RimWorld
Better Zzzt
34 comentarii
[Br] Nasid 14 sept. la 7:32 
1.6
blues 22 iul. 2021 la 7:20 
Since you said it, I had a mod going on for some time about short circuits. It's compatible with RT Fuse, Power Logic and it has bunch of settings to modify the Short Circuit event. For anyone interested: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2322956181
NECEROS  [autor] 20 iul. 2021 la 19:28 
I'm very sorry but I won't be updating my mods to 1.3. I urge anyone to continue mod on their own and provide the link here for people to follow.

Thank you
The Bard of Hearts 20 iul. 2021 la 18:53 
+1 for a 1.3 update! :steamhappy:
Logan 3 dec. 2020 la 23:08 
@Jjung Rare to see someone showing initiative, so I'll happily do a "drive by" help. 1.33f means the number 1.33, as a single precision (32bit) "floating point" (how computers store decimal numbers internally). Significantly, this is 4 thirds (4/3).

You correctly identified this as the critical number. The first parameter is "OpCodes.Ldc_R4", which tells the computer to push the operand (1.33f) onto the stack. On the next line, you can see it yields "OpCodes.Div", which is the division operator. To see this as a percent, assume you have 1 already on the stack, as the amount of energy in the battery. So the VM does 1/1.33, which leaves 0.75 on the stack. (Obviously, that number gets scaled by whatever number the battery returned).

Bottom line: If you want to have it only take 25% of your stored energy, change that 1.33f to 4.0f.
son seoung min 21 sept. 2020 la 0:57 
I want to make this 75% -> 25%.
I saw 1.33f in the code.
What does this mean?
NECEROS  [autor] 13 iul. 2020 la 13:24 
lol :gearthumbsup: nice
Lemming 13 iul. 2020 la 9:42 
"looks through mods code" "Changes it to 0%"

That's better
NECEROS  [autor] 30 mai 2020 la 16:18 
No, they still cause a Zzzt event. The 'plody still happens.
Potato 30 mai 2020 la 14:31 
Does this stop battereis from exploding?
NECEROS  [autor] 29 febr. 2020 la 20:51 
PLEASE NOTE

You must have Harmony mod for this to work.
rpayne88 27 febr. 2020 la 15:49 
Diskorruptd Same.
I use the RT fuse mod and I always find it funny how a battery can fully discharge without a closed circuit (since the fuse blew/ the breaker tripped.) And I have a somewhat advanced understanding of electricity.
DisKorruptd 25 febr. 2020 la 11:26 
I'd love to see a mod that has the Bzzt event drain power only on the side relevant to it's side of a surge protector
#6 11 febr. 2020 la 17:58 
Getting at this late.. I wouldn't mind seeing a new fuses mod, maybe with compatibility for some of the bigger battery mods out there too. I believe in you NECEROS :D
NECEROS  [autor] 20 ian. 2020 la 21:30 
I'm going to try and convince Ratyz to update his/her code
Arnovitz 20 ian. 2020 la 21:12 
Yeah, that must be it since I'm using RT fuses. I tried moving the mod to the top and bottom of the list and it didn't work. Good luck finding a fix.
NECEROS  [autor] 20 ian. 2020 la 20:37 
So I've found that Better Zzzt not compatible with RT fuses.

RT Fuses uses a destructive prefix in their harmony patch for the Zzzt event, meaning I would either have to get the dev to change the RT Fuse code, or make my own fuse mod from scratch doing a more modern method that is mod friendly.
Arnovitz 18 ian. 2020 la 15:38 
I've put it toward the bottom, but I have so many mods it's difficult to tell what might be causing it.
NECEROS  [autor] 18 ian. 2020 la 15:18 
@Arnovitz hmmm. Not that I know of. Where is it in the load order?
Arnovitz 18 ian. 2020 la 14:43 
I had this mod loaded but the Zzzt event still drained all my batteries. Any known conflicts?
RedstoneRevolution 18 ian. 2020 la 8:04 
Very nice.
NECEROS  [autor] 17 ian. 2020 la 13:13 
Frying_Dutchman, as always you have useful advice! I will consider this! It isn't quite as easy to implement, but I'll give it a crack.
Frying_Dutchman 17 ian. 2020 la 12:51 
Neceros, is it possible to make the loss of electricity random? From 1 to max? I think that would be more realistic.

Also, as a side note, zzzt events should probably be more likely when doing construction of NEW electrical conduits that are connecting to the existing one, as that adds more complexity to the network, and unskilled constructors would probably cause shorts in the system.

So maybe you could make it random, and have a greater chance of one happening when an unskilled worker is making new conduits to a powered network?
crgzero 14 ian. 2020 la 14:16 
Hey I see paladin causing trouble in this mod as well, you can safely ignore his malfunctions because he ALWAYS does this, we play several of the same games together and he complains about inconsequential bullshit in EVERYTHING. Mods, games, everything is the same with this guy.
[TG] error 14 ian. 2020 la 7:02 
ohhh! I need this thank you so much
Mistletoe The Bard 12 ian. 2020 la 22:18 
@NECEROS Thank you for your calm respond as well!
NECEROS  [autor] 12 ian. 2020 la 21:36 
I appreciate the responses, passion, and thought put into it all.
Mistletoe The Bard 12 ian. 2020 la 20:13 
- CONTINUE-
I am not trying to be a dick here and saying this naming/terminology used is some kind of crime. I was once thinking exactly the same as you guys as well. I am just saying that I was well aware of this terminology usage is actually quite bugging people who have a different understanding of the game. "I will try to call it, XXXX adjustment, if I ever made a mod like this." this was exactly what's in my head when I was thinking about this topic last night.
Therefore, @Baeaniemonk please be kind to people with other opinion. No one is trying to say that you are a noob for thinking this is easy. People are simply trying to make the term usage clear, since it is important. It is not simply just a name. Try to tell a Christian person that they are Catholic and tell them it is just a name?
Mistletoe The Bard 12 ian. 2020 la 20:08 
@Paladin @Beaniemonk I support Paladin on this one. Same thoughts went through my head when i saw that this is another @Neceros's mod. Everyone can have their preferencies, but I do feel like Neceros' balance adjustment mod are usually like on the easier side. I was once being on the side of you @Beaniemonk as well, when the mod author @Pelador pointed out my choice of word "balance" were just "easier" in another post long ago. I now understand that there are certain events in-game are meant to be in certain way and I found @Neceros' mod usually defeat the entire danger of those events. Eg: ZZZt, Solar flare, Eclipse are meant to paralyzed players who rely on electricity in defense, crops growing, but @Necero's mod either decrease the event time to a point that crops won't die, temperature won't dropped that low, or making you still have electricity in your battery to keep you going.
Beaniemonk 12 ian. 2020 la 19:14 
@Paladin I assume you've already contacted the authors of the other (roughly) 40 mods that use the word "better" in their names to inform them of your thoughts on the subjectivity of using said word.

Or did you, out of personal preference, choose to pick on just this one mod?
Chowder 12 ian. 2020 la 18:40 
Thank GOD.
Drachmas 12 ian. 2020 la 16:47 
Easier Zzzt
NECEROS  [autor] 12 ian. 2020 la 13:05 
It's just a name.
Paladin 12 ian. 2020 la 2:50 
It is all about person preferncies, I know. But for some people that is not not better but easier.