+ mods :-P
Strife 12 JUL a las 5:56 
seems the problem is still there but i do have several of your species mods gonna try to disable them all if that doesn't work well its not your mods at all :-P
Strife 12 JUL a las 5:20 
im getting empty pop ups aswell atm removing mods 1 by 1 -.- and now i see whats writen here im like ofc :-P lets hope this is it cause its unplayable as it is and well this mod is not the most important but i love all your mods tho the pop up does mention default will be selected ca 3 years l8ter that all the info i got from the pop up.
force728  [autor] 1 JUN a las 13:27 
@Terbuis: I'm not getting pop-ups on my end and I'm sure I fixed that already. Have you tried to re-download the mod?
Terbuis 31 MAY a las 22:44 
Getting two daily empty event pop-ups when using any mod in this set. Love the mod but unsure of how to fix this, its to the point that its essentially unplayable.
Strife 13 MAR a las 5:30 
has its own shipset ? if not mention it in description please :-). asking because some have shipset but don't mention it. weird i know.
UltraCorps 18 FEB a las 15:55 
Would love to see red versions of the SotP covenant ships someday
hexosecurity319 24 DIC 2024 a las 14:13 
Given the current lore evolution of the faction... I think you should add the humans within the Banished and in particular the Banished Spartans, the Jannissers.
I mean... it would be really cool but... I do not pretend anything. It's already an excellent mod.
Dweller_05 7 MAY 2024 a las 12:22 
Portraits no longer seem to work on 3.12
SpecialZipper936 13 SEP 2023 a las 5:11 
Needs to update
Bismarck2 14 JUL 2023 a las 11:17 
@force728 my most recent try was with just the basic banished empire added by the mod but previously i have gotten it to work without the banished origin and only the civic. desync happens randomly at the end of a month and the desync i get is random count
force728  [autor] 14 JUL 2023 a las 10:41 
@Bismark2: Multiplayer desyncs are hard for me to find and fix, but I'm going to need more information. Did you use the Banished origin? When does the desync occur? Have you tried a game using just the banished civic and not the origin? Does it still desync?
Bismarck2 14 JUL 2023 a las 9:43 
This mod causes a desync every time i play in multiplayer any idea if there is a fix for this? It has happened multiple times over multiple MP games.
force728  [autor] 3 JUL 2023 a las 20:34 
@HybridC: It's tier 5 tech, but you get it after researching mega engineering and repairing Zeta Halo.
HybridC 3 JUL 2023 a las 11:43 
where do you find the halo firing activation index??
Irish 25 JUN 2023 a las 10:36 
The flag and faction color for the Banished changes after loading back into the saved game. Anyone else experience this?
Starproject 26 MAY 2023 a las 17:41 
3.8?
ThePhantomX64 23 MAY 2023 a las 13:45 
Btw Is it possible to have the ship set of this be like an edited version of the SotP mod covenant ships but have a texture change to be banished-ified?
jonms777 5 MAY 2023 a las 8:14 
question: how did you get the debris policy to act like the scavengers civic is equipped when the banished mercenaries civic is equipped? meaning the debris policy is set to research and salvage debris. just curious how you did it.
by the way is the Banished Skitterer Armies supposed to be trapped in a paradox loop or something? because it has the has_species = no and requires a species that has the trait_mgalekgolo_species
oliverrohde 2 DIC 2022 a las 6:56 
Does not run on 3.6, starting a game with this mod causes a crash
jonms777 21 NOV 2022 a las 8:04 
there might be a misalignment with some of the armies as in some of the armies listed in the 01_banished_armies file are not matching up with the localisation specifically the jackal mercenary squads, wraith tanks, banshee squadrons, phantom gunships, and lich gunships.
gamehound 19 NOV 2022 a las 0:58 
I am Having the same issue as Splooch "Basically when using the Banished origin, one month into the start of the new game all my agriculture, mineral and energy tiles get eliminated" Not sure if it a bug though as it seem intended and there are 2 other planets in the starting system that don't delete those districts so it works out but Love the mod
Splooch 19 OCT 2022 a las 19:08 
Having an issue with the Banished origin. Basically when using the Banished origin, one month into the start of the new game all my agriculture, mineral and energy tiles get eliminated. Not sure if this is an origin problem or a conflict with other mods.
