Black Mesa

Black Mesa

Half-Life Sounds Remade (v1.2)
74 kommentarer
HotTips 19. nov. 2022 kl. 13:52 
Great sounding mod, weapons have a shit ton of punch to them now
Bobbypins&Coffee  [ophavsmand] 10. apr. 2022 kl. 10:12 
yay 2020, the years blend together now
AussieRhino85 10. apr. 2022 kl. 4:45 
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║╔╗║╔╗║╔╣╔╩╗╔╝ ★ NEW YEAR ☆
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☆ ★ ☆¨`*•..¸ ¸.•*¨` ☆ ★ ☆
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Bobbypins&Coffee  [ophavsmand] 20. jan. 2022 kl. 8:32 
oh, cool
Termin.x 1. jan. 2022 kl. 19:48 
It will use a cropped ver of the lambda symbol picture you have here
Termin.x 1. jan. 2022 kl. 19:32 
I hope your doing all right, I think im going to make a workshop pack, when im done ill post it here!
Lambda 5. dec. 2020 kl. 6:19 
Hey whatever your'e going through right now, stay strong.
Bobbypins&Coffee  [ophavsmand] 3. nov. 2020 kl. 10:42 
thanks
Tehlster 3. nov. 2020 kl. 10:36 
I don't know who you are, but I hope you're doing okay and well. :Hiii:
u b i l λ m b d λ 24. okt. 2020 kl. 10:53 
Video is unavailable :(
Glitchtopher 17. okt. 2020 kl. 9:48 
Can't wait till a newer version where the crowbar, tau, hivehand, and egon don't have the original hl1 sounds
Bobbypins&Coffee  [ophavsmand] 25. aug. 2020 kl. 10:48 
weird, well, that's a major update for ya
DerpyDoo 25. aug. 2020 kl. 10:44 
I ended up removing all the workshop items, validating BM and re-downloading them and that seemed to work, not sure why that happened
Bobbypins&Coffee  [ophavsmand] 25. aug. 2020 kl. 10:41 
and you tried snd_restart?
DerpyDoo 25. aug. 2020 kl. 8:46 
It was working fine but suddenly today my game just has no firing sounds. Was there an update I wasn't aware of?
Bobbypins&Coffee  [ophavsmand] 1. juli 2020 kl. 17:50 
That's the way it sounded in hl1. It's unique, and I tried to flesh it out a bit more and add depth. Guess it sounds a bit too true to the original.
Jonathan 1. juli 2020 kl. 14:51 
I love it,but the Shotgun sound when you pull the insurer back,it sound strange,doesn't sound like a real gun,sound like nerf or something
cole 17. juni 2020 kl. 14:42 
that sucks thanks for telling me anyways
Bobbypins&Coffee  [ophavsmand] 16. juni 2020 kl. 13:45 
I made some, but the sound scripts didn't want to work. I'm sadly limited to the existing sound structure.
cole 16. juni 2020 kl. 12:47 
I honestly love this sound back but the Crowbar doesn't have any special sound for hitting flesh which I personally dislike, if possible maybe you could fix that?
LOL DUDE 5. maj 2020 kl. 22:46 
I really like these sounds! The vast majority of them make the weapons sound beefier, when it comes to the firearms, and nostalgic, in terms of the specialty weapons. However, I personally think that the shotgun's pumping sound leaves a bit to be desired (I think it could sound beefier and more befitting of the weapon's appearance if it was mixed with another pumping sound, possibly Black Mesa's), and I find the crowbar's hit sound to become a bit annoying after a while (perhaps you could use HL1's crowbar flesh hit sound as a base rather than the metal hit)? If you wouldn't want to mess with those, though, I'd understand.
djcj 29. apr. 2020 kl. 6:52 
Any chance for a mod that replcaces all sounds and music with ones from classic HL1? I've been watching "Half-Life SFX" videos on Youtube lately and now I'm in a mood for such a mod.
Unusual Radio 17. apr. 2020 kl. 14:29 
Thanks.
Bobbypins&Coffee  [ophavsmand] 17. apr. 2020 kl. 14:27 
Just subscribe and type snd_restart into the console whenever you launch your game. Same goes for any workshop sound replacement.
