Stellaris

Stellaris

Fewer Habitable Planets
85 kommentarer
Kayo 31 jan, 2024 @ 13:28 
Allein 8 dec, 2023 @ 14:53 
Can I make a version of the mod that disabled planet gen outright?
PookySmile 16 sep, 2023 @ 4:57 
Causes the game crash on start, maybe that's a compatibility issue with the new 3.9 update. Disabled all extra origins mods, Guilli's, nothing that affects galaxy generation or starting conditions... still crashes..
gunnervi 17 jun, 2023 @ 11:32 
This mod is preventing the crisis from spawning for me. dunno if anyone else is having this issue or if its a mod conflict somewhere
CancerTherapy 21 maj, 2023 @ 1:28 
No fucking way.. I gave up in this mod months ago and you just updated it? Sir, you have my deepest thanks and neverending gratitude. Thank you.
harrisone16 26 mar, 2023 @ 13:50 
Does this work with 3.7?
Zer0 22 jan, 2023 @ 20:08 
THANK YOU for this Mod
Vael Teroune 14 dec, 2022 @ 16:14 
Does anyone know if this is getting an update
In a Haze 8 dec, 2022 @ 10:01 
Can confirm.
Sovietkotek 5 dec, 2022 @ 3:17 
Ditto the other peeps, this mod prevents new galaxy shapes in 3.6!
VurduGolOldu 4 dec, 2022 @ 6:58 
I have this mod but still there are too many planets lmao
bin chicken 4 dec, 2022 @ 1:30 
Yes, this mod will prevent you from using the new galaxy shapes.
eternal_the_eternal 29 nov, 2022 @ 6:45 
Excuse me for my poor English.
Using this mod with version 3.6 will disable new galaxies.
Sovietkotek 12 nov, 2022 @ 0:51 
Excellent!
Sakuro 13 okt, 2022 @ 0:52 
Is the mod still working well for the latest version of Stellaris?
Quickwitted 2 okt, 2022 @ 3:26 
Faustus спасибо огромное)
Faust 28 jun, 2022 @ 7:07 
TUTORIAL how to use this with LARGER GALAXY SIZES
1: Locate the galaxy size mod in your documents/paradox interactive/stellaris/mod folder. Use notepad to open. Just click through the mods until you find it or you can unsub and resub to reset it's creation date.
2: Open the filepath you will find there, open the .zip file, find the setup_scenarios file
3: Edit the .txt file of the galaxy size you want to use and change the colonizable_planets_odds. To achieve the same effect this mod has change it to 0.25. You will need to unzip and rezip the folder.
And you're done!
Allein 18 jun, 2022 @ 12:10 
I would really like this mod to be compatible with larger galaxy sizes. As I want to be able to spawn a 5,000 star galaxy but have only as many planets as a medium (600) galaxy.
CrazyDame1313 19 maj, 2022 @ 23:09 
Great mod. Makes planets feel a lot more special. Thank you!
Ze one 11 feb, 2022 @ 21:39 
Great synergy with mods like Gigastructures. Really feels like you're bringing life to the galaxy when you're terraforming an endless sea of barren planets into verdant Gaia worlds.
Machiranae 27 jan, 2022 @ 7:33 
Great idea! Have you considered making it compatible with Extended Galaxy Sizes? https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2476528611
IG-JF-CF 10 jan, 2022 @ 5:31 
This makes the game much more fun. Great mod.
슈팅스타 6 jan, 2022 @ 17:34 
this mod is good. especially about "keeping unique planets".
TakaraYukari 19 dec, 2021 @ 16:05 
i need like 〇/16
陈以恒 16 dec, 2021 @ 21:16 
If you have infinite stellaris framework you need to put this mod later in the load order, as that mod also edits map\setup_scenarios files.
fredrowe234 20 nov, 2021 @ 8:18 
Thank you for the mod!
Deal with it 18 sep, 2021 @ 4:33 
Hi, does it work for Lem or needs updating? Thanks for this mod btw!
ShinyNobody 12 maj, 2021 @ 4:31 
I have another mod that changes some glaxy stuff like size. The problem: i do not know which mod . no mod does directly and only that so some mod does it as an extra. if i make this mod the last in my load order does it stil take effect?
UnseelieSide 17 apr, 2021 @ 13:50 
I was looking for a mod that would let me put the habitable world gen at 0 but this will do. I mean 0.0625 is pretty much the same as flat 0 gameplay wise.
SolidSpaceDisk 15 apr, 2021 @ 18:54 
likely won't work with infinite stellaris framework
Makk 14 apr, 2021 @ 3:15 
SIMPLE AND GREAT, THANKS
Bald 13 apr, 2021 @ 2:55 
Hi People,
After doing some tests on equal terms using another mod to have access to the information of habitable planets and colonies in the galaxy I can say that ..
.
On the total of planets the effectiveness of this mod is 50% (not 75%) if you do NOT use the planetary diversity mods
If you use planetary diversity mods the efficiency is reduced to 25% (I imagine will be confused with some of them, such as exotics, etc)
Cheers!
Nemaides 29 mar, 2021 @ 2:38 
@Wewei can confirm that this works, turned it into a extremely small number and there are no habitable worlds anymore apart from the event ones, it also reduces the non habitable planets that can be terraformed.
Wewei 6 mar, 2021 @ 9:19 
I think I found out how it works, copy and test it, the way is:

C: \ Program Files (x86) \ Steam \ steamapps \ workshop \ content \ 281990 \ 1924953804 \ map \ setup_scenarios

The original line is this:

colonizable_planet_odds = 0.25

If you want / 8 just put:

colonizable_planet_odds = 0.125

If you want / 16 just put:

colonizable_planet_odds = 0.0625

So on.

