Arma 3
BECTI 0.97 - Stratis
35 kommenttia
󠀡󠀡 15.1. klo 3.48 
FYI, Benny died IRL almost 2 years ago. Based on what a common Steam friend said.
dukee02 13.5.2021 klo 1.15 
We puted a bit of work to Bennys Arma3 CTI, now its working very well and the first maps are published to steam: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2484775180 .
I realy hope we can have benny back to arma!
Makad 16.6.2019 klo 3.10 
Pls Update ...
masterheap 2.6.2018 klo 15.17 
Have a bug for you:
-Zafir and Rahim. Ammo does not work. The weapons cannot be used unless found/scavenged.

I also get the error the player below mentioned (comment below mine, the "no entry").

Love the mod, used to play the old OFP version. Play this version like a junkie. :D
MXVKRXNVFXR 29.12.2017 klo 10.53 
Hello there. Scenarion is awesome. The only issue I have is warning message when opening Resources tab.

It says: No entry 'steam/__cur_sp.stratis/description.ext/CTI_RscTransferResourcesMenu/controls/CTI_Menu_Funds_GroupsList.ListScrollBar' .

Do I missed something? Maybe additional mods required to get rid of this warning?
varus 14.8.2017 klo 18.55 
Interesting and good mission also in SP. But there is no way to build a second FOB! This is a poor test.
Snowdude 4.5.2017 klo 8.32 
Great mission, but for some reason if i save i cant load it. I'm running this on a MP server for a better experience
Colonel Chekhov 12.10.2016 klo 4.13 
The OPFOR (CSAT?) 7.62 weapons don't work with the mags anymore. Not the 'Rahim' Or machine gun. Any fix?
Balalaika 23.7.2016 klo 19.40 
Question. How do I switch to commander position? Have difficulty finding the option or vote.
TheTribunal 3.6.2016 klo 19.05 
Great mission. my brother and i have been playing against eachother for the past couple days. in that time, we discovered that whoever is blufor tends to win. We also noticed that Opfor ai tend to be a little worse than the blufor team. anyway way you could see about balancing a little? thanks Benny.
CommanderBoppo 31.1.2016 klo 11.30 
dude i have 970 4gb with I7 6700k and i am pulling 120+ fps
RedRock3t82 17.10.2015 klo 18.55 
fun but holy shit the damn lag the last part of the match. seriously its perma 8 fps. before u slam my rig i have i7 and dual 980ti. please fix.
nickfoma83 28.2.2015 klo 3.18 
Кто-нибудь доиграл эту миссию до конца?Как только я обнаруживаю базу противника, фпс падает до 1 кадра в 30 секунд...
sketchyluke 6.2.2015 klo 16.11 
I cannot use ai management since none of the squads appear in the options menu screen. I get an error saying that there is a file missing in the steamMPmissions folder. How can I go about fixing this?
Primarch_Flacidus 16.1.2015 klo 21.26 
well.... theres so many script errors at times that the game gets 15 fps i even got 4 fps sometimes, and i run this game at an average of 50 fps on standard, my rig is not he problem, i hope youll take a look at this, and edit the number of bases allowed as the number of fobs would pretty nice too.
La papaia salvaje 7.1.2015 klo 7.28 
Is there any way to increase the number of bases that you can build because two is very annoying.
n✪x.c 28.8.2014 klo 12.06 
Super good! +1
Fact Sphere 16.8.2014 klo 14.53 
You have to be in multiplayer for respawn to work. Just start a LAN game for it to be single player.
blackdimmu 18.6.2014 klo 22.38 
how can die in the mod? is not a respawn ,the game end after death,and so you can make nothing
DIE FLUUUUT KOMMT 2.5.2014 klo 5.43 
Can you add the new vehicles Benny?:skyecute:
PaterSin 23.3.2014 klo 13.25 
PLEASE UPDATE!!! this is one of the best mods!!! :CSAT:
76561198102443096 11.2.2014 klo 11.51 
Is there a Reason why u always spawn in pythos?
Luda 7.2.2014 klo 8.07 
This seemed like the best thing ever. Was playing over LAN with the host running a 3770k and the client running an 3570k. Normally stratis runs 60 fps constant with vsync on, but after an hour on becti I was down to 10fps, even with a host restart. Host was running around 20fps. I am thinking it has to do with the massive number of auto units generated, is there any way to enforce a unit cap perhaps to boost performance?
oGtripleOg917 1.2.2014 klo 10.53 
I was so mad about them not putting cti in. thanks for the mod, love the gear customization.
RubberDuckyOne 22.1.2014 klo 22.53 
How do you respawn when playing CTI?. I got killed, and I didn't get no countdown or option to respawn.
learning 25.12.2013 klo 8.12 
hi Benny ...Could you make a " becti " with a permanent respaw and equipament Purchase ? because all " becti " that has in this workshop are with switch team when you die, and stop equipment purchases ( and teams end up shortly after the game started ) and when switching to the commander he can not build anything ; very thank you.
SypherLane 18.11.2013 klo 23.01 
@Banzai Fish: Yeah, the same thing happens to me too, in both mods. Dev branch.
@Benny: Thanks for bringing this mode to Arma 3, I love Warfare BE for A2.
hangfire 18.11.2013 klo 22.56 
I think it might be good if the unarmed troop transports were cheaper, and if the AI infantry squads were more eager to purchase them.

It would greatly increase the early game pace, less of those quiet periods just waiting for infantry to slowly plod across the maps.
Benny  [tekijä] 16.11.2013 klo 13.29 
@Banzai Fish: I'll check the dev branch asap, maybe something broke :) btw you can select the AI driver/gunner/commander/turrets slot in the buy menu
Banzai Fish 16.11.2013 klo 12.16 
Also what about being able to buy empty transport like on in arma 2, so i can choice what unit i take without having two riflemen taking up space
Banzai Fish 16.11.2013 klo 12.14 
Good fun, though after a while of playind on the Dev branch then hostiles stopped attacking me, and all the AI just wondered around, happined on the Altis mod as well, has anyone else had this arrise?
Great mod though, good work
Benny  [tekijä] 13.11.2013 klo 8.25 
@hangfire: I'll tweak the order
@bowmanpeters: I'll try to think of something :)
GoodNews 12.11.2013 klo 16.42 
Really good! Any chance to make your own troops that you buy can paradrop on your position?
Walt 12.11.2013 klo 16.16 
Why can't I move the HQ? :(
hangfire 7.11.2013 klo 22.45 
The AI squads would be better if they purchased transports. The new build order for AI commanders delays building the ammo depot too far I think, those ammo trucks are pretty essential for FOBs.