Unusual Radio 17. apr. 2020 kl. 14:24 
Do you need to install this? And if so could you link how?
JuniPinPan 11. apr. 2020 kl. 6:10 
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2056766750 finished . I made sure to give you proper credit
Bobbypins&Coffee  [ophavsmand] 10. apr. 2020 kl. 19:56 
sure
JuniPinPan 10. apr. 2020 kl. 12:51 
with proper credit?
JuniPinPan 10. apr. 2020 kl. 12:39 
could I port these to garry's mod?
Aaa 8. apr. 2020 kl. 5:46 
this is an underrated addon. Be sure that I really enjoy your work, it suits the game perfectly
Bobbypins&Coffee  [ophavsmand] 3. apr. 2020 kl. 19:38 
The swing sound was the kf2 one edited. The hit was a mix of different half-life/hl2 samples I blended together and harmonized as well.
Bobbypins&Coffee  [ophavsmand] 3. apr. 2020 kl. 19:36 
Go ahead, cazsu. Just say it's an edited version of mine if you have a credits list.
Eery Jan 2. apr. 2020 kl. 19:35 
Oh well, thanks for answering anyway
Bobbypins&Coffee  [ophavsmand] 2. apr. 2020 kl. 14:48 
Then I wouldn't know. I didn't make the mods. I just know it is a combination of fov and animation mods.
Eery Jan 2. apr. 2020 kl. 9:23 
Super late reply to that Shotgun origin thing: The HL1 styled animation mod shows as an error, think it got removed perhaps
cazsu 30. mar. 2020 kl. 18:08 
ah neat, do you mind if i use and modify the crowbar sound as a base for a weapon in a tf2 mod im working on?
Bobbypins&Coffee  [ophavsmand] 30. mar. 2020 kl. 2:00 
I took a killing floor 2 sound, pitch shifted and harmonized it to match the hl one.
cazsu 30. mar. 2020 kl. 1:51 
if you dont mind me asking, where did you find the crowbar sound effect? is it on sounddogs somewhere?
Crowbar_XL 24. mar. 2020 kl. 19:53 
I see youve got broken sunshadows too, its same for me without any addons
Hitsuji-kun 13. mar. 2020 kl. 23:19 
The SMG sound isn't working properly on my end. that aside, works great.
Bobbypins&Coffee  [ophavsmand] 8. mar. 2020 kl. 13:30 
I don't think any pre-update mods are showing up in menu since the latest update. Mine should still load if you type snd_restart in the console.
Linus Sex Tips 8. mar. 2020 kl. 12:36 
its not popping up in my installed when i subscribe any clue on why?
Bobbypins&Coffee  [ophavsmand] 7. mar. 2020 kl. 10:30 
If you wanted to change viewmodel position, I'm pretty sure you would have to re-origin the animations in blender, or maybe with crowbar? Not exactly my area. Like 1v4 said, probably just a fov change possible in the scripts.
Bobbypins&Coffee  [ophavsmand] 7. mar. 2020 kl. 10:26 
ooh, yeah sorry. I've been a little busy lately. That is a combination of two mods I am subscribed to:
Higher viewmodel fov
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1400128004
and hl1 styled shotgun animations
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=820494614

I remember poking around a bit. Animations are, well, model files, but the other one is weapon scripts.
1v4n94 7. mar. 2020 kl. 8:27 
Unless centrifuge is a developer :p
1v4n94 7. mar. 2020 kl. 8:26 
Although maybe there's some dark code to make that happen. I doubt it regular users like he / she has access to it
1v4n94 7. mar. 2020 kl. 8:24 
Dmx only allows for field view changes. It doesn't include to my knowledge a way to change weapon positioning
Eery Jan 6. mar. 2020 kl. 23:25 
@1v4n94 No no no I'm using that too, the viewmodel position itself seems centred, the shotgun looks like it's being aimed more from the hip than at the elbow in this video. I'd like if the author could tell me if this is just a personal mod or if he figured out how to tweak the positions in the dmx file. If so I'd really love to know
1v4n94 26. feb. 2020 kl. 12:57