RimWorld
Psychic Awakening
172 comentarios
Cat Burglar 22 JUN a las 15:55 
o7
Numbers 25 OCT 2024 a las 0:56 
they STOLE YOUR SHIT BRO
Terry the mushroom 12 SEP 2023 a las 12:24 
"If the burnout reaches over 90%, the colonist's head explodes, which is usually fatal."

I would fucking think so! o_o
hoia 4 AGO 2021 a las 14:09 
@Mlie you're on an absolute roll lately! Thank you so much.
Do you take suggestions and more importantly, do you take donations?
Mlie 29 JUL 2021 a las 12:55 
Made an update of this:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2560648815
Hope it helps anyone!
feydras 28 JUL 2021 a las 11:38 
Tried it and it disabled all incidents. I wasn't getting any so I tried, and was unable to spawn traders or assaults via dev mode.
hoia 21 JUL 2021 a las 10:12 
Hi, are you planning to update this mod to 1.3, now that the DLC is out? :)
It has a much nicer implementation than Royalty!
fallenscion 20 JUL 2021 a las 14:43 
@feydras let us know if you try it out! I've always taken the approach that "most psionics are best psionics"
feydras 16 JUL 2021 a las 16:04 
This worked with 1.2. Hoping it works with 1.3 or an update. This is a much better implementation of psionics than Royalty IMO.
infiniteclone7 2 ENE 2021 a las 14:37 
ah damn no telekinesis? hows my walmart darth vader supposed to use the force now?
ThatRandomPerson 10 DIC 2020 a las 7:34 
So your telling me an exploding skull "can be fatal".
Stellar forester 31 OCT 2020 a las 14:28 
did i read that right that this mod brings enemy spycaster?
feydras 19 OCT 2020 a las 10:23 
This psychic implementation is more interesting and fun than Royalty. Hoping for a 1.2 update.
ParasiticSquid 19 OCT 2020 a las 9:06 
If you guys still want a psychic power modfor 1.2 psitech by bad vlad seems to be the next best thing so far to my knowledge
Dynamic 10 OCT 2020 a las 8:03 
Is it safe to assume this mod is dead? Pity
Cat Burglar 25 SEP 2020 a las 16:13 
Kentington please come back.
Cat Burglar 14 SEP 2020 a las 0:47 
You know, an augmentation mod/psychic mod/AI augmentation mod would be cool for Starsector. Especially since the coming update will add marine variability and experience, as well as more stuff to use them on.
pgames-food 11 SEP 2020 a las 18:29 
hi kentington, did you make any mods for starsector too? :)
Cat Burglar 11 SEP 2020 a las 15:17 
I hate the Royalty DLC and 1.2 update.
ParasiticSquid 26 AGO 2020 a las 13:15 
I have no clue, if it exists ive yet to see it
Cat Burglar 25 AGO 2020 a las 14:05 
Is there a patched version for 1.2?
ParasiticSquid 24 AGO 2020 a las 13:35 
More the merrier. Having at least a few people trying would actually up the chances of a decent one emerging
Robosium 21 AGO 2020 a las 1:30 
oh, I'll try, I just probably won't succeed
Erde 21 AGO 2020 a las 1:26 
Sure you will.
Robosium 21 AGO 2020 a las 0:40 
if it turns out to be dead I might try developing a more indepth psychic mod myself
ParasiticSquid 20 AGO 2020 a las 22:23 
Hope it's not dead, great mod and 10 times better then royalty oof
Robosium 20 AGO 2020 a las 14:26 
Pretty sure mod is dead, possibly because of the royalty dlc

Sad because this is honestly so much better, simpler to get and less low use powers.
Chranator 15 AGO 2020 a las 9:14 
Inspiration does nothing for me on 1.2, doesn't even generate burnout.
Can anybody confirm?
Cheet4h 21 JUL 2020 a las 1:50 
@UpTheArts:

Regarding the Shattered Empire - it's not contradictory to the established lore. Note that the ingame description of it says "They lived for thousands of years in a stable multi-planet empire" - not even multi-system, which is mentioned as possible in the document you linked: "In the core worlds, an old, stable culture can create an interstellar empire of a few systems."
TSE probably was an empire spanning over the planets, moons and asteroids of a single system, and after the attack on them are now scattered over the rim.

Regarding content completeness:
How is it contradictory that 1.0 is content complete? The post you linked simply was an announcement for modders that they can start updating their mods for the release of the game, since there would only be bugfixes and performance updates over the rest of the beta.
And even so, Royalty was part of the 1.1 release, not 1.0
avolkovsk 18 JUL 2020 a las 20:58 
UpTheArts,

Man, I completely agree with your opinion.
Really, Royalty just feels as a whacky mod that is "vanillised" for the single reason of it being made by Tynan...
Honestly, Tynan's "return" was the darkest time in the history of Rimworld's development.


Anyway, I only wish someone would make an unofficial patch to this mod...


