Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem






https://discord.gg/m9t2776Q - See #modding-general channel
It's worth a look as I see many love what you're trying to do with your mod. I'd like to see you do well as I dream of recommending it to my server admins, especially if they can help you fix the settings save issue!
@Primus, thanx for the info
Hubris Daemon must be out to get me as soon as I think I am on to something it shoots me in the foot! Sorry!
But it still lasts several weeks trying to get the Settings to save alongside other MCP configurable mods...
I notice when I click save in RW2 I get no notification of a save. However before I close Mod control panel if I go to SandstormEx and use the Save button there - Both Mods settings save! Play around with that maybe? (Assuming you also have SandstormEx)
If that works (as it does for me) @Agathorn does that give any hints where the occasional discontinuity in the save settings might be? I mean if RW2's is a bit flakey but the code for another mod gets Mod Control Panel to save all tweaked settings in a session is that a clue my good sir?
Good luck!
Also works in conjunction with Severe weather mod (if loaded after that one) which is double your funzies if Survivals your thing :)
I have rebuilt the mod using the latest DevKit and uploaded to Steam. I did not do any testing (I don't even have Conan Exiles installed right now), but it cooked without any errors.
But one i put up with every day as its essential to the server make up as I envisaged it!
any chance you could run the mod through the latest dev kit , just to cook it properly? I get an "invalid" sign next to it when I try to load it onto my server and would very much like to use it!
@Goey not sure.. This mod doesn't change the time at all, just uses it
But i have a question. Is it just me, or is the server not saving the Ingame time correctly?
After every restart (we have 3 of them, every 8 hours) it shows me in Pippi that the servertime is on 12:00 Day 1.