Space Engineers

Space Engineers

[Mexpex] MWI - Homing Weaponry (24)
1.007 comentarios
Abisius Xarvenius Carbensius 11 OCT a las 11:15 
standard first aid list (file paths may vary for servers or non windows users or servers) (s for needs to be done on server/host and client side):
- make a testworld just with the affected mod and one of the other mods as a mod conflict test, don't forget the mod requirements.
- (s) make a file integrety check for space engineers itself.
- (s) delete all modrelated data of the affected mods in the main and world specific storage folder and let it regenerate in case this got corruptet (findable under %appdata%\spaceengineers and %appdata%\spaceengineers\saves\yoursteamid64\yourworldname).
- (s) delete all modrelated data of the affected mods in the workshop folder and redownload it to neutralize eventually data corruption by modupdate (files are findable inside the workshop folder of the steam library folder in which you have installed space engineers).
Abisius Xarvenius Carbensius 11 OCT a las 11:15 
@Funtime Gabe
i just did a test in a fresh world and didnt have probs with them improperly closing/opening and outgoing from that i would like to point you towards the "standard first aid list" to sort out the most common probs when something doesnt work as intended and if that doesnt help please join the weaponcore discord with an as good as possible explanation of what you are doing to trigger the problem, logs and an example world (a world with no more mods than absolutly neccessary to reproduce a problem and a premade situation for problem reproduction) so that it can be investigated.

as for you statement that weaponcore may be very old i can only say that its still getting updates and has changed ownership a few years back due to the original owner darkstar having taken a step down form se modding and thus ash like snow and bdcarillo have taken over to keep maintaining it and further its development if something comes up, last update of it is daten 07.10.2025 at 20:21 cest.
Funtime Gabe 11 OCT a las 9:02 
and others arent able to be placed as they will be removed because WeaponCore mods arent compatible with third party weapon mods, which i dont think i have anyways. but WeaponCore may be very old
Funtime Gabe 11 OCT a las 9:00 
is with the m-1, m-8, m-2, and m-12
Funtime Gabe 11 OCT a las 8:59 
Grinding till not functioning and welding dont work either, that just bugs it completely
Funtime Gabe 11 OCT a las 8:57 
the weapon blocks with opening sequences on their toggle block state, its bugged open and then when turned off it stays, when it on it does its open sequence, making the block not open properly, idk if its because you made the doors be in open state when its placed, or if its just the fact that it doesnt load properly.
CHEWBACCA 19 FEB a las 17:35 
This mod is not compatible with Industrial overhaul sadly as it turns the weapon blocks into production blocks :(
Abisius Xarvenius Carbensius 5 ENE a las 10:59 
@Itami
same way as on a moving grid:
have a cockpit type block to sit in, choose a target via the wc targeting system and then manually fire them.
Itami 5 ENE a las 10:52 
how do i get this to work on a static grid
Ninja-star 24 DIC 2024 a las 14:37 
ahh this is amazing I prefer to build Ai rockets as they are so fun but nice job!!!
Abisius Xarvenius Carbensius 20 NOV 2024 a las 23:14 
@gonnes
why dont you directly write:

cant write in full sentence = doesnt use his brain to write stuff
gonnes 20 NOV 2024 a las 22:59 
used WC = CRAP
Abisius Xarvenius Carbensius 28 SEP 2024 a las 12:49 
@DD.maaArbs
outgoing from my informations and experience it works.
why do you ask?
DD.maaArbs 28 SEP 2024 a las 10:15 
does this still work?
RaiderLeader666 19 AGO 2024 a las 14:33 
@Vas Weapon Core wouldn't exist without Darkstar, it doesn't matter that homie retired from modding the fact remains if Darkstar never started Weapon Core a lot of these mods wouldn't exist as they do now.
That guy 11 AGO 2024 a las 13:55 
they wont accept ammo
Vas 3 MAY 2024 a las 16:37 
Its funny that Darkstar quit modding, and yet keeps his Patreon open so people can keep paying him money. You may wish to remove his Patreon from your list here since he's no longer the developer of Weapons Core.
Katarina [WolfCraft Industries] 11 FEB 2024 a las 7:45 
thanks for updating the mod dependency, seems like you did that with all your weaponcore mods, very good :selike:
Katarina [WolfCraft Industries] 10 FEB 2024 a las 7:40 
the original creator of the WeaponCore mod recently retired but a replacement is already out. the only thing you would have to do is to list the new WeaponCore as a dependency and remove the old and retired one. thank you in advance <3
blaze214263 8 ENE 2024 a las 13:00 
my destroyer missiles wont let me lock onto a target, nor will they fire. the swarmer missiles fire but wont lock onto a target. they worked fine before i logged out and went to bed last night.
I DIVE DEEP 30 OCT 2023 a las 15:00 
I figure out the problem after i reinstalled the game the weapons showed up in build menu Thank you for the help @Abisius
I DIVE DEEP 30 OCT 2023 a las 14:31 
@Abisius

