Kenshi
Martial Arts Animations
7 kommentarer
philippi23 16. dec. 2024 kl. 11:38 
Is it compatible with other race mods like more skeleton types?
Mako 28. maj 2024 kl. 21:15 
Another mod where the author didn’t think to show what kind of animations he made, it’s terrible
Atomsk  [ophavsmand] 4. jan. 2020 kl. 6:22 
Yes, but it will happen over level 95 (Martial arts) being the last tecnique you will learn.

In the future i will try to test it more so i can figure out how to make the character to use other habilities at the beginning of a fight.
Grabbles 3. jan. 2020 kl. 17:39 
so, the starting kick animation will be used everytime but they will still use other animations right?
Atomsk  [ophavsmand] 3. jan. 2020 kl. 9:30 
At the last level there is a kick than the character its going to use every time eh starts a fight cose its the animation that has more range to hit the enemy from far away. Even if i use a lower probability to be used on combat it will always be the first. (in the game with out mods that skill use to be "ma jump knee" and i change it for "Tsunadecearthdestroyerkick" cose looks fancyer jajajajajajaja)

"Air hitting" its like red explain.

PD: Sorry if i dont explain my self well this is not my mother lenguage. Hope you enjoy the mod.
Ñokk 3. jan. 2020 kl. 3:18 
@Grabbles, "Air hitting" is when your character makes an attack but there are no enemies in range. Good thing martial artists no longer need to deal with such drawbacks as short range or clumsy attacks at low levels for having the best weapon in the game.
Grabbles 2. jan. 2020 kl. 17:44 
what does this mean

"at the last level you will use always the same, sadly i dont know how to change it but at last air hitting it's reduced a lot and the character looks amazing wile fighting."