Arma 3
Smoke Signal DEMO
17 Comments
J-Money 10 Dec, 2023 @ 10:49am 
Dude you should make this into it's own mod, give us "Smoke Signal Shell - red" etc, with an RHS compat... this looks awesome
ALIAScartoons  [author] 20 Oct, 2021 @ 11:30am 
@nerexis | nmilsim.wordpress.com
Nope
nerexis | nmilsim.wordpress.com 20 Oct, 2021 @ 9:24am 
Is there a hand grenade version?
MrPākehā 4 Jan, 2021 @ 3:05am 
kk, thanks for responding. I've already started working on something to run it. Hopefully i can get to work soon.
ALIAScartoons  [author] 4 Jan, 2021 @ 1:37am 
@Pākehā
Yes but is too complicated for a beginner in scripting. Better use a trigger to create a smoke signal when enemy is detected. If your mission is SP you can run the script from the same trigger, for MP i would suggest to use the trigger to tweak a public variable and run the script when the variable is tweaked. See my rock slide demo script for an example of trigger usage
MrPākehā 1 Jan, 2021 @ 2:47pm 
Thanks for the hard work. Is there anyway that i can have ai run this when they are hit by a player or see the player?
ALIAScartoons  [author] 16 Nov, 2020 @ 8:42am 
@伊娜
3 far as i remember, green, yellow and red
Asknia 14 Nov, 2020 @ 6:19am 
how many colour does it has?
ALIAScartoons  [author] 24 Jun, 2020 @ 1:36am 
@Zero
The script is usable as it is
Zero 24 Jun, 2020 @ 1:24am 
So how do you get the full release? Are you still waiting to make it?
ESPECTRO_HUE 13 May, 2020 @ 8:10pm 
please
make a mod of the thing (John Carpenter's The Thing)
Asperance 10 Apr, 2020 @ 11:15am 
@ALIAScartoons add me , please , I would like to buy a script
ALIAScartoons  [author] 30 Mar, 2020 @ 7:31am 
@mihal190
Yeah, converting script to modules would be ideal to do, the only problem is the available time i have to do that, which is little :(.
mihal190 28 Mar, 2020 @ 2:44pm 
Hello Alias, is there a chance you can introduce your awesome scripts as editor objects? Few weeks ago i've seen object that spawns fire without need to play with module, just place this object in zeus / editor, and have fun, you can attach it, remove it without any problems. Question is can you do the same with for example local fog? or other scripts that should be executed on objects and just add 2-3 pre-defined effects so people can use them on the run in the editor? Another awesome feature of that kind of solution is that it's simulated in editor
treendy 5 Dec, 2019 @ 1:37pm 
Nice : ) keep creating friend
Matekosh 1 Dec, 2019 @ 4:07pm 
Love your work.
RueLight 30 Nov, 2019 @ 12:03pm 
definitely a cool add for every mission