Kenshi
Improve relationships by Healing
139 kommentarer
OMEGAVEZ 22. aug. kl. 7:20 
Too imbalance. +5 is too high, if i was an author i will do +2
John Shepard 18. aug. kl. 12:46 
I cannot download it for some reason! only this mod. I hit subscribe but nothing downloads... tryed 3 days in a row
R3dShift 4. juli kl. 8:48 
Stopped working for some reason
Damaskox 18. juni kl. 7:33 
Awesome!
Dynamiez 18. juni kl. 2:43 
@Damaskox: i am not the dev of this mod but i can answer it nevertheless. With this mod you can raise relations up to full 100. You can theoretically ally with every faction and you can even raise relations with factions that are already hostile towards you. Just takes time.
Damaskox 17. juni kl. 14:34 
How much can you improve relations of a faction through healing alone?
Anub'Arak 11. juni kl. 5:15 
Hi, how are you? I really like this mod, could you make one where when starting an attack with faction members you could lose between 2 and 5 points for each squad or faction member attacked? I believe it would be balanced with this mod.
Coeur de sel 15. apr. kl. 11:22 
Hello, I'm going to start an English to French translation which will be credited to you. Send me a message if you don't agree with this.
Thank you in advance.
Coeur de sel :Hearthian_Wink:
Saronite 5. feb. kl. 14:31 
My game crashed after trying to heal a western hiver
Thord 14. jan. kl. 5:11 
@CurtimusPrime92 Simple version =Yes but this speeds it up. With this it could take 200 heals for the max rep but vanilla would need a lot more.
CurtimusPrime92 10. jan. kl. 18:57 
isn't this already in base-game? or does this add more on top of default?
Ayy Bawmb™ 22. dec. 2024 kl. 1:36 
I used the mod for a bit before realizing that it conflicts with Recruitable Prisoners. I'll add it again eventually. While I had it, though, it did seem that my people didn't need both types of healing kits in order to receive faction rep.
Sanchita 7. okt. 2024 kl. 18:01 
Works fine for me.
Chi 7. okt. 2024 kl. 5:38 
Guys, you need both Robotic and First Aid kit in your possession for it to work
Marcus 23. sep. 2024 kl. 19:41 
dont work
TheHaluzer Official™ 24. aug. 2024 kl. 8:45 
How to increase relation gain?
Zer0 1. juli 2024 kl. 6:26 
This mod conflicts with Factions quests a lot.
|_| Clyax 23. juni 2024 kl. 18:56 
@Rowch Thank you.
Rowch 22. juni 2024 kl. 17:48 
@Clyax - Just from my observation while playing.. In the base game, it will increase depending on the importance of the NPC. Minor NPCs will give a small increase in the decimal range, while important figures give a massive increase. With this mod, you get a flat increase of +1 relations after healing the wounded NPC (If you proc the % chance of it happening). So you get a chance to further improve relations with the flat +1 increase on top of what increased during the base games increase. So it gives more incentive to heal anyone in a faction if you're trying to improve relations, and not just focus on important figures.
|_| Clyax 11. juni 2024 kl. 23:15 
How is this different from improving relations with factions by healing their members in the base game?
Kendov 30. apr. 2024 kl. 17:58 
@ShiningHero I managed to befriend them between taking care of them after *others* beat them up and giving money so they would end up not attacking and even escorting me. not sure if beating someone up and healing afterwards would have a similar effect.
Anytorp 16. mar. 2024 kl. 5:12 
are you supposed to steal the kits to help them? and if cant you just steal the skeleton repair kits and sell them for 4,000?
ShiningHero 23. feb. 2024 kl. 16:44 
Curious how this works with Starving Bandits. I like "taking care" of them, after beating them up.
ஜ▬ RetrO ▬ஜ 21. feb. 2024 kl. 0:57 
@Elemental Conjurer yes but if you plan build base on theyr place they will be come to you and eat your food if you not put barells with meat for them and attack you if you come to they camps, but not attack you if you meet the patrool. And if your personage fall down they still eat him =)
Spencer 13. feb. 2024 kl. 13:54 
Has anyone gotten the cannibals friendly with this?
SirKostya 12. feb. 2024 kl. 15:07 
>Assault Okran's Shield
>Kidnap The Inquisitor
>Patch him up so he wont bleed out before you can get his bounty
>Become allies
DrWilyeCoyote 11. feb. 2024 kl. 14:13 
how would i go about altering the pobabilities on this mod?
Dynamiez 23. okt. 2023 kl. 10:53 
Awesome mod :) Finally a benefit for being "nice" in the kenshi world
KhanKanin 19. okt. 2023 kl. 17:27 
@Elkstone that happens even in vanilla lol, healing a faction leader just gives a ton of relation gain.
Elkstone 10. okt. 2023 kl. 3:50 
Yeah this mod definitely needs some self governance, I beat up Stone Golem, dragged her outside, and tended her wounds and the Shek faction went from -80 or so to 0, making me no longer hostile
ARCAED 20. aug. 2023 kl. 20:07 
Heling
JediKnightSky 23. juni 2023 kl. 7:38 
Like with a lot about Kenshi, and the mods for it, there can be some META game exploits one will have to self govern to resist ruining their game play. However the idea of playing a pacifist healer is actually viable with this. Being someone that avoids conflict and using resources to save others to gain respect and help from them fits well in the world imo. It pairs well with recruit those you save mods.
Xiyo Reven 17. juni 2023 kl. 15:08 
It works exactly as it says and I find it something that would be nice in vanilla version. Thank you for delivering this because I thought something like this would happen when I was healing other people lol