Bumble 2 JUN 2022 a las 6:41 
all we need now are ships for them
Speedweed 27 ABR 2022 a las 2:29 
There are duplicate traits for each covenant species (except san'shyuum I think) when you run both this mod and the covenant portraits version.
Grendain 28 FEB 2022 a las 12:28 
I belive The Endless need a separate mods species, only think ;3
Chilly Fox 11 ENE 2022 a las 6:06 
@Plaguieis the mod will not work without a descriptor file
Plagueis 30 DIC 2021 a las 17:04 
it says the mods missing a descriptor file, not sure if thats an issue or if itll run just fine. Same goes for the covenant ones.
ExiledVulpesGT 23 DIC 2021 a las 14:29 
could you slap together some halo infinite brute lines for a banished advisor?
force728  [autor] 7 DIC 2021 a las 11:57 
@xfuni199: I found the hunter portrait in question and fixed it. However, I can't seem to update this mod right now due to a launcher issue. To answer your other question, yes I plan to add new Banished portraits from Halo Infinite when I can.

@Hunter: I could. I'll see once I played Halo Infinite's campaign.
xfuni199 7 DIC 2021 a las 3:30 
Hey Force, I noticed a bug with the portraits for the leader phenotypes. It is number 17 I believe; it shows a giant, bare human torso for whatever reasons. I'm going to try and see if it's any other mods causing the conflict, see what results I get.

I do have a question regarding this mod. From what I saw of Infinite, the Banished incorporate all sorts of Covenant troop types, including some Elites who wear armor that was seen in Reach and the earlier Halo's. Will you be incorporating that into the mod in the future? I get that it might be either a lot or a little to do, I was curious as to it being an easy feat. This is a great mod, as are your other portraits, keep up the work good sir!
Hunter 2 DIC 2021 a las 20:26 
Hello again - could you please make a Banished origin that allows them to start with Installation 07? But still keep the current origin because may not always want to do a game starting on the Halo Ring.
force728  [autor] 29 NOV 2021 a las 22:34 
@Liekkos: I found the problem. There was an asset file that went missing for some odd reason. I re-uploaded the file so the portraits should appear correctly now.
Liekkos 29 NOV 2021 a las 20:44 
Anybody else having problems with the species portraits be broken or just straight up blank I've run this mod just by itself because I thought it might be another mod somehow interfering but it's still broken any idea of what could be happening?
Hunter 5 AGO 2021 a las 7:10 
Yup just had to resubscribe, thank you again!! :)
force728  [autor] 4 AGO 2021 a las 22:21 
@Hunter: I just checked and I did removed the initializer from the origin. You should be able to choose any starting system you want. It shouldn't be locked in. Try and reload the mod again.
Hunter 4 AGO 2021 a las 19:40 
If the update today was for my previous message the origin still makes me use the Doisac starting system.
Hunter 3 AGO 2021 a las 21:10 
Can you please make it so the Banished origin doesn't force you to use the Doisac starting system?
malthric 30 JUN 2021 a las 8:40 
what about an origin
iivulp 17 JUN 2021 a las 23:10 
Will this ever be updated?
yoyo85 3 JUN 2021 a las 2:19 
I have a question to ask you because I see that in your images a Corvette Covenant except that in the game they have the appearance of arthropoid vessels it is normal?
Hunter 25 ABR 2021 a las 11:21 
Wow!!! The new rooms look awesome!! Thanks for the update:))
force728  [autor] 18 ABR 2021 a las 13:03 
Thanks, I'll take a look when I have time.
Hunter 18 ABR 2021 a las 9:32 
Hey again - the Banished halopedia page has two concept images from Halo Infinite that would probably work really well as background rooms for the mod.
Hunter 4 OCT 2020 a las 11:20 
OMG I didn't notice until today that you added a portrait for Yap Yap!!!! Thank you!! :steamhappy:
Hunter 20 ABR 2020 a las 9:52 
hey force, any chance of adding a prophet crown for the banished grunts? we need yap yap, THE DESTROYER :steammocking:
force728  [autor] 13 FEB 2020 a las 2:01 
@Khorne Flakes: I wasn't too sure about the trait, so I'll have it removed in the next update.