Portal 2
Orders from the Sentient Cloud
12 comentarii
ZKtheMAN  [autor] 3 mart. 2014 la 18:57 
Holdup, I wanna see how you did it.
Szkodnix 1 mart. 2014 la 14:23 
Not insane but just common grabbing technique :D
ZKtheMAN  [autor] 1 mart. 2014 la 9:30 
@Szkodnix: The light bridge was there to help you stop the cubes from hitting the Emancipation Grill. How is it you didn't use it? Some insane grabbing techniques?
Szkodnix 1 mart. 2014 la 6:26 
I like your map :) +1
However I don't understand what is that light bridge for. I didn't use it.
ZKtheMAN  [autor] 19 nov. 2013 la 21:46 
rollinglight, that's actually a side effect of the buttons being hooked up. As soon as you put the first one on the button again, it fizzles the second, so you have to get it again. A little side effect I didn't notice until playing it through. If it's a problem, let me know.
rollinglight 18 nov. 2013 la 9:23 
Personally I hate when the buttons that deploy a cube are too easy to push - I ended up destroying two out of three cubes and had to grab them again before putting everything in the right order. That said, I like having to put the cubes in the right order. Not a bad test.
ZKtheMAN  [autor] 17 nov. 2013 la 9:59 
Thanks for trying the map, Warthog Algebra; it was one of my first tries at mapmaking for Portal 2, so there's bound to be a thousand mistakes around.
Focused Bokeh 17 nov. 2013 la 9:47 
Thanks for sharing this map; it was pretty fun, but I'd like to metion of a few things. First of all I suggest you make the angled glass panel at 90 degrees instead of 45: It's posible to just walk over it by crouching. Also there was only on place in the whole test chamber that uses portals. You mentioned that it is, 'Pretty complicated, and not too easy' in my oppinion this was a very easy map. Again, this is just my personal oppinion; I'm not trying to be mean =)
Eagleshadow 16 nov. 2013 la 7:00 
cubes getting fizzled randomly was a bit annoying, and the whole thing wasn't much of a puzzle, it was more like a set of sequential chores player needs to do. Too easy I guess. Here is my playthrough: http://www.mediafire.com/download/vmxk3bi5qiccw0w/my_demo2.dem
ZKtheMAN  [autor] 13 nov. 2013 la 20:36 
The mighty wildgoosespeeder has spoken.
wildgoosespeeder 13 nov. 2013 la 19:24 
This is just a bunch of cube collecting. Also a laser field and closed exit door is overkill. Just hook up those activators that are on the laser field right on the exit door.

Try my SP map?
http://www.gtm.steamproxy.vip/sharedfiles/filedetails?id=192976369
Try my COOP map?
http://www.gtm.steamproxy.vip/sharedfiles/filedetails?id=181160432
[FR] [K!K!] Tourach 10 nov. 2013 la 14:17 
Not as hard are you suggest, but very cool map :) Thanks