Transport Fever 2

Transport Fever 2

Industry Expanded
478 kommentarer
spheniscine For 18 timer siden 
@EverSnaxolotl As far as I can tell, this mod doesn't add any consumer goods, only alternative materials and production chains. That is, the demands of cities don't change, you just have different ways of producing what they demand
D3c1b3L 11. okt. kl. 16:50 
Can we not load this mod onto a map I downloaded from steam?
EverSnaxolotl 3. okt. kl. 8:08 
Hi - I'm likely doing something wrong here, but I can't figure it out. None of my towns demand any of the new industry goods, is that how it's intended?
Bulldog 1. okt. kl. 17:00 
tried to move silver bars by air but it didn't work.
SBGaming 12. sep. kl. 9:16 
For every three Refineries, you used to need 6 Oil Wells, but now you only need 4 Oil Wells, yet the game spawns 6. I presume if I bulldoze the excess industries with sandbox mode on, the game will simply respawn them (which it typically does with industry closure turned on.

I tried looking through the mod files to see if I could find where the mod is tweaking the raw resource providers, and to make a mod that reverts the raw resources to their original values, but I have no idea what to look for, and hence what to change. Alternatively I'd apply the 50% bonus to all factories down chain (Refineries with 600 Production, rather than 400).
SBGaming 12. sep. kl. 9:16 
I've been using this mod for a while, and while I like it, one issue is that increases the production/output of raw resource providers by 50% (Farm produces 300 rather than 200, Coal Mine produces 600, etc), but doesn't do something similar to the other industries. This throws the balance of the industries out of whack because the intermediary and finished goods industries don't get a similar bump up. It used to require 2 Oil Wells to supply a fully upgraded refinery, but with this mod you only need one and a third Oil Wells, leaving you with a bunch of extra unused Oil Wells. On a Very Large map I had 14 Oil Wells when I only needed the output of 9 and part of a 10th to supply the 7 Refineries.
Phoenix23 1. aug. kl. 7:32 
i made my own mape with this mod and the productions run without ressources... what did i do wrong?
Picknick 2. juli kl. 4:22 
@joshwiz23 you have to enble it like all other mods before loading a save game.
bcbarnes 1. juli kl. 8:35 
Have a problem with the livestock producer. I believe it is supposed to create 1 livestock for 1 grain, but I'm getting exactly half that amount. Production is at 200, but shipping is stuck at 100. I take the livestock to a cargo yard with lots of extra storage, and from there it gets shipped to a food processing plant (takes 1 livestock and 1 fish). Should be enough demand to get over 100 shipped, but everything I try fails.
jayt8lor 8. juni kl. 12:45 
Coffee beans have just randomly stopped producing, well it says theyre producing but theyre not coming to my stations. Output dropped from 600 to 300 randomly and now they just dont appear even though it says its producing 300. ive tried a new station, new road connections etc.
joshwiz23 18. apr. kl. 14:09 
are we supposed to activate this after loading a new game or not needed?
3176034101 4. apr. kl. 22:13 
谢谢,thank you
ThatSpaceMann 17. mar. kl. 13:31 
Hello! This mod is a lovely addition, works (mostly) well! The only issue I've been having is with Oil Sand. This may be a conflict of mods on my end, but I'd keep an eye out for it. Not an end of the world thing, as I just substitute it for the stock oil line for fuel, but it's something too keep an eye on.
GrimReaperHUN 22. feb. kl. 2:23 
Crashes the game instantly as soon as you put down the cargo...

