Transport Fever 2

Transport Fever 2

UK Generic station Modules - now with any track type
86 kommentarer
ajax_post 6 apr, 2022 @ 8:50 
Hi, is there any chance that these might be updated to enable the building capacity option provided in the latest game update?
AlwaysRM 10 apr, 2021 @ 10:18 
Could you increase the render distance of the Fences and Walls?
Currently there become invisible to early when you pass them.
Bebeto94 28 feb, 2021 @ 3:33 
@wabbithunta
Thanks for the info, I will check it out
wabbithunta 10 feb, 2021 @ 9:27 
@Bebeto94
Use the NL Modular station footbridge. That works with this mod.
Jimbo_1977 10 feb, 2021 @ 4:08 
I can insert your uk standard or high speed track, 'Killakanz' uk bullhead, 'SteveM4' GWR broad gauge, or 'rob archer' talyllyn narrow gauge track in station after reading earlier comments here.
But Im still getting blue box in track type in the station configurer, any ideas.
Bebeto94 29 jan, 2021 @ 15:51 
Wow, absolutely fantastic work. All sorts of possibilities for my South Devon GWR & Southern railway map. Congrats to the author. Does anyone know if a UK platform footbridge exists ?
Adroitly Absurd 30 sep, 2020 @ 9:42 
Happy to help!

@Mad Hatter any suggestions about the waiting room texture issue?
Norfolk_Chris 28 sep, 2020 @ 9:44 
@bernardrtrubowitz Thanks for the information. I have deleted "Extended Station" mod and I can now have bullhead track in my stations. Thanks!
Adroitly Absurd 28 sep, 2020 @ 8:55 
@Norfolk_Chris I spent a day trying mod conflicts; do you have the "Extended Stattion" Mod? Removing it fixed my issues.

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1941075510
Adroitly Absurd 27 sep, 2020 @ 17:05 
@Norfolk_Chris I have the same issue with all of my configurable stations; the game also slows to a crawl. I suspect a mod conflict, but I'm not a very mod-savvy person beyond hitting "subscribe."
paulsmith-1969 27 sep, 2020 @ 13:52 
Hello Mad Hatter, i'm a long time user of this station, this forming the mainstay of my passenger stations. However, I have a bit of an unusual problem. All of these stations on my map have changed back to their original station name on the name boards (where I had changed them), but the station window, line manager and when riding on board a train, all showed the name I had changed it to. Is this something I have done wrong, or is it the mod? I hope you can help.
Norfolk_Chris 27 sep, 2020 @ 3:46 
Sorry, your track update does not work!
If I select 'bullhead track' in the 'configure' menu (still shown as blue rectangle) and try to place the track I get a red error message telling me to consult 'the console'. (The console is of no use to me as I am not a coder.) The only track that works is the bog standard UG track.
Mad Hatter  [skapare] 26 sep, 2020 @ 9:59 
A long time since I touched this - I've updated it to accept any track type
Matt 24 sep, 2020 @ 14:16 
The only thing for me that would make this perfect would be bridges - unless I just haven't found it, there doesn't seem to be any asset for UK-style bridges before the modern era.
Adroitly Absurd 7 sep, 2020 @ 11:36 
These are fantastic! I have noticed that, depending upon the rotation of the station, alternating sections of the waiting room buildings appear to use the darker shadow texture. When adding the roof canopy, this is still apparent, at the darker blocks have the texture from bottom to top. Is this a LOD issue?
Norfolk_Chris 26 jul, 2020 @ 10:05 
It would be useful if we could change the trim colours via the 'configure' option after the station has been built. Could this mod be updated to do this? (My LBSCR brown stations will need to changed to SR green after 1923. Currently this can only be done by demolishing and rebuilding the stations.)
Also is there any progress on the problem of not being able to use custom tracks in these stations? (I would like to use bullhead tracks in my stations to match the rest of my tracks.)
Yeol 22 jul, 2020 @ 10:34 
There seem to be a slight problem with the lod of the roof panels. Some roof segments disappear when coming close to the building with the camera, leaving holes in the building. Nothing dramatic, but I mention it.

I really like this mod. Great job!

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2174484212
Exeed 14 jul, 2020 @ 15:18 
Good evening

since the update I can no longer enlarge my station with internal console error message tracks but I can add platforms or tracks at the end of the platform with you a solution otherwise superb mod
LB_Industries 14 jul, 2020 @ 7:30 
I have the issue
NeonCrafter13 24 jun, 2020 @ 8:40 
Some how the problem I described is fixed. So no need to worry anymore.
NeonCrafter13 23 jun, 2020 @ 11:31 
Since the update I´m having an issue with this mod when trying to edit a station with diffrent Tracks.
Here the Error Message:

Error message: error: [string "C:/Program Files (x86)/Steam/steamapps/worksh..."]:1159: attempt to perform arithmetic on field '?' (a nil value)
stack traceback:
=[C](-1): __add
C:/Program Files (x86)/Steam/steamapps/workshop/content/1066780/1948581268/res/construction/mdhtr_station/rail/modular_station/mdhtr_modular_station.con(1159): terminateConstructionHook
@res/config/base_config.lua(101): ?
I hope you can fix this bug.
klifford 18 jun, 2020 @ 22:12 
Since the update I get this error whenever I try to edit any station:

Error message: error: [string "res/construction/station/rail/modular_station..."]:9: attempt to call field 'findOrMakeNewEdgeListNum' (a nil value)
stack traceback:
=[C](-1): findOrMakeNewEdgeListNum
res/construction/station/rail/modular_station/trackmodule.script(9): tab
@res/config/base_config.lua(88): ?

