Shadowrun: Hong Kong - Extended Edition

Shadowrun: Hong Kong - Extended Edition

SRHK Bugfix Compilation
33 kommentarer
HeLLfire 12. sep. kl. 9:47 
@Kaz
Healing after combat works fine.
Kaz 12. mar. kl. 10:45 
You took away healing after combat? Why? That wasn't a bug. Sounds like you sneaking in personal preferences maybe. That just makes the game 10x harder. Absolutely unnecessary.
Grey_Hoodie 11. juni 2024 kl. 11:45 
Hey just want to ask, is there a reason the mods arent downloading anymore? I see them on the games workshop settings ,but both show 0 bytes.
Desu Vult 24. jan. 2022 kl. 18:31 
@Taberone Did you check the nexus version of this mod? That version is more updated, and noqn seems more active there.
Taberone 10. okt. 2021 kl. 15:23 
Prosperity Tower mission also fails to load if you don't have HD Textures turned on, even with this bugfix mod

Source: https://gtm.steamproxy.vip/app/346940/discussions/0/527273789699981514/
Taberone 9. okt. 2021 kl. 19:54 
Playing this mod and there's still one bug in the unpatched game that's also not patched (?) in this one, too

When doing the Ares run, when the gas starts flowing, if you have Isobel jack into the Matrix and disable the gas BUT trip an alarm while doing so, the mission softlocks because you can grab the Prototype off the table and the safe, but the elevator objective ("Escape") won't activate

Source is the last few posts on this thread and I confirmed it myself, when I had Isobel disable the gas via the Matrix the bug triggered, when I didn't do that the game didn't break

https://gtm.steamproxy.vip/app/346940/discussions/0/528398719799892288/
cityofgolem 27. mar. 2021 kl. 10:16 
"noqn [author] Aug 18, 2020 @ 12:56pm
@Sir_Elrond

They sadly aren't available on Steam Workshop version since it does not have any support for optional packages."

Would it be possible to upload them to steam each as its own separate mod?
InFeaRn0 13. jan. 2021 kl. 19:50 
Can you tell me how to enable "import character" here? wanna replay game with my char from prev playthrough.
noqn  [ophavsmand] 22. okt. 2020 kl. 2:41 
@Mind Tyrant

That's luckily not an issue. Basically, cyberware weapons that you install are separate from the actual weapons they provide, and (to my knowledge) the game first tries to load the weapons in a erroneous way before finding the correct assets.

It happens in vanilla as well and won't cause any issues.
Mind Tyrant 21. okt. 2020 kl. 23:03 
I just opened the console for the first time, and at the top in red it says "E ASSET [ERROR] Failed to load Cyberweapon 2 Shock Hand from bundle seattle_item". It says the same thing under it, also in red, for "Cyberweapon 2 Monofilament Whip" and "Cyberweapon 3 Cyber Spur". I am playing an Adept, so it doesn't matter much to me if these do not work as intended. However, I also have no way of testing them. Just letting the author know.... I only have this mod and the associated Bonus Campaign mod on a clean install with a clean save. I have a screen shot taken through Steam available too if instructed on how to send it.
wolkenwand 4. okt. 2020 kl. 6:11 
@naqn alright, nice to know, thanks!
noqn  [ophavsmand] 4. okt. 2020 kl. 6:05 
They are the same, I was just a bit late to update the Nexusmods version back then ^^'
wolkenwand 3. okt. 2020 kl. 21:16 
Sorry for double post, i was checking at this mod page on nexusmods and saw that the file were updated at 7 december 2019, while on steam it's updated on 26 november 2019, does this mean the one in nexus is more updated?
wolkenwand 29. sep. 2020 kl. 23:12 
Thanks for the mod! might try this later when i reinstall the game, this is the buggiest game of the trilogy that stopped me finishing the game.
Sir_Elrond 23. aug. 2020 kl. 12:10 
Thank you for your answer.
I have not begun my playthrough yet, so I will try to install your mod via Nexusmods. It will be a first for me.
noqn  [ophavsmand] 18. aug. 2020 kl. 9:56 
@Sir_Elrond

They sadly aren't available on Steam Workshop version since it does not have any support for optional packages.

