Life is Feudal: Forest Village

Life is Feudal: Forest Village

Stove fuel sheds
28 kommentarer
eien no shikaku 永遠の刺客  [ophavsmand] 9. okt. 2020 kl. 10:39 
Thank you for reporting everything is working properly 🙂
Basil_oz 9. okt. 2020 kl. 9:03 
Re-seated the shed and now villagers are taking away the goods. I'd say that it may have been a terraforming/access issue. Thanks for your suggestions and assistance eien. :-)
Basil_oz 7. okt. 2020 kl. 3:43 
Thanks eien. I actually hadn't tried taking goods in first person; I'll give that a go. Firewood wasn't locked in the Village Resource Window; just turned off in the Barn and the villagers removed the firewood from the Barn until it was cleared.

However, when looking at the Wood Shed (and the Fish Shed), there isn't the storage management tab like there is with the Barn. Should there be or do they not have one as they are only storing 1 or 2 specific goods?
eien no shikaku 永遠の刺客  [ophavsmand] 6. okt. 2020 kl. 21:07 
Did firewood is unlocked in Village Resource Window? Villagers won't take goods to their houses if goods are locked in Village Resources Window.
eien no shikaku 永遠の刺客  [ophavsmand] 6. okt. 2020 kl. 21:04 
Did you try to take resources from shed in first person view?
Basil_oz 6. okt. 2020 kl. 14:27 
The game I am playing is in Year 2 so the settlement is in its infancy and houses, storage and work areas are very close together. That's why I initially wondered whether the closeness of the shed to the original barn may have been too close.

What I'll do is run through the Recommended Mod List again to double check the correct order and disable any mod that isn't on it. I may be able to identify the culprit then.

Thanks for your help eien. And thank you for these wonderful mods and assets you keep bringing. It keeps this great city builder game alive.
eien no shikaku 永遠の刺客  [ophavsmand] 6. okt. 2020 kl. 12:14 
Villagers are programmed with certain radius for taking goods from storage buildings - where are your houses, workplaces and storage buildings placed? They should be close to each other.
Basil_oz 6. okt. 2020 kl. 11:37 
Hi eien. Yes, I'm using the Recommended Mod List. The only other mods that I use other than the recommended are visual adjusting (Adjustable Lamps, Adjustable Zoom); nothing that changes carry weight etc. Although I do use Farming Overhaul mod. I might turn these off and see what happens.

Thanks for the info. I wasn't sure if there may have been some quirks with the storage mechanics in the game in general such as keeping the sheds away from the Gathering Huts as you advised in the description. :)
eien no shikaku 永遠の刺客  [ophavsmand] 6. okt. 2020 kl. 10:09 
There is no such thing as barn overwriting modded buildings, that doesn't work this way.
eien no shikaku 永遠の刺客  [ophavsmand] 6. okt. 2020 kl. 10:03 
Hi, could you start with telling if you're using only mods from Recommended Mods List? You don't use by any chance mods that are changing human behavior and breaking core game mechanics like carry weight more etc?

All of my mods are working perfectly fine and were thoroughly tested before releasing for public use. They are also checked daily.
Basil_oz 6. okt. 2020 kl. 9:55 
I've built a Firewood Shed, used the Extended Storage Management mod to block firewood from the barn, lumberjacks are taking firewood to the Firewood Shed, however the people are not picking up the firewood from the shed and are freezing. Would this be because the Firewood Shed is too close to the barn and the barn overrides where people look due to proximity?

I love your mods by the way, and have pretty much all of them running with the assistance of the load order you've provided.
eien no shikaku 永遠の刺客  [ophavsmand] 26. dec. 2019 kl. 2:22 
@suave_beetle, thank you! :)
eien no shikaku 永遠の刺客  [ophavsmand] 26. dec. 2019 kl. 2:21 
@ffzein, hello, thank you, it's to avoid gatherers not obeying to rules of storing
suave_beetle 25. dec. 2019 kl. 13:55 
great mod!
ffzein 24. dec. 2019 kl. 1:14 
Great stuff.
I am curious however: why put them far away from Gatherers? :)
eien no shikaku 永遠の刺客  [ophavsmand] 22. dec. 2019 kl. 3:37 
hannya_mask_ どういたしまして :)
hannya_mask_ 20. dec. 2019 kl. 13:23 
あなたの仕事が大好きです! あなたは偉大な人です!
ranger_racoon 20. dec. 2019 kl. 6:39 
Thank you eien no shikaku! You're quite talented and dedicated! :steamhappy:
eien no shikaku 永遠の刺客  [ophavsmand] 20. dec. 2019 kl. 1:37 
Thank you, looking forward to screenshots from your awesome villages / towns :)
evanora 19. dec. 2019 kl. 14:04 
thank you for another amazing addition! your mods are just wonderful! keep up good work :steamhappy:
eien no shikaku 永遠の刺客  [ophavsmand] 19. dec. 2019 kl. 12:59 
Thank you :)
fat_pirate 19. dec. 2019 kl. 12:49 
I've waited for that! Outstanding work! :steamhappy:
ramzes46 19. dec. 2019 kl. 12:12 
Nice and useful :)
eien no shikaku 永遠の刺客  [ophavsmand] 19. dec. 2019 kl. 10:39 
Thank you! :)
@blindpebble - I hope you'll enjoy my latest creation :)
@calmRaw - I can add additional option :) in what numbers are you interested? :)
calmRaw 19. dec. 2019 kl. 9:30 
btw congrats on your new mod! it's really great to see so many nice mods so soon!
calmRaw 19. dec. 2019 kl. 9:29 
hello eien! could you by any chance add option so we can change capacity to higher?
the queen's gambit 19. dec. 2019 kl. 9:26 
rated and added to my favorites:steamhappy:
the queen's gambit 19. dec. 2019 kl. 9:26 
wow! another mod! you're awesome!