Stellaris

Stellaris

Distant Stars Overhaul & Playable Nanite Machines
886 kommentarer
Kangarus 19. aug. kl. 5:56 
Looking forward to it. Current version is incompatible with 4.0, at least as far as I can tell - the mod throws a few generic error spam as it currently stands.
artedox 16. aug. kl. 3:32 
Awesome to hear, best of luck!
Coggernaut  [ophavsmand] 14. aug. kl. 15:34 
@artedox

It was made prior to nanite ascension, but that is my future goal. Now that Ethics and Civics Classic is in a good spot, I want to revisit this mod
artedox 14. aug. kl. 10:45 
Will the nanite mothership synergize with the nanite ascension? Since you're encouraged to go over the naval cap, is it possible to cut its upkeep for nanite empires or is that design by choice?
Coggernaut  [ophavsmand] 20. maj kl. 20:10 
@晨曦

MOD尚未更新
晨曦 20. maj kl. 7:57 
求更新
晨曦 20. maj kl. 7:57 
作者大大,这个MOD用了之后会一直跳事件弹窗,没完没了,搞得我根本玩不了游戏了。
Coggernaut  [ophavsmand] 5. maj kl. 16:07 
Mod will be Updated, I just need some time to update this and Ethics & Civics Classic. Still actively supporting both mods
Coggernaut  [ophavsmand] 1. maj kl. 17:19 
It's all compatible :)
nobot999 1. maj kl. 10:47 
Is this mod comparable with the Nanite ascension from Machine Age, or does it cause issues?
Furydragonstormer 11. mar. kl. 18:36 
Alright, did some more testing and even went with patching game files to be safe. Think it's due to a recent update if it isn't a mod conflict then. That, or maybe something in the code given you mentioned it's a new origin. Even a small typo can be enough to screw that kind of thing up when I checked for possible reasons online
Coggernaut  [ophavsmand] 11. mar. kl. 15:25 
Keep me posted on your status

However, I don't think it would be a mod conflict since this is a new origin, unless your Authority is different and not fulfilling the requirement
Furydragonstormer 11. mar. kl. 10:19 
Did have that since I was in the middle of tweaking one I had to be more nanite central in theme. Which is what perplexes me. I'll give it a shot again with a completely new one again though. But it might be a possible clash with one of the other mods I got running.

Two current suspects I have are machines and robot expansion continued, or the extra ship components NEXT (nanites expansion continued is a third suspect now that I think about it)
Coggernaut  [ophavsmand] 11. mar. kl. 4:42 
@Furydragonstormer

Make sure you have Gestalt Ethic & machine intelligence chosen and the origin should appear
Furydragonstormer 6. mar. kl. 15:32 
Not sure if this is my end for this, but when trying to give a machine empire that harvester origin, I cannot find it anywhere despite looking several times very carefully. Even uninstalled and reinstalled the mod, but nothing changes. Did one of the recent Stellaris updates bork things or what?
ClassyPilot177 6. mar. kl. 8:40 
Ah, I see
Unfortunate, but I believe I am able to use the non-weapon techs in it so that's still good
Best of luck with updating it tho!
Coggernaut  [ophavsmand] 5. mar. kl. 18:03 
@ClassyPilot

It does not apply to nanite ascension, I... really need to code that. I've gotten busy in the last year and put what little time I had into maintaining E&C Classic. It would be nice to have someone help me code DSO, that would be a huge help in updating it to the 'new' Nanite DLC. Ironic, given that DLC is almost half a year old...

It's been so long I really need to set aside time this weekend and merge those two ships and avoid confusion. Of course, for those that don't have nanite DLC, I'll keep that modded nanite ship to allow people without the DLC to still get the ship.

This mod introduces it's own nanite shipsets (separate from nanite ascension) which is why you're finding it unable to work on that one. It's confusing, but comes from a time before the DLC
ClassyPilot177 4. mar. kl. 22:13 
So I've researched the nanite lancer/titanic option for it, the torpedos and the core but nothing is able to be put anywhere
Do I need to wait until the mothership research option pops up in order to use them or something? Or am I missing something/the mod doesn't work with nanotech ascension or? Sorry if this is worded a little weird, just unable to figure out why I've researched them yet am unable to actually do anything with them.
Coggernaut  [ophavsmand] 3. feb. kl. 18:10 
Okay
Varlun 3. feb. kl. 16:50 
I really don't know. I can't offer advice on balancing or how to implement it. Trust your own judgement
Coggernaut  [ophavsmand] 3. feb. kl. 16:10 
@Varlun

I will, but I'm debating on how to approach this rather than totally canning it. Maybe a new building to replace it that has replicator jobs?
Varlun 3. feb. kl. 16:05 
If you're not going to fix the assembly plant, at least remove it from the mod description.
Coggernaut  [ophavsmand] 3. feb. kl. 15:55 
@orodreth

L-Gaia worlds cannot be terraformed and there is a lore-reason for it too. However, I could always allow players to terraform the world but if I do that, I will give it the same outcome as Harvesting a L-Gaia world.

