Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
I was playing The Siege and it took a very long time because all of the heroes would run from a guardhouse the second they got hit with an arrow. I tried this with all heroes, even the less self-preserving ones like Barbarians or WoDs and they'd still flee immediately.
they still die when there is a chance to hit, also change of heart spell
since the ranged kites (by that i understand that they take distance after each shot) lower the attack points or attack intervals to balance the game
ratman champion and vampire!
maybe a noble's house after 10 or 5 houses existing?
i ask for the arrow damage for buildings/lairs be reduced to 1~2 because you cannot break a brick with arrows
also, a difficulty mod where it raises monster stats or lowers them based on difficulty as well as prices
perhaps the possibility to put custom music to the game?
what about each market built peasants get 1 or 2 hp?