XCOM 2
[WOTC] Storyteller's Tactical Overhaul
17 kommentarer
SWEEPER KEEPER 12. mar. 2023 kl. 11:21 
Think 6 turns for bleeding out is a bit overkill
Dęąth Viper 19. okt. 2022 kl. 13:47 
Just finished a campaign with about 685 mods, this one included, and had no major issues! Thanks for putting this up.
Gdeadman 16. okt. 2022 kl. 11:01 
Does this work with LWOTC?
Dęąth Viper 15. okt. 2022 kl. 1:22 
do you think you can update and add in "delta" and "theta" strike swr?
BlazinHothead 30. dec. 2020 kl. 2:22 
Would this conflict with "SWR Aiming Angles WotC"?
KaylaKaze 7. mar. 2020 kl. 3:36 
These changes are interesting since the very first thing I do when I install XCOM (or XCOM 2) is set the low cover to 50, high cover to 100 and aiming angles to smoothly remove cover value as the attacker approaches a flank, but I'd never found anyone else doing that.
Star¤Dagger 30. jan. 2020 kl. 15:58 
You should never be down throttling, if you are, just delete the game.
Valvatorez(Cox Cable = awful ISP 16. jan. 2020 kl. 14:26 
Is this compatible with the "I have the highground" mod?
trapbuilder2 31. dec. 2019 kl. 11:49 
Is there a way to configure some changes, for example, reducing the downthrottling threshold?
Jestimac 30. dec. 2019 kl. 6:54 
@ Apple Juice for the Merry
Thank you. I had a look. Quite impressive and it looks neat, with both the original values and the new values shown in the various Ini files.
It is difficult to foresee what the effects will be on strategic and tactical gameplay. It will however definitely be different. For the tactical side, my guess is that flanking movements will become the bread and butter of any battle.
It does look worth being tried....
Thanks
Apple Juice for the Merry  [ophavsmand] 30. dec. 2019 kl. 1:37 
@Jestimac
Good question, thank you for asking.
Everything in both mods may be edited entirely as these changes are mere configuration file edits. Adjust anything you like!
Jestimac 30. dec. 2019 kl. 1:32 
Hello
Looks interesting but the numbers seem a bit high. Is it possible to adjust the values in one of the "INI" files ?
I have the very same question with your other mod (strategic).

Apple Juice for the Merry  [ophavsmand] 27. dec. 2019 kl. 19:01 
I am splitting the mod into two parts, this one being the Tactical changes affecting combat and "part II" being the Strategic changes affecting things like the Avatar Project.
Pat The Cat 27. dec. 2019 kl. 3:45 
I like interesting
Pat The Cat 27. dec. 2019 kl. 3:44 
this mod sounds really...interesting
Apple Juice for the Merry  [ophavsmand] 25. dec. 2019 kl. 19:42 
There seems to be a little issue with the Avatar Project base not spawning properly for some reason, I will see if I can get that fixed soon
Puma_The_Great 25. dec. 2019 kl. 12:34 
Interesting