Says Error: Cargo not found: Alcohol.
RadiKyle 12. feb. kl. 5:49 
@Col0Korn re my earlier comment about "OR inputs", I've since learned from old forum threads that apparently TpF2 has been like this since the start, UG hasn't fixed it, and modders have no way to change it. Nuts. But at least now I know not to supply more than one optional input recipe to an industry.
RadiKyle 12. feb. kl. 5:46 
@al.y I think you posted this on the wrong mod... Every chain in this mod is complete. And there's no Water, Suger in this mod.
al.y 11. feb. kl. 13:54 
Don't know if this was asked, but is there any chance or rather the ability to make some of these items have an end target? Like some of them don't go anywhere, no customers. Some have customers but nothing ties back to the end products to the Cities. The mod is great, I am just wondering because I have to delete a lot of them as they provided no supply chain completion. Some didn't and were cool like the Distillery. But after all the work to get Water, Sugar, Grain, etc. and then only to get it to a Refinery then nothing? Hah, have to be a lot of empty liquor store shelves. :steamsad:
RadiKyle 31. jan. kl. 20:00 
@Col0Korn The Meat Factory is consuming both cattle and fish but not giving credit for both as "OR" inputs. Each tick takes 1 cow and 2 fish but only yields 1 meat instead of 2. For ex 60 cattle + 72 fish and I'm expecting 96 meat output, but it gives only 60 -- none for the fish, which runs out first.
This doesn't seem as expected. Confirmed it occurs in a test map with no other mods loaded (other than Sandbox and No Costs).
Elibu 30. dec. 2024 kl. 15:58 
The maintenance cost issue is likely caused by the game's base_mod.lua, as the industries probably count as built infrastructure, and the base_mod.lua makes it so that you pay a fraction of the building price as maintenance. And since they're pretty expensive to build.. maybe you could add a tiny maintenance cost to the industries to avoid that?
EterNAL NetCore 21. dec. 2024 kl. 5:26 
Bring me some meat and coffe beans i make u bread. Such an idiotic chain.
I Am Neenja 1. dec. 2024 kl. 7:19 
Construction materials can require it
MisterHamstring 28. nov. 2024 kl. 10:44 
What to do with sand? No industry requires it?
kak8gm 19. nov. 2024 kl. 11:24 
Could you please look into the Maintenance cost problem, https://gtm.steamproxy.vip/profiles/76561197974211358 ?
kak8gm 19. nov. 2024 kl. 11:22 
@Cmt. Smart, @Col0Korn did you find any solution for this?
kak8gm 19. nov. 2024 kl. 10:55 
I'm also having the exact same problem with maintenance infrastructure cost in the "other" category. In only 3 years it reaches way above 1.5 Million as expense.
crogiez 8. nov. 2024 kl. 12:05 
Cmt. Smart 29. okt. 2024 kl. 19:50 
maintenance cost ... how to reduce them?
FrankFrankie 9. okt. 2024 kl. 21:13 
Could someone please help me. After I build any industry, I get an "other" maintenance cost that is so high that it makes it pointless to build them. Is there any way to change this in game files or in config mode. I'm aware I could try to enter sandbox mode and place industries but that is a pain and might not work(have not tried it yet).
Azai_Cacha 29. aug. 2024 kl. 5:17 
The capacity of factory is limited in this mod? My train likes don't empty the processed raw materials
SpiritForce 12. aug. 2024 kl. 0:38 
Thanks so much for the mod, its awesome! People having things not load properly but i've used all the industries and had no issues whatsoever, either issues have been lines not connected properly or cargo types on carriages etc. Not sure if you're still supporting it but keep it up! :)
Masterchief 5. aug. 2024 kl. 13:35 
Moin, weiss einer wie ich Vieh etc. transportiere? meine Mod waggongs funktionieren nicth damit, welche Waggongs funktionieren zb. mit Vieh oder silber?
Wilma_Dickfit 31. juli 2024 kl. 12:57 
I wanted to play a vanilla game again so I unsubbed to the mod but it still keeps being active, even if it isn't in my mod's list... what can I do?
Fabtendo X2 13. juli 2024 kl. 8:36 
in Wiefern wäre es auch möglich dass die städte in ihrer nachfrage auch nur fleisch oder fich wollen, ohne dass ich die zu einer lebensmittelfabrik liefere ? also die nachfrage anpassen dass mehr möglichkeiten bestehen ?
Mimic 27. maj 2024 kl. 18:31 
I am begging you to update this mod, it is peak but has problems. I personally have noticed that the food processing plant doesn't produce food when given meat. Others have pointed out that trains don't work with the industry. Please update this mod it is so cool but NEEDS WORK.
marcus_a_coffee 7. maj 2024 kl. 6:40 
I have enabled all trains for all regions and none of these cargo's even produce 1 item if served by rail, only trucks.

All Regions trains enabled
Load/Unload checked correct
Supply > Demand correct
Used 1 of ALL wagons available and still no joy.
Truck moves goods
Train moves **** all, add truck station to mimic route, industry supplies truck stop but not rail cargo station. It's the same start and destination!!!!!!!!!