P.S. If Tynan's next DLC will be SPAAAAAAACEEEEE , I will fucking rage quit!
BoltHarrier 17 JUL 2020 a las 15:12 
Hurrdurr, lore has been rewritten.

The game has always been, and has always referred to itself as, a "Story Generator" Where "There is no losses or game overs, just simply tragic endings"

Royalty gave the game another way to tell our characters stories.
Erde 17 JUL 2020 a las 13:34 
Any proof that Tynan is supposedly paying him?
UpTheArts 17 JUL 2020 a las 7:27 
I will never play Royalty even if, hypothetically, Tynan pays Kentington to never update this mod again in order to make more people buy Royalty. It's not because I despise greed - it's because I don't buy low quality products. Royalty sucks and should never have been part of Rimworld. I wouldn't play Royalty even if someone pays me to do it.

The Empire's existence is contradictory Rimworld 1.0 lore that "there are no great galactic empires stretching across the galaxy... one cannot govern people who are years distant by all means of travel and communication"
https://docs.google.com/document/d/1fUO3KKbAbTxMP1lqphnnodY0NPoOVblCUkDw-54MDUc/pub

Royalty DLC's existence is contradictory to Tynan's earlier statements that Rimworld 1.0 is content-complete:
https://web.archive.org/web/20181009044748/https://ludeon.com/forums/index.php?topic=45988.0
CatLover366 15 JUL 2020 a las 0:21 
@Minnigin Tynan actually talked about this mod after Royalty released. Here is the link. https://devtrackers.gg/rimworld/p/e2dc86f4-is-tynan-now-profiting-off-modder-s-hard-work
Robosium 12 JUL 2020 a las 9:01 
but you can become an enemy to the empire
BoltHarrier 12 JUL 2020 a las 8:55 
TBH, wish royalty was a >little< better done. Maybe add an opposing faction to the empire and allow the player to choose a side.
GuppyFacesAreCute 12 JUL 2020 a las 8:29 
this mod became royalty, guaranteed lol. Ludeon is infamous for claiming your mods as their property, which in all legal practices it is theirs to do as they wish but their morals are free for all to criticize, greedy greedy Tynan
prince.mandor 5 JUL 2020 a las 16:11 
Possibly this is a bug.
What is a correct target for Assimilation? So far it doesn't work on anybody
Mitness Wei 23 JUN 2020 a las 18:11 
Lol rimworld dev liked this mod
Leluke 11 JUN 2020 a las 12:18 
My characters no longer acumulate burnout when I use powers for some reason. No errors except this, any idea how to fix this?
RutraNickers 10 JUN 2020 a las 13:34 
sad that this mod is no longer being worked
@Robosium If I'm not mistaken, the limit is 3 per colonist
Gooby King 9 JUN 2020 a las 6:32 
@Sissololpipi This mod is older than royalty
Sossololpipi 7 JUN 2020 a las 13:00 
doesn't Royalty do just this?
Robosium 5 JUN 2020 a las 10:37 
I seem to remember there being limits on how many abilities one psychic can learn but I can't find any mention of it anymore, can each person learn all the abilities now?
Almantuxas 3 JUN 2020 a las 5:31 
Pawn Jubilee threw exception while executing toil's finish action (0), jobDriver=RimWorld.JobDriver_PsychicPower, job=UsePsychicPower (Job_1849) A=Thing_Human474, toilIndex=0: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.StatExtension.GetStatValue (Verse.Thing thing, RimWorld.StatDef stat, System.Boolean applyPostProcess) [0x00000] in <0de063f107214aa3839ba3ee388b65f4>:0
at RimWorld.PsychicMod.addBrainBurn (Verse.Pawn user, RimWorld.PsychicPowerDef power) [0x0008a] in <1b707852b6db4481b3f0ca5f892180f8>:0
at RimWorld.JobDriver_PsychicPower.<MakeNewToils>b__2_2 () [0x0019f] in <1b707852b6db4481b3f0ca5f892180f8>:0
at Verse.AI.Toil.Cleanup (System.Int32 myIndex, Verse.AI.JobDriver jobDriver) [0x0001f] in <0de063f107214aa3839ba3ee388b65f4>:0
Almantuxas 3 JUN 2020 a las 5:26 
it seems like errors are produced when psychic actions are used.
Vlad_1492 30 MAY 2020 a las 2:59 
This is excellent, especially the long lead-in when dosed with serum.
Suggestion: Give it a chance to fail and/or cause damage. Not everyone was cut out to be a psychic... see for example John here. A drooling idiot now, once he was the colony leader. Tried a bit too hard, is all. Here John, have a cookie.
avolkovsk 9 MAY 2020 a las 8:10 
Greetings,

I'm getting the Droner and suppressor error messages.
Posted them to the relevant discussion.
vavilonskij 3 MAY 2020 a las 12:18 
So ... how can I add my own ability, for example causing a heart attack?
Zaximus 30 ABR 2020 a las 10:14 
Are you not able to use abilities on prisoners? I tried using psychic assimilation on a prisoner and it doesn't do anything.