I did all of that step by step still no luck only thing i can do is redownload the game and try it
Abisius Xarvenius Carbensius 30 OCT 2023 a las 13:24 
@Fruity226
then the only thing i can think of would be a case of file corruption on either mod or gameside.
-let steam check the gamefiles
-delete all modrelated files of the affectet mods from the workshop folder of the steam library in which you did install se and from the main and world specific storage folder (findeable under %appdata%\spaceengineers and %appdata%\spaceengineers\saves\yoursteamid64\yourworldname respectivly)
- resub mod for mod to the affectet mods to force a redownload and wait for each mod to be downloaded before resubbign to the next one and not interrupting the download in any way while having a downloadspeed between 1mb/s and 100mb/s to reduce the possibility of file corruption
I DIVE DEEP 30 OCT 2023 a las 13:18 
@Abisius

i just turned it off still not showing up on the build menu
Abisius Xarvenius Carbensius 30 OCT 2023 a las 13:10 
@Fruity226
did you also check the world settigns if progression is active there? if it is active just set it to inactive, not every mod is set up to work with progression.
I DIVE DEEP 30 OCT 2023 a las 12:07 
@Abisius

I only have the weapon core mod and this mod i did in fact cheack the progression tree and i see a slot on the side saying +MWI weapons but when i click on it nothing is on the progression tree cant find it anywhere on there yea there is only two mods i have on this new game
Abisius Xarvenius Carbensius 30 OCT 2023 a las 5:53 
@Sodium Chloride
and i thought you did write about the launchers, might have helped to put into the post that you meant the flares
Sodium Chloride 30 OCT 2023 a las 5:47 
Quote from description:
When will we get flares?!!
- Working on it so... when its ready, hopefully not far away :) Slightly sidetracked watching explosions
Abisius Xarvenius Carbensius 30 OCT 2023 a las 5:08 
@Sodium Chloride
what do you mean its not in the mod yet and how are you supposed to do what?

everything i mentioned in my post towards you is already in the mod and some of it can even be seen inside the moddescription.
Sodium Chloride 30 OCT 2023 a las 3:53 
It's not in the mod yet, how am i supposed to do that?
Abisius Xarvenius Carbensius 30 OCT 2023 a las 3:31 
@Sodium Chloride
the launchignside/launchdirection should be clearly visible, but if not:
- look for the side that opens up
- the warhead points into the launch direction
- there are arrows on some blocks pointing into launch direction
Abisius Xarvenius Carbensius 30 OCT 2023 a las 3:29 
@Fruity226
are you using any progression system either vanilla or modded? if yes they might be locked behind it.
try if yo ucan find them while searching for them with theyre name, the names can you find in the moddescription.
Sodium Chloride 29 OCT 2023 a las 22:37 
They are in their own category
I DIVE DEEP 29 OCT 2023 a las 20:09 
I don't know whats wrong with the mod but i downloaded weapon core 2.4 and when i load the two mods together the missiles don't show up in the build menu none of the mod stuff is in the build menu can any body help me
Sodium Chloride 27 OCT 2023 a las 23:31 
Which side will be the launching side?
Sodium Chloride 27 OCT 2023 a las 23:30 
Bigger than i thought but still ok
Raynor 27 OCT 2023 a las 20:53 
2x4 I think.
Sodium Chloride 26 OCT 2023 a las 1:26 
How big are the flare launchers going to be? (i want to leave space in my fighters for them)
BAKADAKALAKA556 19 SEP 2023 a las 9:52 
Ai won't use more than 1 M2 destroyer launcher despite lead groups or sequencing or otherwise. Might be bugged. Killebees archer missiles don't have this issue.
CynicDragon 14 AGO 2023 a las 18:04 
No mod author support?
Raynor 27 JUL 2023 a las 10:31 
I love the look of the models you use. My only issue is, they don't close. When I power up my rover they open, close then stay open. I think it would be cool it they could stay closed until needed.
Ellanines 22 JUL 2023 a las 12:32 
I currently am having an issue where the M-12 Swarmer isn't locking onto targets. It fires like it has a lock even with override turned off but then they just don't track
Smart Bear 11 JUL 2023 a las 11:41 
Не мешало бы обновить, анимация глючить стала
Abisius Xarvenius Carbensius 25 JUN 2023 a las 15:35 
@76561198842416250
if you did add the mod to your world and the blocksa of it arent showing up in your creative world then you have probably a case of file corruption or another mod blocking it, did you check for that?
Nightfall131 25 JUN 2023 a las 14:22 
Hello. This Mod looks very promising, but I'm afraid the blocks from it aren't showing up in Creative. Does anyone know why?
CynicDragon 8 ABR 2023 a las 2:48 
Thank you so much for your work :D
Nixeen 3 ABR 2023 a las 21:07 
Is there a way to increase the range of the M-2 Destroyers and Swarmers? When WeaponCore Autocannons and Rocket Launchers can hit you at 2500m, and gatling guns are very good at taking out any missiles or rockets, it makes the small homing missiles very useless unless the target is unarmed. I feel like they should have a range of 3000-3500m.
won2three 3 ABR 2023 a las 15:41 
Permission to reupload unlisted to allow damage underwater. Thanks.
Stitch 31 MAR 2023 a las 10:15 
Something weird I just noticed, when the missiles hit they don't actually cause damage. Is it a range thing? I'm using the Destroyer X on large grid, specifically because I can lock on and fire from 2km away. Does it only cause damage if closer range or is there something else going on?
nadroj151 13 MAR 2023 a las 22:43 
mods not working whenever i try to use one of the weapons and add it to the tool bar there are basically no options the options i have are the three toggle block on/off options the show on hud options and the drain all option