Space Engineers

Space Engineers

Space Data Center 2.0
42 則留言
MrMallenby 2024 年 11 月 7 日 下午 2:50 
This mod still work?
ABlueHairedFox 2024 年 10 月 20 日 上午 1:11 
Honestly would be cool if this got updated. Made to look better with the game's current artstyle
Typhon Plume 2021 年 12 月 2 日 下午 4:31 
It's well done, but not to sure why the large server rack has no terminal on it. Still that's a work around I can live with. Though it would be nice if the LCD on the one with a terminal worked.
Typhon Plume 2021 年 11 月 30 日 下午 12:56 
Defently going to try this out.. anything to make the PBs look better in my opinion.
Jammerbam 2020 年 11 月 27 日 下午 2:15 
Can you make it where you can edit the contents of the screen?
Prometheus1998_ 2020 年 5 月 13 日 上午 10:43 
How hard would it be to program this to allow two or more scripts to run simultaneously in the same data center block? Would that even be possible without modifying the engine?
TableruChan 2020 年 5 月 1 日 下午 12:44 
Nervermind I created a world. set in-game script on. Looked after it again after searching online and it was somehow disabled or I am retarded as fuck and never enabled it.
TableruChan 2020 年 5 月 1 日 下午 12:18 
The server rack with display has no options to edit the code or do something at all.
Droid_22 2020 年 4 月 3 日 下午 4:45 
Just wanted to thank you for making this. Now I can have an amazing server room in my base lol.
Izion 2020 年 4 月 3 日 上午 10:17 
Good to see this back! thanks :)
QuintusJ 2020 年 3 月 11 日 下午 6:36 
I see, thank you for the response. Hopefully one day Keen will extend the API to make something like that easier on modders.
mooviies  [作者] 2020 年 3 月 11 日 下午 6:33 
@QuintusJ That would be pretty awesome! I actually tried doing that at one point but it's sadly not as easy as it sound because of how the system works. I wasn't able to do it sadly :(
QuintusJ 2020 年 3 月 11 日 下午 6:20 
I'm guessing this is probably not possible but I'd figured I'd run it by you all the same. Would it be possible to give this an added functionality of running more than one script?
mooviies  [作者] 2020 年 3 月 5 日 上午 11:01 
@CodeRed_Sama Sure! :)
CodeRed_Sama 2020 年 3 月 5 日 上午 12:27 
Hello there,
Can I get your permission to include this mod in our server's modpack.
mooviies  [作者] 2020 年 1 月 17 日 下午 1:28 
@chad, haha fortunately indeed
Chad 2020 年 1 月 17 日 上午 10:32 
As someone who has to spend time in data centers, I very much approve. Fortunately, in real life, a full rack of servers can process more than one script lol
kandrinchae 2019 年 12 月 28 日 下午 2:57 
@seronis
Check out this mod for programmable text panels.

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1847883564

The multiscreen setup works and doesn't, depending on what you are trying to do.
mooviies  [作者] 2019 年 12 月 28 日 上午 7:16 
@rea|Jeck that's a good idea! I'll look into it.
rea|Jeck 2019 年 12 月 28 日 上午 2:49 
Jep, they are still far cooler than the vanilla block :steamhappy:
Could you make something for the timer blocks too so they fit in with those?
seronis 2019 年 12 月 27 日 下午 8:28 
Love this and the server I play on added it the next day after you updated so it seems fairly universally loved.

BUT

Would you take a request? I would love to have the current selection of LCDs in the game be available as programming blocks.
mooviies  [作者] 2019 年 12 月 27 日 下午 7:44 
@Rainbow Dash, oups sorry, I may have sent some storm troopers your way and I can't seem to contact them back.

