Black Mesa

Black Mesa

Monika's Beefy Weapon Sounds - MBWS [OUTDATED]
368 kommentarer
Kreze  [skapare] 20 apr @ 1:03 
I don't know, I dropped support on it since new version is superior.
eidonabramm 19 apr @ 19:45 
I assume this dose not work any more?
Kreze  [skapare] 24 apr, 2022 @ 7:58 
:cozybethesda:
Sunny 24 apr, 2022 @ 7:40 
Already did it
Kreze  [skapare] 24 apr, 2022 @ 7:35 
Was on my low point back then, also check out ACT II since it's superior in every way.
Sunny 24 apr, 2022 @ 6:13 
I wonder why there is a Monika in this mod? Great mod btw
Kreze  [skapare] 27 mar, 2022 @ 16:22 
Sure, be my guest then.
Deus_nsf 27 mar, 2022 @ 16:18 
well, I looked at ACT II and honestly I think I prefer this version!
Kreze  [skapare] 27 mar, 2022 @ 15:37 
Outdated.
Deus_nsf 27 mar, 2022 @ 13:19 
fantastic mod, the TAU canon can use a little buff yeah, but other that that it's fantastic
Stitchu27 14 mar, 2022 @ 7:38 
- Guard getting pounded by the Alien Grunt Scene

🤨🤨🤨🤨🤨
Kreze  [skapare] 17 jan, 2022 @ 3:15 
Old version, i won't update it. Get ACT II.
IntrusiveOstrich 17 jan, 2022 @ 0:01 
After not playing for awhile, I've come back to the game and wanted to add some mods before starting back up... I thought the sounds weren't working because I couldn't tell a difference, but it turns out I had launched the game after subscribing and the Workshop files worked without me having to do anything with vpk files or the custom folder... but I do have one question: Is there any way to increase the volume of explosions? So often the volume of gibs or debris bouncing around after an explosion vastly exceeds the volume of the explosion itself... it seems completely unbalanced... I was hoping your mod would fix this but it seems to be the same... any comments? tricks/hacks?
Kreze  [skapare] 30 dec, 2021 @ 18:30 
I mean, depends, if they use IIopn's or Default BM animations then they should.
Dubbo chips 30 dec, 2021 @ 17:52 
Is Thanez HEV Replacement Pack Compatible with this?
and.skl 23 dec, 2021 @ 1:48 
We need this mod, but with original tau and explosion sounds! Too bad nothing changed still...
Kreze  [skapare] 6 dec, 2021 @ 2:37 
:houndeye:
michael jackson 6 dec, 2021 @ 1:38 
>beefy
>tau cannon now sounds like a quiet as shit laser toy gun
Kreze  [skapare] 27 nov, 2021 @ 22:31 
Go to where you have BM installed.
Mother_Canucker 27 nov, 2021 @ 21:27 
Steam\steamapps\common\Black Mesa\bms\custom".
how am I supposed to get to this? file explorer gives an error and what am i doing wrong?
psevdonym 18 nov, 2021 @ 10:09 
Hell yeah
a.j 12 okt, 2021 @ 23:18 
Why? Because weeaboos gotta weeb
AlexandRus 24 sep, 2021 @ 6:48 
why did you name the mod "Monika's Beefy Weapon Sounds"? and yea, sounds is really cool
Kreze  [skapare] 15 sep, 2021 @ 13:37 
Don't feel like doing so considering i'm not playin BM right around now. And once i do get back to it i still have a new version of MBWS to release.
ErnestJugend 15 sep, 2021 @ 11:43 
Oh, I see, lastly, think you could make a compatibility patch for Daniel's M4A1 (mostly) fixed? your pack already is either compatible or has compatibility patches for the "HD Styled" Weapons, minus the M4
Kreze  [skapare] 15 sep, 2021 @ 11:33 
When you hear that, it means the guard is trying to reload, but can't cuz he's moving or smth, i have no clue what BM devs did to it but welp.
ErnestJugend 15 sep, 2021 @ 11:31 
is normal that security guards reload sounds of the glock sounds like they are in a loop and on top of each other? it's hard to explain unless its on video
Kreze  [skapare] 14 sep, 2021 @ 13:12 
Wish i could gather my strenght and finish the next version that's piling up dust rn.
cat. 14 sep, 2021 @ 12:14 
Thanks for this mod man.

BM default sounds really lack punch. This raises firefights to the next level, makes firing much more satisfying. I appreciate the work you put into this.
Kreze  [skapare] 14 sep, 2021 @ 11:43 
HL2 ones go above the treshold and L4D2 ones are mono like default BM ones.
Rahmey 14 sep, 2021 @ 9:50 
Really? That's a shame.

But HL2 and L4D2 explosions are so loud and *pop*-ey :(
Kreze  [skapare] 14 sep, 2021 @ 2:40 
There's only so loud the source allows me to make them pop, either i lose distant explosions which require 2 different mono sounds in one, be it left and right channel, or have louder stereo explosions.
Rahmey 14 sep, 2021 @ 0:22 
I think my only gripe is with the SMG. It's a little TOO beefy for a 9mm. And maybe wishing the explosions were more of a *pop*
ZbalaK 4 sep, 2021 @ 14:33 
Thanks alot for your help, this mod is amazing :steamthumbsup:
Kreze  [skapare] 3 sep, 2021 @ 13:47 
Indeed you do.
ZbalaK 3 sep, 2021 @ 13:43 
Downloaded the mod, and only reload sounds have changed!
Am i supposed to do the "custom folder" thing?
StrayHALO_MAN 26 aug, 2021 @ 8:45 
Grenades are very quite, can we please have just the shotgun sounds as a separate version?
and.skl 18 aug, 2021 @ 9:04 
Is it possible to set original sounds for explosions and tau cannon with your mod?
Kreze  [skapare] 29 jul, 2021 @ 4:19 
One day, once i feel like it, i'll continue work on the 3rd version of this.
And yes, is a good game, with mostly great atmosphere, just the gunplay feels lacking.
Timok 29 jul, 2021 @ 3:53 
Thanks for mod, sounds are "sweety":sans:. But a grenade sound "cartoonish", I'd like to see it reworked. And I have a question, Monika really like Black Mesa?
Kreze  [skapare] 30 jun, 2021 @ 17:17 
Yeah i don't know, i unpack my vpks.
EG6 30 jun, 2021 @ 16:26 
that doesn't seem to be the problem, my gameinfo has been set up, vpks for models and stuff load fine for me, it's just sound mods it seems, maybe black mesa just handles those differently now
Kreze  [skapare] 30 jun, 2021 @ 2:20 
Yeah you need to play with the gameinfo.txt too, i included mine so you can just overwrite it.
EG6 30 jun, 2021 @ 0:47 
though, it also seems that the custom folder route just doesn't work, tried a few vpks, none seem to load
EG6 30 jun, 2021 @ 0:25 
I do hope to see this update, Love this mod, and no matter what I do, custom folder, subscription, the mod just doesn't seem to load in at all, even when I put in snd_restart
ReIoaded Edition 24 jun, 2021 @ 10:07 
SI
Kreze  [skapare] 18 jun, 2021 @ 14:01 
Depends.
Offline 18 jun, 2021 @ 13:48 
maybe when operation black mesa including guard duty comes out you can make a sort of "new version" for that game since workshop support is planned
Kreze  [skapare] 18 jun, 2021 @ 13:46 
Yeah, it's been on a hiatus for quite a while now though, kinda got bored of BM, but that doesn't meant i won't finish it one day.
Offline 18 jun, 2021 @ 13:43 
NEXT VERSION????????