GameMaker: Studio

GameMaker: Studio

Rage Tom Alpha Demo
2 kommentarer
Kevin(The Rock) 6. nov. 2013 kl. 18:54 
i agree
Irritant 5. nov. 2013 kl. 22:40 
It's ok, i understand what you were going for. Managed to finish 3 levels. Invisible death zones simply aren't fun though. The challenge should come from something visible or from the player being able to discern it from a clue of some sort. Trial and error becomes tedious. I'll watch this game though and see what you come up with. :)