Killing Floor

Killing Floor

KF-Corridors
36 kommentarer
Jenksy 31. dec. 2013 kl. 5:53 
I gave it a go, I got to say. I think this will be awesome once it is finished :3
não quero trabalhar  [ophavsmand] 18. nov. 2013 kl. 9:43 
<3
CloudExSolider 18. nov. 2013 kl. 9:41 
Well I will be keeping tabs on the map :)
não quero trabalhar  [ophavsmand] 18. nov. 2013 kl. 9:37 
Of course, objective mode work is SOOO hard. SOOO depressing. i will do it when i have some time. i have my works, some girls. hah. you know. every map creator / editor have their life! :D
não quero trabalhar  [ophavsmand] 18. nov. 2013 kl. 9:35 
Well, objective mode here isn't an option. but i will make a map called KF-LevelThisPerk. For some friends that need to level up their perks! :D (Yes, i will post the map at steam.) (( I will keep the waves, but, if at the final version, i will possibly be able to make an objective mode for the map. *KF-CorridorsFinal / KFO-CorridorsEscape.
CloudExSolider 18. nov. 2013 kl. 9:31 
Awesome! Because right now its pretty small but ik its Alpha, are you going to make it a objective type map or just keep it waves?
não quero trabalhar  [ophavsmand] 18. nov. 2013 kl. 9:25 
I will make it bigger, bigger and BIGGER! I will add more rooms, some corridors ( XD ) and i will make an exit door. the exit of the corridors. Still a surprise. keep an eye here! :D
CloudExSolider 18. nov. 2013 kl. 8:36 
Ceiling is trippy lol. Just wondering what sort of plans do you have for this map? Are you going to make it bigger? And what things would you like to/plan to add to it?
não quero trabalhar  [ophavsmand] 16. nov. 2013 kl. 10:23 
Done! :D
c h i l l a x 16. nov. 2013 kl. 8:50 
add me please as you friend KFDrakar
c h i l l a x 16. nov. 2013 kl. 8:49 
yea drakar i find this map very good any i play it today or tommowor
não quero trabalhar  [ophavsmand] 16. nov. 2013 kl. 4:55 
@[tE]Adrian Thanks! The map still at alpha, so your "very good" may be "fantastic"!
c h i l l a x 16. nov. 2013 kl. 3:45 
very good
não quero trabalhar  [ophavsmand] 12. nov. 2013 kl. 10:46 
Ah. Thanks :D
Lien Liulfr 12. nov. 2013 kl. 10:27 
A few of the Alpha version maps on here, tend to either dont spawn ZEDs, the layouts break, or some other thing happens and I get kicked out of game cause of it
não quero trabalhar  [ophavsmand] 12. nov. 2013 kl. 10:12 
Sorry, i can't understand what you have said. I'm brazilian, you know
Lien Liulfr 12. nov. 2013 kl. 9:15 
Not to down anyone else's work here, but this is one of the few Alpha's I played that didnt break on me
não quero trabalhar  [ophavsmand] 11. nov. 2013 kl. 12:42 
Finally someone like ambush can understand this work.
fellsand 11. nov. 2013 kl. 9:00 
Its the cause of they call it "Alpha"
fellsand 11. nov. 2013 kl. 8:59 
Just to test, duh
76561198112413399 10. nov. 2013 kl. 18:19 
I just looked at the map in the editor.

You have no idea how to map and it's made very clear with your brush work, pathing and placing of volumes.
não quero trabalhar  [ophavsmand] 10. nov. 2013 kl. 15:07 
I already told you. read the comments.
76561198112413399 10. nov. 2013 kl. 12:38 
Why are you posting alpha builds of a map to the workshop.

Why are you posting a Work in Progress so early on in development.

These are essentially the same question.
não quero trabalhar  [ophavsmand] 10. nov. 2013 kl. 12:15 
Thank you! I will! :D
Lien Liulfr 10. nov. 2013 kl. 12:04 
Well so far nice job. I believe it will come out as something good and something worth playing though over and over again. Keep up the work
não quero trabalhar  [ophavsmand] 10. nov. 2013 kl. 10:34 
Thanks man, i'm trying to do it, i will add more big rooms, more "corridors", more spawns, more pickups, well, i told you, its alpha! :D And, yep, i made the map to be "frenetic". "Easy" maps doesn't have fun or anything else.
Lien Liulfr 10. nov. 2013 kl. 10:19 
For something on the Alpha, I think is alright. I played a few alpha maps on here, but this one seems like it could come up as something good. The celling seemed to have some quick moving effect that made me looked at it more than the ZEDS, and the small room of it makes it next to hard to do quick escapes. Make the map alittle bigger, with some more details, and I think it will come out alright.
não quero trabalhar  [ophavsmand] 10. nov. 2013 kl. 8:11 
PS: Players who downloaded it at beta 1.0-1.7 and alpha 1.0-1.9 will receive some prizes at the final version.
76561198112413399 10. nov. 2013 kl. 7:52 
Why are you posting alpha builds of a map to the workshop.

You didn't answer the question.
não quero trabalhar  [ophavsmand] 10. nov. 2013 kl. 7:14 
because the map is still in WIP.
76561198112413399 10. nov. 2013 kl. 6:51 
Why are you posting alpha builds of a map to the workshop.
não quero trabalhar  [ophavsmand] 10. nov. 2013 kl. 6:40 
Nope, the map will be much much bigger, still at alpha, relax :D
76561198112413399 10. nov. 2013 kl. 2:31 
Is the maximum of 10 brushes a theme you're going with?
não quero trabalhar  [ophavsmand] 9. nov. 2013 kl. 4:05 
Thanks Ambush. HF at the map :D
fellsand 9. nov. 2013 kl. 4:01 
Ryan, it's better than your shits that you sent to the workshop :3
ND4SPD 8. nov. 2013 kl. 21:41 
Absolutely terrible.