Other then that, this is a reskin of the Programmable Block in the vanilla version. You can do anything you can with the Programmable Block.
Spyro The Gamer 🎮 2019 年 12 月 27 日 下午 7:43 
It at least LOOKS pretty cool.
Like a big databank full of computers.
Spyro The Gamer 🎮 2019 年 12 月 27 日 下午 7:42 
I know, I was kidding. But I am
actually curious as to what you
can do with this. How does it
work?
mooviies  [作者] 2019 年 12 月 27 日 下午 7:41 
@Rainbow Dash, no Death Star secret plans here. Definitely Not. You can be on your way. Nothing to see here.
Spyro The Gamer 🎮 2019 年 12 月 27 日 下午 7:39 
Does this archive contain
the Death Star secret plans?
Stardriver907 2019 年 12 月 27 日 下午 5:38 
@John Shepard yeah, we use this mod strictly for the looks, although previously we used it so that we could skip using a timer block. Now that everyone can do that, it's for the looks ;)
John Shepard 2019 年 12 月 27 日 下午 5:04 
mmm, makes sense I guess.
mooviies  [作者] 2019 年 12 月 27 日 下午 5:03 
@John Shepard it's a different skin that's all. Some people liked it for the look and wanted me to make a version without the timer.
John Shepard 2019 年 12 月 27 日 下午 4:43 
so then, whats the point of having this? If it's just a programmable block, acts like one, has the same size as one, then what is the point? Why subscribe?
mooviies  [作者] 2019 年 12 月 22 日 下午 8:37 
@Church.exe And fun fact. I was actually doing something very similar in the previous version of this mod. I was setting the update Frequency like that. The difference was that before, the in-game scripts didn't have the right to set that frequency. So I used a mod script to do it. But it isn't needed anymore. I'll add the explanation in the description of the mod.
mooviies  [作者] 2019 年 12 月 22 日 下午 8:36 
@Church.exe That would look like that in the script

public Program()
{
Runtime.UpdateFrequency = UpdateFrequency.Update10; // Update every 10 ticks

// Some other code
}
mooviies  [作者] 2019 年 12 月 22 日 下午 8:34 
@Church.exe You don't need a timer even for a script isn't running itself. You can transform any script to be run on a timer with one line of code only.

Runtime.UpdateFrequency = UpdateFrequency.Update1;

You add that line to the Program section and you have a script that runs every tick.

For 10 ticks you'll add
Runtime.UpdateFrequency = UpdateFrequency.Update10;


For 100 ticks you'll add
Runtime.UpdateFrequency = UpdateFrequency.Update100;

So it's very easy to take a script that does not run by itself and force it to do so with that line of code. That's why the timer functionality in the pb block isn't needed anymore.
Church.exe 2019 年 12 月 22 日 下午 8:15 
why was the timer functionality removed? I know that now scripts can run themselves but several dont and I always found it usefull to be able to run it with just one block instead of a timer and pb:steamsad:
DeAnti 2019 年 12 月 22 日 下午 5:16 
nice good work
McCloud Jr 2019 年 12 月 22 日 上午 10:27 
OH HELL YEAH!

VERY happy to this updated and working again!
mooviies  [作者] 2019 年 12 月 22 日 上午 6:11 
@Skallabjorn that's a nice idea, I'll add it to the In development list
Skallabjorn 2019 年 12 月 22 日 上午 5:56 
would love to see an animation script applied to have das-blinken-lights on the front of the units :) love this mod glad its back
titanius anglesmith 2019 年 12 月 22 日 上午 12:47 
dedotated wam
mooviies  [作者] 2019 年 12 月 21 日 下午 6:57 
@Kuvat it was a custom one at the time. Didn't change it for this version. I'll try it with the Generic Glass! If it looks good i'll update it.
Kuvat 2019 年 12 月 21 日 下午 6:44 
Are u using the vanilla materials and if yes what material are u using 4 your glass panel? Cause I used the GenericGlass and it looks kinda good
seronis 2019 年 12 月 21 日 下午 5:52 
Nice seeing things get up to date. Have an upvote