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Rapporter et oversættelsesproblem
True
Big fan of the mod! Would love to see this fixed, it's the only issue I have with the character. It's such a delight having Plague Knight in this game and you've made him so much fun to play with his unique and wacky play style.
Thank you.
Also I was wondering if you could add Boomtech plague as a skin and maybe a skin where its a reskin of his purple and blue color but instead of the purple cloak he has a space / galaxy background pattern cloak coupled with the blue mask and hands.
make the first 2 waves of fire in down smash link into the next, leadign to a finishing blow with the last wave
make it so the vat explodes when it with a bomb like in his boss fight (we dont get to do that in plague of shadows ;-;)
make his taunt the twiddle fingers
maybe do something more with side b?
these are not complaints at all just things that i think would help make him even better!! :D
there's also an issue i have with what each powder does. in the Shovel Knight series, Plague Knight is mainly about stage control and forcing you to move around a lot. what i think would make the most sense is to take directly from the game to use preexisting context (perhaps a wall sort of powder like component or cluster, a zoning tool like cascade or tracer, sparkler powder to function like fox mccloud lasers, and black powder to fill the fourth slot.)
overall i feel this fighter strays too far away from the source in execution. also no wall jump is too anti-rivals.
-For starters, the different bomb types are basically identical, save for the catapult powder - they mostly just cause different status effects, which feels pretty lame in comparison to the bombs he could use in Spectre of Torment.
-Side B and Up B feel like really lame choices for moves imo - Staff of Surging feels like a boring uppercut type move (especially since Plague Knight's Bomb Burst isn't in the moveset for some reason), and Side B is just a dash move.
-It's pretty hard to use the bombs, too, as they're mapped to Forward Tilt and Forward Air - I'd think it would be easier to use the bombs if they were mapped to a special.
-The sound effect for the bomb explosions is just plain weird. Minor gripe tho.
-Vat also feel pretty boring, as it is purely a platform, while in Plague of Shadows it will explode after a while, meaning it could be used as good stage control.