Audiosurf 2

Audiosurf 2

dreampipe
18 kommentarer
Jrc126 22. jan. 2019 kl. 18:47 
SlimeKnight's Comment, but Slighty Better. and Challenge-ly Varies on songs you play.
rcmero 27. maj 2015 kl. 7:58 
I know exactly which song I'm using this with.
Conso 31. maj 2014 kl. 6:14 
I cannot wait to see the Sonic skin for this.
SlimeKnight 28. maj 2014 kl. 17:31 
Just like Sonic 2's special stages. Now if only we could use a second player...
Glyde 7. maj 2014 kl. 16:43 
perfect with wii classic controller :D
DahakaMVl 13. jan. 2014 kl. 13:06 
Awesome mode, but please make it controllable with mouse and less delayed. ^^
xX_DankSkeleton_Xx 7. jan. 2014 kl. 15:28 
The friction is a bit too strong. Perhaps play Sonic 2's special stages and see how they feel compared to this?
crash fan razer63 25. dec. 2013 kl. 17:40 
reminds me of jak 3, where there were these subrail missions. you should see them.
Radio↓ 19. nov. 2013 kl. 10:25 
@8bitboyflipnote use Xpadder or JoyToKey if you really want to play with controller.
Mr. Pink 18. nov. 2013 kl. 14:11 
@Fizar: Do you hear that wooshing sound?
Great mod!
I would suggest changing the counter for the song sections to use seconds instead of rings, because the average user doesn't know what rings are.
Also: It might be by design, but it's really hard to 'aim' your vehicle if you have to change direction from left too right, I would prefer it having react sooner instead of the realistic momentum change.
mimizukari 15. nov. 2013 kl. 19:39 
@JordanU, probably sonic, This mod is awesome! Thanks
JordanU 14. nov. 2013 kl. 14:53 
I feel like the rings are referencing something....must be my imagination
HyperGeek  [ophavsmand] 5. nov. 2013 kl. 18:14 
Pushing an update through that pulls the collision window a bit closer to the player. See if that feels more natural.

Also, forgot to say, I'm sorry that you kinda wound up being the beta tester for this one, but I really appreciate the feedback.
HyperGeek  [ophavsmand] 5. nov. 2013 kl. 17:52 
Gotcha. Looking into it now.
Dopefish 5. nov. 2013 kl. 17:51 
so yeah, too early.
Dopefish 5. nov. 2013 kl. 17:50 
I dunno... Mostly it's that I only collide with the rings if they are a good distance in front of me.
HyperGeek  [ophavsmand] 5. nov. 2013 kl. 17:49 
Wonky how? Sorry, I largely suspect I'm just used to it at this point, so you're going to have to give me some more help. Collides too early, too late, in too wide an arc?
Dopefish 5. nov. 2013 kl. 17:47 
The collision is very wonky!