However, the end result would be you still can't terraform an L-Gaia world, but atleast players would know it's intentional and not a bug... so I think this has merit for making a change
Orodreth 3. feb. kl. 12:59 
Firstly thanks a lot for your mod !
I can't get to terraform L Gaia World while I have discovered all terraforming technologies, is there anything I'm missing here ?
Varlun 31. jan. kl. 11:11 
There's really nothing to discuss... thanks if you choose to fix it.
Coggernaut  [ophavsmand] 31. jan. kl. 7:33 
Oh... I disabled that building, because some mods added additional levels. I think I need to make that a new building or not an upgrade

want to come to the discord to discuss it?
Varlun 31. jan. kl. 1:27 
What's the requirement to build the Nanite Assembly Plant? I have the technology, and have upgraded to Machine Assembly Complexes. But have no option to upgrade or build the Nanite Assembly Plant. On a fully subsumed Nanotech World, by the way.
Coggernaut  [ophavsmand] 28. jan. kl. 15:51 
@NuclearDragon

I believe you need the L-Gates to be open for Nanite Tradition to be available. However... upon understanding the lore maybe this is not necessary. If you experience any issues keep me posted and I'll fix them :steamhappy:

-|Lore Drop|-

L-Nanites are very similar to Synth Queen nanites, and are likely both created from the Creator of Clay, and may actually be literally the same nanites.

I'm sure people can discover nanites (the tradition) without needing the L-Gate to be open and justify that with the current vanilla lore
NuclearDragon 28. jan. kl. 11:19 
@Coggernaut Thank you for answer. For nanite origin i need to take tradition with vanilla nanites?
Coggernaut  [ophavsmand] 28. jan. kl. 4:20 
Compatible, but different mechanics
NuclearDragon 28. jan. kl. 3:35 
@Coggernaut Nanite machine origin compatible with nanites from traditions ?.
Because in vanilla after research tradition you can consume words with nanites and build ships.

So i need to take this tradition ?? Maybe i wrong, but i think nanite worlds from vanila not compatible with nanite worlds of new machine origin from mode?
Coggernaut  [ophavsmand] 2. dec. 2024 kl. 8:21 
@Arkenor

It might work actually. All the code for DSO adds on-top of vanilla content. L-Drake scenario is heavily modded, but it might just work!

I would give it a try
Coggernaut  [ophavsmand] 2. dec. 2024 kl. 8:20 
@kitae46

If you have the archeology DLC you get nano-micro-missiles for researching that tempest ship.

I'm sorry that story-event is neglected, I've shifted much of my time to Ethics & Civics Classic mod in the meantime due to working on a massive update for it.

Advanced Nanite Technology will be updated so it is fully unlocked when the tradition is completed. This felt more rewarding to the player and better than using L-Tech Points.
kitae46 2. dec. 2024 kl. 7:59 
@Coggernaut
Good afternoon, thanks for the work!

Can you tell me where to learn new technologies? in the L-cluster?

What does studying an abandoned ship in the initial system do?

I didn't get any technology or awards from him.
Arkenor 1. dec. 2024 kl. 5:38 
I'm guessing it probably leads to disaster, but does this work with L-Cluster Plus?
Coggernaut  [ophavsmand] 13. nov. 2024 kl. 20:13 
@Syn

I believe you need to hover the science ship in orbit over the location. It's a bit buggy, but let me know if that helps you. You should then meet the criteria of having a science ship in orbit over the debris.

Although if you join the discord and post a screenshot that might help me too, I was certain I fixed most of the bugs but this might be new
Syn  [ophavsmand] 13. nov. 2024 kl. 19:42 
Awesome! I have one more issue - currently am stuck on precursor warship debris - there is no warship to research with a science ship in order to progress. Also I have found no incompatibilities so far.
Coggernaut  [ophavsmand] 13. nov. 2024 kl. 16:49 
Probably not any. Maybe the colony ship, but that would be it. The bulk of this mod's code (99%) is not overwriting anything in vanilla
Syn  [ophavsmand] 13. nov. 2024 kl. 10:31 
Do you know if there are any major incompatibilities with Stellaris Evolved?
Coggernaut  [ophavsmand] 1. nov. 2024 kl. 15:44 
Updated the colony ship, should now have the correct prices :steamhappy:
Coggernaut  [ophavsmand] 1. nov. 2024 kl. 8:07 
Thank you @King Brick

I will add that to my task list! That helps narrow down where I need to search for what to update too
King Brick 31. okt. 2024 kl. 20:02 
In case you don't know yet, colonizer needs to get the new base changes forwarded so that they can be built at the new beastports.
Coggernaut  [ophavsmand] 30. okt. 2024 kl. 20:43 
@obione69

I'm able to launch the game without issue. Did you try just using this mod? Also, do you have a linux OS?
obione69 30. okt. 2024 kl. 19:08 
this mod causes the game to crash. narrowed it down to this. hopefully you have time for an update. thanks for your time
< blank > 4. okt. 2024 kl. 21:28 
Great! Looking forward to it~
Coggernaut  [ophavsmand] 29. sep. 2024 kl. 10:19 
@< blank >

Oh I will need to fix that, I'll do that today!
< blank > 29. sep. 2024 kl. 10:18 
Any plans to work on individual machine compatibility? Like for a Dessanu2 playthrough. Right now all triggers are using 'is_machine_empire' instead of 'is_synthetic_empire,' so things like dso districts don't give any jobs.
Coggernaut  [ophavsmand] 3. sep. 2024 kl. 8:44 
Bug-fix update for Gateway Guardian's opening Quest is almost ready for release.

They will have a content update were at the end of the quest they are given Genesis Guide civic and the ability to uplift pre-sapient species and give them "Dessanu Uplifted" species trait
Coggernaut  [ophavsmand] 1. aug. 2024 kl. 13:43 
They do have upkeep, but it's a minor amount I believe. Let me know if it's too much
Inerael 1. aug. 2024 kl. 13:09 
hey, no problem, thanks you verry much your mod looks great i am looking for somthing to rp like nanite
Will be great if nanite ship don't have upkeep like the new nanite ship from the last update path :)