Please if you test, mark me and tell me the results.
kreaturen 25 feb, 2021 @ 13:43 
For people having problems. I figured out why the mod doesn't work for me. I'm using larger than vanilla galaxy sizes, whereas this mod is tied to normal, vanilla sizes.
DirtyDan✞ 18 feb, 2021 @ 7:26 
Dude I need your help! Either the mod doesn't work or it needs to be even less than /4. Where in the mod files do I chance that value??
Could the mod be in conflict with planetary diversity addons and those mods:
Archaelogy Story Pack, Precursor Story Pack, Gullis Planet Modefiers and Features, More Events Mod??
Pls help :.( I want to have fewer habitable planets and play with planetary diversity, I will sell you my soul!!!
Smeghead 31 jan, 2021 @ 5:05 
I agree with TakaraYukari: a 1/8 would be cool so that building habitats and using terraforming candidates becomes necessary
JenkoRun 1 jan, 2021 @ 13:11 
2.8.1?
TakaraYukari 24 dec, 2020 @ 7:48 
I need even less habitable planets, maybe 1/8 or even 16/1.
Maverik 5 nov, 2020 @ 8:42 
It works with 2.8.1?
Royce DuPont 31 okt, 2020 @ 17:13 
Will this mod work with other galaxy parameter changing mods if loaded as last? The way I see it, the mod that is loaded last should override mods that were loaded earlier.
Dsingis  [skapare] 17 aug, 2020 @ 16:56 
@Eloquent Paradox Yes, this is exactly it. Like I said there are special systems or special planets, unique planets in this game, that are detatched form normal planet count during a galaxy generation. Planetary Diversity literally says in the paragraph you quoted, that this mod adds special planets to this game, that will affect the planet count of the galaxy. It also literally says, that aside from these special planets, the planet spawning is untouched. Because special planets are not connected to normal planet count.

There is just no connection, and there is nothing I can do about that. The galaxy generation files specify a planet count, but this planet count does not include special planets, like the description of PD itself says. It's the PD mod that adds these special planets, I don't own that mod, I can't remove them.
luisair 15 aug, 2020 @ 2:07 
For me i doesnt seem to work, playing on a mdeium galaxy with 0.25x planets, i get like ~150 planets ca.
im also using planetary iversity, real space, and some other mods
Eloquent Paradox 14 aug, 2020 @ 3:40 
Yeah, I'm not sure then. The only other mod I was using during my tests were UI Overhaul. To be honest I did kind of rush them, so the counts were not exact (hence the -ish modifiers), but there was definitely a discrepancy in the numbers.

Could it be this "On a tiny map, there will be 0-3 and on an extra-large map, there will be around 20 extra planets. Aside from the rare/special planets spawning is untouched", from PD mod page, which seems to state his mod will generate extra planets?

Either way, your mod definitely has an effect with or without PD, not complaining at all. Awesome work.
Dsingis  [skapare] 13 aug, 2020 @ 6:02 
@Eloquent Paradox I just ran a test myself.
On a 400 star galaxy, 0.25x setting.

Just my mod: only 9 non-special habitable planets. (there are special systems that will always spawn planets, because they are unique. Like the cluster of dead worlds, with like 6 or 9 dead worlds, or 4 guaranteed holy gaia worlds when a spiritualist Fallen Empire is there)

Then I tested the same with PD and my mod, and there were exactly 9 non-special habitable planets as well.

I don't know your testing methods, but I can assure you that PD uses absolutely no "map" files. These are the files that specify galaxy generation, the ones this mod alters.
There is no conflict between these two mods.

Maybe PD has more of these special unique systems? That would be noticable on larger galaxies, yes. But then I can't do anything about that.
Eloquent Paradox 10 aug, 2020 @ 6:29 
*PD not PL lol
Eloquent Paradox 10 aug, 2020 @ 2:26 
Ran a few tests:

With this mod+planetary diversity = 130ish planets
Planetary Diversity on it's own = 180ish planets
this mod on its own = 65ish planets
no mods = 120ish planets

Did all this on 800 star galaxy, setting to 0.25 habitable planets with and without this mod enabled.

I'm not a modder, so I couldn't tell you what's going on, but it seems like PL increases the amount of planets that spawn, therefore negating your own?
Eloquent Paradox 9 aug, 2020 @ 17:01 
Is there a way to instantly count planets using the console so I can check this mod is working?

Nero Sima 18 jul, 2020 @ 3:45 
when i use them spam habtible planets. Sorry , maby is other thing
Dsingis  [skapare] 17 jul, 2020 @ 14:55 
@Nero Sima Planetary Diversity changes nothing about galaxy set-up. There is no conflict between these mods.