RimWorld

RimWorld

Give up your building
46 kommentarer
JessieFeathers 22 maj, 2024 @ 9:03 
1.5?
Pyroraptor 17 apr, 2023 @ 14:18 
Please make a version that makes it where you can give it to factions not insects!
Kahvi_Toope 3 aug, 2021 @ 15:59 
@Mlie
Thank you.
Trying it now
Mlie 3 aug, 2021 @ 1:59 
Made an update of this:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2564783983
Hope it helps anyone!
Windward'Snow 2 aug, 2021 @ 1:21 
1.3使用会无效且红字,我的野餐桌跟深钻井一直被揍,而现在能保护伟大的深钻井的只有凌洛酱了:lunar2019deadpanpig:
Tigris 30 jul, 2021 @ 8:50 
1.3 plz
Kahvi_Toope 29 jul, 2021 @ 9:02 
don't work in V1.3 Got this error code

Root level exception in OnGUI(): System.MissingMethodException: void RimWorld.MoteMaker.ThrowMetaPuffs(Verse.TargetInfo)
at ZeroTech.Designator_GiveUpBuilding.DesignateSingleCell (Verse.IntVec3 c) [0x00035] in <b6956ed35e614958aed805128ed9eac8>:0
at Verse.Designator.DesignateMultiCell (System.Collections.Generic.IEnumerable`1[T] cells) [0x00041] in <c9dba226d8de460c86a9518faa82e725>:0
at (wrapper dynamic-method) Verse.DesignatorManager.Verse.DesignatorManager.ProcessInputEvents_Patch2(Verse.DesignatorManager)
at RimWorld.MapInterface.HandleMapClicks () [0x0000f] in <c9dba226d8de460c86a9518faa82e725>:0
at (wrapper dynamic-method) RimWorld.UIRoot_Play.RimWorld.UIRoot_Play.UIRootOnGUI_Patch1(RimWorld.UIRoot_Play)
at (wrapper dynamic-method) Verse.Root.Verse.Root.OnGUI_Patch1(Verse.Root)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
(wrapper dynamic-method) Verse.Root:Verse.Root.OnGUI_Patch1 (Verse.Root)
natpanoptl 22 jul, 2021 @ 21:37 
waiting for V1.3
TurtleShroom 22 jul, 2021 @ 14:08 
Does this Mod work with V1.3 ?
CryoChick 16 maj, 2021 @ 18:38 
I probably should specify. I KNOW it was caused by this mod as it was the only change in the modslist
CryoChick 16 maj, 2021 @ 18:38 
really weird bug with this mod.
I made a new game with this mod installed and only vanilla factions appeared and only one settlement of each
LingLuo  [skapare] 4 dec, 2020 @ 23:18 
1.2 ---> remove Z.T tool
Howrudoing 17 nov, 2020 @ 2:24 
凌洛姐更新啊
1.2 plz
Eladriel 9 nov, 2020 @ 14:32 
Excellent mod. Thank you. :)
DisKorruptd 24 okt, 2020 @ 16:54 
@settlerking it does work for 1.2 and Ling, can you please just put the button into the orders tab rather than making a tab for this and this alone?
Gooby King 17 okt, 2020 @ 16:55 
Does this work for 1.2?
烽燧煜明 9 okt, 2020 @ 19:51 
凌洛姐更新啊
JessieFeathers 10 sep, 2020 @ 10:42 
1.2??
EEK! 20 aug, 2020 @ 2:41 
why does this need to be in its own architect category, could you please just put it into orders? x4
xaviermundi 6 aug, 2020 @ 19:09 
why does this need to be in its own architect category, could you please just put it into orders x3
MIKA 6 aug, 2020 @ 3:39 
why does this need to be in its own architect category, could you please just put it into orders? x2
5katz 29 jul, 2020 @ 10:59 
why does this need to be in its own architect category, could you please just put it into orders?
Starfoth The Burgundy Silk Rug 9 jul, 2020 @ 21:36 
Finally now I can have a decent level of decoration outside my defenses like a masoleum
USOGAS9791PseudoParadise 17 jun, 2020 @ 20:20 
Hhh give up!It's so fun
Gunseeker 3 jun, 2020 @ 14:38 
oh thank you for making that @neceros
NECEROS 2 jun, 2020 @ 15:18 
You need the no menu patch for that. Without the patch it's under Z.T.Tools :)
Gunseeker 2 jun, 2020 @ 14:51 
what tab do you actually find the order in? I can't find it in the orders tab...
Slye_Fox 6 maj, 2020 @ 12:00 
What would I need to put into a patch to move the tool to the orders tab?
Afrochad 13 apr, 2020 @ 3:41 
Goddamn thank you very much!
A Kobold 9 mar, 2020 @ 3:06 
Can confirm: Option has reappeared.
Tigris 8 mar, 2020 @ 10:43 
thank you sir.
A Kobold 5 mar, 2020 @ 17:19 
Further confirmation mod is fubar'd; option to unclaim does not appear.
NECEROS 3 mar, 2020 @ 20:04 
yes ples, 1.1
koston32 3 mar, 2020 @ 8:04 
need 1,1 bruh
烽燧煜明 1 mar, 2020 @ 0:05 
大佬,求更新
LingLuo  [skapare] 6 feb, 2020 @ 4:11 
@NECEROS Thank you very much, I have kept this tag because I plan to write more tools in the future, so it is independent.
NECEROS 4 feb, 2020 @ 22:14 
@LingLuo please feel free to use my code if you wish. To all others, here's a patch to remove the extra menu https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1989001790
Miguel V-DF 26 jan, 2020 @ 7:51 
is it compatible with Unclaim Structures? making structures belong to the insects has it's own advantages
BlueTressym 23 jan, 2020 @ 3:54 
Hi. Is it possible to put this into the Orders tab? It's feels wasteful to have an entire Architect menu tab for one item, especially if you have other mods adding them, as many do.
NECEROS 21 jan, 2020 @ 23:13 
Thank you!!
Mistletoe The Bard 20 jan, 2020 @ 22:35 
Never noticed that "Unclaim Structures" makes things belongs to insects... lmao. Thanks for making this mod.
[AR]UMP-45 20 jan, 2020 @ 19:28 
传统艺能(指换家)
Mr.X 20 jan, 2020 @ 12:59 
raiders came to my colony by only thing that was in my name was poor clogged up outhouse that was next to 69th wonder of the Rimworld base so amazing and sparkling that even in eclipse solar panels would be at 100% light, no one knows whose base that was. And so raiders left with only small shares of crap to their names and tears of sadness for my pawns that only had and outhouse...
pgames-food 20 jan, 2020 @ 2:24 
cool this is like unclaiming something i think :)

with some mods that give a warning of a raid, maybe this will be used to lower the wealth to get less raiders when raided, but the game "might" already keep the wealth value (like some mods do, like real ruins generation) - but it will still be cool to be able to unclaim something ,especially if we click on the wrong thing using the claim tool :)