Garry's Mod

Garry's Mod

Combine refined
152 kommentarer
Greatest Psychic 7. okt. 2020 kl. 2:38 
they dont run away from grenades
Blackout 3. okt. 2020 kl. 12:35 
lol
✞Midget_In_A_Plate_Carrier✞ 21. aug. 2020 kl. 10:57 
Yay, now they can see 3 feet in front of them
็Eastie 13. aug. 2020 kl. 11:12 
does this mod support hl2 maps?
doombringer 27. juli 2020 kl. 12:30 
big brain combine
Kondzio 10. juli 2020 kl. 3:44 
Supertos don't have currently ANY free time so he don't update it
indeepj 9. juli 2020 kl. 16:44 
This Hasnt Been Updated In Close To A Year
Jeevishane 9. juli 2020 kl. 15:29 
Aren't you supposed to be dead right now Abbacchio?
AndroidApple 9. juli 2020 kl. 7:18 
That's cool and all but, does it overwrite the normal combine?
Kondzio 23. juni 2020 kl. 1:01 
Because they wanna dominate the game themselfes
firerescueowl 22. juni 2020 kl. 13:12 
Why are they hostile to regular combine soldiers?
Fázzy 29. maj 2020 kl. 14:36 
they work in another maps if i put nav_generate?
Kondzio 29. maj 2020 kl. 7:33 
They are not supposed to be realistic but harder
Mr.Foogle 28. maj 2020 kl. 8:10 
read the description, he says that only special positions won't work
Pickle toast 26. maj 2020 kl. 13:43 
do they work like on construct if the map is ai noded?
bluecake0985 18. maj 2020 kl. 4:08 
Big brain combine
tntc4man 17. maj 2020 kl. 14:51 
The combine weren't very difficult to kill before, this is good.
tntc4man 17. maj 2020 kl. 14:50 
So.. you just put the combine on Hard Mode?
ii_Jossie 17. maj 2020 kl. 4:14 
the elites are actually worse cause they dont know how to punch the player so crowbar is theyr weaknes
Supertos  [ophavsmand] 13. maj 2020 kl. 5:35 
I guess there are some addons that changes they relationship to you. Their AI was designed to be flexible. So, they are healing any friendly unit.
[RUS] Кукуруза 12. maj 2020 kl. 22:38 
Why they are friendly to me?
They are heal me and only elite combines
Supertos  [ophavsmand] 10. maj 2020 kl. 10:15 
Are you sure?
Cake 9. maj 2020 kl. 20:50 
Im not a lie
Kondzio 4. maj 2020 kl. 5:24 
Chemlo
rafaelbeanhunter 4. maj 2020 kl. 5:21 
hi.
Supertos  [ophavsmand] 1. maj 2020 kl. 11:32 
In what way?
Eshminima 1. maj 2020 kl. 2:42 
Q: Does it conflict with INPC?
A: Yes it does conflict with INPC and maybe also other AI improvment mods
Supertos  [ophavsmand] 29. apr. 2020 kl. 4:25 
@Dr. Oofers Thanks
Agent BidOofers 28. apr. 2020 kl. 14:49 
@BlueBlaster
Yes these are labeled as different NPC's, you can find them in the 'Combine' tab.
Also, they seem to attack regular combine as well, so that can create some problems if you wanna mix some stuff up a little.
BlueBlaster 28. apr. 2020 kl. 6:22 
So these are different npcs, and not replacements, right? (just downloaded it like 5 mins ago)
Ohmyori 19. apr. 2020 kl. 9:12 
I've been looking for a possible next script that can top iNPC in the workshop. Hope this could be it on the next update.

I like how iNPC combines can snipe you from across the map and generally be on the offensive / flexible to the situations.

Does this work on npcs using the combine NPC base too?
the cavalry 18. apr. 2020 kl. 18:58 
May I ask, why does it say I killed 2 combine soldiers? Like in the killfeed it says "Combine Soldiers" instead of "Combine Soldier" and there's 2 when I only killed 1.
Supertos  [ophavsmand] 18. apr. 2020 kl. 12:24 
Yes it has
the cavalry 18. apr. 2020 kl. 12:18 
I hope to use this, I plan and trying to make a series where I raid combine bases that are hard to raid, does this mod have a stealth mechanic still?
Supertos  [ophavsmand] 18. apr. 2020 kl. 9:58 
ANYWAY, these combines will be outdated soon. I'm planing on releasing an update.
Supertos  [ophavsmand] 18. apr. 2020 kl. 7:36 
Of course they hate each other! Why not?
Kondzio 18. apr. 2020 kl. 5:53 
They probably wanna just be better
HaloSpartanCats 14. apr. 2020 kl. 11:28 
J U M P
Supertos  [ophavsmand] 1. apr. 2020 kl. 7:50 
Taruzu, a version of ai that i'm currently working on (a prototype version that is not published yet) haven't any needs in "special map coding". So you better wait untill i update it to be fully wokable on any map with nodes.
ahdl4d 28. mar. 2020 kl. 7:56 
does it count to striders cause im tired of the standing around being useless
DeltAxShaRD 28. mar. 2020 kl. 5:50 
will they PATROL?! ::DD
DeltAxShaRD 28. mar. 2020 kl. 5:50 
will they finally follow me? :D
rafaelbeanhunter 27. mar. 2020 kl. 7:31 
good mod, i enjoy playing with an actual challenge for once, also, can you make it so i can have it support other maps? if so, that would be great.
Ksiądz Weneg 21. mar. 2020 kl. 13:03 
Great mod.
CharBroiled 19. mar. 2020 kl. 20:25 
wait i thought they already called for help
The Chad of Time 8. mar. 2020 kl. 4:18 
Nice, hope you can make it! Tell me if you need any help. I cant do much but i do node some maps on my free time to work well with combines.

Last question, does the mod work with Combine unit plus? I heard it wasnt compadible with the INPC mod so thats why im wondering, thx ^^!!!
Supertos  [ophavsmand] 7. mar. 2020 kl. 13:46 
It is easy to make but as i said core code must be made first
The Chad of Time 7. mar. 2020 kl. 9:44 
Do you plan on making them take more cover? Imo its cool when the combines can cover fire and find cover behind randoim object. I think the Wehrmacht VJ npc has some kind of coding that makes them use crates and other props as cover.
Supertos  [ophavsmand] 7. mar. 2020 kl. 8:16 
Yes, i currently remaking some core stuff that need to be changed to make more advanced AI.
The Chad of Time 7. mar. 2020 kl. 7:49 
Are planning on another update?