Am I that dumb I shouldn't be allowed to even turn on a computer?
marcus_a_coffee 6. maj 2024 kl. 19:10 
Are these industries Truck only? As none of the Rail wagons carry Oil Sand (yes it did have Sand Oil check to load and still nothing with one of each type of wagon in a train, not 1), used a lorry and it produced 138 sand oil
Wilhelm924 14. apr. 2024 kl. 8:46 
Photo's aren't up-to-date...
The Livestock Farm in particular...
GrimReaperHUN 24. mar. 2024 kl. 7:19 
As soon as I put down a factory with Mail input, game crashes instantly...
Driver Kaldie 7. feb. 2024 kl. 6:59 
By the way, I use this mod together with the senseless mod v2 wich works without a problem, but I have no idea were these goods go, same with cars. Do cities take these goods automaticly ? I can edit the city with the city tuning mod, but if I do that the game will crash.

Are these goods that are seen here, from your mod or from the expanded cargo mod ?

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3155908797
xтяємє 1. jan. 2024 kl. 6:40 
@Frank Debrin wenn man im Sandkastenmodus (mod) die Industrien öffnet finden sich dort Industrien mit einem +, das sind sie Endindustrien .
Jede neue industrie erweitert nur den Strang um zum Endprodukt zu gelangen.
zb.: Statt früher Getreide -> Lebensmittel benötigt man jetzt : Getreide -> Rind welche zusammen mit Fisch in einer anderen Industrie zu Fleisch verarbeitet wird.
als nächstes muss man dann Fleisch ,Kaffee und Alkohol liefern um das Endprodukt Lebensmittel zu erhalten was die Städte abnehmen.
Kurz und knapp nur die Zwischenschritte sind komplexer , neue Abnehmerprodukte gibt es nicht
gamersonline 21. dec. 2023 kl. 7:16 
Muss man den Mod irgendwo aktivieren?
Frank Drebin 13. dec. 2023 kl. 6:56 
Hallo, gibt es für die "Erweiterte Industrie" auch eine Nachfrage/Lieferungs MOD wie die "Mini Industrie"? Ich würde die "Erweiterte Industrie" gerne in eine bestehende Karte einfügen und da fehlt ja die Nachfrage in den Städten.
Northmonn 8. dec. 2023 kl. 22:22 
Tried this and trains wouldn’t pick up cargo.
danloveschrista 22. nov. 2023 kl. 2:50 
@SteelRodent I'm not the dev but I can answer some of your questions.

>Creates fisheries where it makes no sense: this mod doesn't control industry placement. It's intended to be used with the industry button enabled, so you can manually place them, or in map creation. Use the game options to turn off industry closing and opening to control that.

>Dead-end production. See above with industry button. Or turn the industry number way up in the options.

>Cattle farms don't produce much. All industries will aim for 100 production unless they can find more consumers. So a coffee refinery will eat 200 coffee berries, but the cattle only eat 100 grain. It has to do with production values and relative "costs".

>Grain to plastic is called bioplastic.

>Shipping container mods would have to declare this mod to be properly compatible. It checks for certain cargo types and adds its cargoes into those containers, but it isn't quite right every time.

Hope that helps!
SteelRodent 30. okt. 2023 kl. 14:01 
got a few issues with this mod:
- It creates fisheries where it makes no sense, like in the middle of desert nowhere near water
- It creates dead-end production chains, like silvermine -> silver mill, but without any consumers for the silver
- Cattle farms don't produce very much livestock, no matter how much grain you dump on them, even with multiple connected consumers, meanwhile coffee farms produce an insane amount of coffee despite only having 1 consumer
- Grain to plastic makes no sense
- Partially incompatible with shipping containers and other mods that add non-vanilla style transport options
Graphic_Nano 6. sep. 2023 kl. 12:35 
it always auto select coal
Graphic_Nano 6. sep. 2023 kl. 12:35 
any way to select cargo type for trains? i can't load silver
Paulusderbear 23. juli 2023 kl. 3:35 
Can i play on low industry settings or should it be at least middle ? on low i have only 1 fish farm and the ratio is 2 fish to 1 meat ?
azure_wolf_22 10. juni 2023 kl. 20:28 
What happened to Fx?? Did he just straight quit?
Oldhip 31. maj 2023 kl. 16:17 
stop construction in options before loading game and works for me