If you are interested in any of them and haven't started a playthrough on the Steam version of the mod, I strongly recommend installing manually from the Nexusmods version.

If you have already installed the Steam version and started a playthrough, it depends on the mod:

You can install Enemy AP Patch without issues.
You can install Dragonfall-esque Spells though there's a risk that Kiluminati won't have them in his spell pool if you hire him (minor issue).
You can install Unlocked Merchant Inventories though it would not always cover all of the merchants.
Sir_Elrond 15. aug. 2020 kl. 12:20 
Hi ! First, thank you very much for your mod.
Then, I have a question, surely a newbie one, sorry.
I've checked the full list of bugfixes available on Nexusmods, and I wonder how the three optional modules work on this Steam mod ?
Porcinus 26. apr. 2020 kl. 23:06 
i unsubbed this mod and removed it using the content menu, though still have the nexus mod installed. now i am getting the achievements.
jonuno 13. feb. 2020 kl. 16:11 
yeah i cant get the achievements either
noqn  [ophavsmand] 13. feb. 2020 kl. 4:22 
@Porcinus

Yeah, you can unsubscribe from this now!
Porcinus 12. feb. 2020 kl. 18:22 
i installed the nexusmod so should i remove the subscribed mod?
noqn  [ophavsmand] 6. feb. 2020 kl. 6:08 
@Porcinus. That is weird, I got a story achievement ("Screw the Job") using this campaign.

If you want to use the bugfixes with other campaigns, you can install this version instead: https://www.nexusmods.com/shadowrunhongkong/mods/32

That way you can overwrite the game files, so that the modded item, abilities etc. will be used by all campaigns.
Porcinus 5. feb. 2020 kl. 22:14 
Also, are these bug fixes applicable to the other campaigns in the SRHK workshop and if so how would they include them?
Porcinus 4. feb. 2020 kl. 16:34 
You said story achievements work but i have 0/60 so far and im about to rescue Raymond. Maybe i forgot to turn something on?
Mertel 10. jan. 2020 kl. 7:02 
Thanks for the link!
noqn  [ophavsmand] 9. jan. 2020 kl. 10:02 
@Mertel

Sorry, I should've added a link to the changelog. You can read in on Nexusmods [www.nexusmods.com]. The list exceeded the character limit in Steam's Change Notes :steamfacepalm:

I'll add a link in the description.
Mertel 9. jan. 2020 kl. 1:03 
...and you don't even fight bees. :steamfacepalm: Sorry for the spelling error. On a related question: can you edit your comments on Steam...
Mertel 9. jan. 2020 kl. 0:59 
Is there a list of which bugs are fixed? I only played the original game and found things like Gobbets 3 turn spirit skill not working or beeing stuck in combat.
noqn  [ophavsmand] 8. dec. 2019 kl. 15:02 
Regardless, thanks for letting me know. It helps a lot that issues like these are reported.
noqn  [ophavsmand] 8. dec. 2019 kl. 14:58 
@Saukko, you're correct.

Sadly, all spells of type ItemType_AttackSpell (the ones placed in the weapon slots, e.g. Powerbolt and Acid Bolt) are automatically labled as Mage items, regardless what their sorting_group parameter is set to.

It's an annoying inconsistency that unfortunately is hardcoded and can't be fixed.
Okkuas 8. dec. 2019 kl. 13:31 
Noticed that Acid Bolt is listed as Mage spell, though it requires Conjuring - shouldn't all spells with Conjuring be Shaman spells?
noqn  [ophavsmand] 29. nov. 2019 kl. 12:22 
Yep, story achievements work! However, non-story achievments (such as "Kill 10 enemies with Cyberweapons") don't seem to progress.
Another Nimous 29. nov. 2019 kl. 9:05 
By the way, do I get story achievements when playing bugfix compilation as UGC campaign?