Anything I can do about it?
jayiscupid 17 maj, 2020 @ 21:41 
@james.walster - also have the same issue. Would welcome a solution.
antoan.posa 1 maj, 2020 @ 0:38 
@james.walster i have the same problem. Did you solve it ? Don´t know what to do with that problem
Pizzaguy 29 mar, 2020 @ 15:13 
very good mod, but when editing a station, all the different catagories such as canopy and platforms, combined with all my mods, there is too many catagories to fit in the screen, and as a result many items are unusable. is there a way I can solve this?
dshp01 29 mar, 2020 @ 12:17 
Looking good - noticed there's too much reflection from the platforms, managed to fix, looks like in floor_1.mtl your map_metal_gloss needs change path to your files. That fixed it :)
mongolteiko 24 feb, 2020 @ 16:45 
Hi Mad Hatter. The blank platform section you did for us in Jan, is there a possibility you can do it without the white painted border? Thanks again in advance.
Mad Hatter  [skapare] 4 feb, 2020 @ 13:28 
hi donkeydoo - Not at present. Had a look at that and its a pain to do.
donkeydoo 3 feb, 2020 @ 15:36 
Are you planning on making the platforms standard UK height?
A Guy Called Pi 2 feb, 2020 @ 4:46 
These looks great. I look forward to eventually seeing UK players use these instead of the Dutch modules.
johndai 27 jan, 2020 @ 3:01 
Appreciated MH, thanks for this mod. Yipee UK stations here I come lol
doom_juan 25 jan, 2020 @ 16:58 
Brilliant! Many thanks!
I really like this mod, so much potential - would be nice if you could make something like this to go with the set for rural branches:

https://en.wikipedia.org/wiki/GWR_pagoda_platform_shelter
Mad Hatter  [skapare] 25 jan, 2020 @ 14:48 
Hi doom_juan, Yes ;)
doom_juan 25 jan, 2020 @ 8:09 
Is it possible to have a variant with black Station signs (but keeping the brown motif on the buildings)

https://www.rmweb.co.uk/community/uploads/monthly_05_2018/post-8721-0-72858500-1526418288.jpg
Starbucaneer 24 jan, 2020 @ 7:08 
Hey Hatter just wanted to say thanks again these stations are fantastic!
Mad Hatter  [skapare] 23 jan, 2020 @ 7:01 
Hi Yeol - yes I know - I'll fix them but it isn't breaking anything its just letting you/me know it couldn't find them
Yeol 22 jan, 2020 @ 11:26 
There are 2 dds files missing:
error loading dds file: res/textures/models/station/rail/era_a/uktrainstation_1850_floor_001_metal_gloss_ao.dds
error loading dds file: res/textures/models/station/rail/era_a/uktrainstation_1850_floor_001_normal.dds
Mad Hatter  [skapare] 18 jan, 2020 @ 18:44 
Waiting room graphic glitch will be fixed - just need to get some new modules stable so that I can release it.
Starbucaneer 18 jan, 2020 @ 6:29 
Wonderful! Been waiting to see modded stations giving us more choices.
Thanks VERY much for creating and sharing these. :steamhappy:
Mad Hatter  [skapare] 13 jan, 2020 @ 10:56 
Just noticed a glitch in the waiting room graphic - It should be fixed shortly.
Mad Hatter  [skapare] 13 jan, 2020 @ 2:40 
Hi captain403 - yep that's a good idea - I'll see what I can do - The current choices more or less mirror the vanilla just with 'prettier' buildings ;)
captain403 13 jan, 2020 @ 1:00 
Those stations are great. Only one more request. Perhaps a couple of smaller options for pre-built side buildings that are only single story? The smallest being not a lot bigger than the waiting rooms. Sort of like a small country station. The passenger path would go around the building, rather than through it.

All in all though, this is a great mod.
captain403 12 jan, 2020 @ 14:53 
Eeeeexcellent!
Mad Hatter  [skapare] 12 jan, 2020 @ 10:14 
Hi Captain403 - Your wish is granted ;)
Gameboy Nitro 6 jan, 2020 @ 13:34 
These are pretty awesome, cheers! :thumbs:
Mad Hatter  [skapare] 4 jan, 2020 @ 3:41 
Hi captain403 - Yes - I'll look at doing that once I've finished with all the 'bits'
captain403 4 jan, 2020 @ 1:03 
Is it possible to add a station as original build, so we don't have to demolish and replace? It gets quite expensive, especially early game.
mongolteiko 3 jan, 2020 @ 4:34 
Pick and mix @ Foxtrot. Lol
Foxtrot - Harvey 3 jan, 2020 @ 3:50 
Okay I understand now, sorry ^^
dgwight 2 jan, 2020 @ 18:38 
Many thanks, Great work