Cheers!
KirrieD 28. dec. 2022 kl. 1:39 
Hi, can I use your mods in my build?
John Smallberries 8. dec. 2022 kl. 16:22 
Just writing this to say: Thank you for this mod!! Your work is so appreciated, and this mod has made my playthrough that much more interesting :D
Cavanoskus 1. nov. 2022 kl. 21:28 
@Shadex it works fine for me.
Shadex 29. okt. 2022 kl. 20:41 
I pulled this into FCS and was overwhelmed by unused field and dialogue errors. Is this mod still functional? What is the current status? Much appreciated.
newbojiggles 30. aug. 2022 kl. 5:06 
@shrek(?) This mod does amplify that effect, but the peeler machine trick actually works in vanilla base game as well. Healing nobles or important diplomatic characters, especially when critically injured, do still provide a relations boost, usually somewhere around 2-10 points. But you are not wrong, this mod amplifies that to a point you can probably gain enough points to go from enemy to ally with one diplomatic repeatedly healed prisoner.
Poklamez 19. aug. 2022 kl. 5:50 
The mod works fine but it had a few weird consequences that made me unsubscribe.
- putting someone in a peeler and healing them while they get shredded leads to improved relations
-healing people you've beaten up to get their bounty also improves relations

That was what I ran into but it's probably true for all similiar situations. Healing should improve relations but currently it kinda breaks the game.
TheBusDriver 15. juni 2022 kl. 22:38 
@Desu! Vanilla only has that up to 5 positive.
Yawn 25. maj 2022 kl. 5:16 
Oh I made a comment complaining just a moment ago questioning why I didn't ever gain reputation points when healing folks. Just now realised you clarified I needed to have both repair kit and med kit my bad sorry. Should've actually read the description fml.
Dart_PT 5. mar. 2022 kl. 1:55 
@Desu! this improves even faster than the base game
Desu! 1. mar. 2022 kl. 21:47 
Vanilla game has relation increase mechanics when healing, is this mod still relevant?
Juroguy Johnson 6. feb. 2022 kl. 11:05 
Still works right?
Juroguy Johnson 6. feb. 2022 kl. 10:54 
@GaelBlood FCS Limitations
GaelBlood 24. jan. 2022 kl. 11:11 
Why do I need a robot repair kit? Seems nonsense
Missile  [ophavsmand] 14. jan. 2022 kl. 23:28 
@Dart_PT
It is recommended that you create a new mod as a patch.
You can create a patch mod with both faction mods and cure mods turned on.

If you need a more detailed explanation, you may want to ask questions in the English community.
Dart_PT 14. jan. 2022 kl. 15:19 
Missile but its not possible to add mod factions right?
Dart_PT 14. jan. 2022 kl. 9:57 
Thank you
Missile  [ophavsmand] 12. jan. 2022 kl. 4:45 
@Dart_PT
The process is simple.
First, open the Dialogue for Healing Other Finished (R+1).
(Dialogue Package-Dialogue-"Healing Other Finished (R+1)")
If you look there, you can figure out the rest.
You just need to create a new first line to specify the "target faction" and a second line to set the "change relations".

If you want to make the same changes to some unique characters, such as Beep, make the same changes to "Healing Other Finished(unique)".