XCOM 2
Immolator + Chemthrower Abilities
댓글 307
stoops 2025년 9월 18일 오후 3시 14분 
Using the medispray has no vfx when using it. Any idea how to fix?
XpanD 2025년 7월 7일 오후 12시 44분 
Check an existing example like my Salamander spec, that should get you started. It's mostly a matter of assigning the weapon categories (chemthrower + canister) and then giving the spec abilities that support the thrower, followed by binding them to the correct slots. Should be similar for non-Amalgamation classes, too.
KettyTau 2025년 7월 7일 오후 12시 21분 
how can I add this weapon to amalgamation classes? Tried almost everything - nothing changed. Or how can I add this weapon to every class?
blasterscope 2025년 6월 19일 오전 5시 13분 
Hmm thanks
blasterscope 2025년 6월 19일 오전 4시 46분 
I understand just want one or two its all besides am using a few other class mods aready
XpanD 2025년 6월 19일 오전 2시 30분 
This one comes to mind: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1922770319

I know there's a few others as well, but it's been a while for me so I don't have them handy anymore. Note that some of them also require installation of one or more other classes, may not be desirable depending on your setup.

On a related note, be careful not too add too many thrower classes at once. Throwers are generally best suited for specific mission types, like anything involving the Lost -- enemy resistances/immunities can hurt if you deploy them to the wrong missions. I feel like it's best to keep thrower classes a bit rarer compared to other weapon types, so the ones you do get have a clear purpose.
blasterscope 2025년 6월 19일 오전 1시 50분 
Do you know any other classes that use this mod?
XpanD 2025년 6월 19일 오전 1시 24분 
The Toxicologist would work, it's built around this mod. The Firebug would not, unless you manually apply the changes mentioned in its comments section. It wouldn't use any of this mod's unique abilities, though -- probably not worth it?

Also, consider adding this mod as well: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3315142674

It'll give you access to unique elemental throwers, and moves canisters off to their own dedicated slot which unlocks some cool combos with certain other classes/mods.
XpanD 2025년 6월 18일 오후 3시 06분 
It works outside of RPGO as well, just need a class (or Amalgamation specialization) that is set up to use throwers.
blasterscope 2025년 6월 18일 오후 2시 18분 
question is this for rpgo only? or can it be used without rpgo?
Kurvek 2025년 3월 2일 오전 12시 40분 
@Yushiko67 You can add the Immolator/Chemthrower to your LWOTC classes by going to LWOTC's config file, opening XcomClassData and pasting ' +AllowedWeapons=(SlotType=eInvSlot_PrimaryWeapon, WeaponType="chemthrower") ' In each classes Class data right below +Squaddieloadout='ClassNameHere'
Saul 2025년 1월 21일 오후 11시 57분 
Is anyway to increase aim in nearby and decay with the distance increase?
Gruppe Sechs 2025년 1월 8일 오후 12시 45분 
Question in regards to this add-on is it a character class that is teachable in the GTS as it seems that I am unable to do so or is it sub classes?
PoisonClaw 2024년 12월 31일 오전 4시 51분 
Would it be possible for you, mod creator, to make a PGO bridge for this mod? I heavily dislike randomness for stuff like this and am simultaneously very confused by basic modding stuff. If it would be to annyoing for you, its fine. Have great time either way ^^
Archmage MC 2024년 12월 26일 오후 10시 46분 
Why do these have a chance to miss with how low their range is? LW flamethrowers can't miss and do more damage with twice the range. This class kinda feels useless.
Leokosta 2024년 12월 2일 오전 8시 37분 
Hello. I have the pics problem on these items on Engeneering: Advanced outrider frame, Advenced Sentinel Frame , Basic Fuel computer , Basic Outrider frame , Basic Sentinel Frame.
The immolator mods related I have are: [WOTC] Immolator Overhaul , Immolator + Chemthrower Abilities, [WoTC]SPARK Flamethrowers and [WOTC] Iridar's SPARK Arsenal.

Thank you


https://pasteboard.co/pzOXErN1TuiS.png
RustyDios 2024년 11월 11일 오후 3시 09분 
This is a known issue. There is currently no fix.
RustyDios 2024년 10월 19일 오전 10시 27분 
iirc ModJam has specific classes that can use the chemthrower, namely the Arsonist
Yushiko67 2024년 10월 18일 오후 6시 31분 
Well idk what happend, i just installed LWOTC mod jam and this mod was on it list. It actually adds immolator to my game but i can´t give it to any of my soldiers, any idea?
:ftired:
glenn3e 2024년 8월 27일 오전 4시 49분 
Okay Third tier Immolator is gotten from Storm zgun research. Which seems wrong since second tier is gotten from Cannon research.
JKingJ 2024년 8월 26일 오후 7시 12분 
Can confirm the specialty slot is now working. Thank you @Mitzruit!
glenn3e 2024년 8월 26일 오후 5시 53분 
How do you get a third tier Immolator? i have the advanced one and already have Beam Cannons but it doesn’t not show up to produce at the Proving Grounds. I am using Covert Infiltration mod, amongst other things.
Mitzruti  [작성자] 2024년 8월 24일 오후 9시 04분 
Good News: seem to have fixed it.
Mitzruti  [작성자] 2024년 8월 24일 오후 7시 13분 
I've mucked about with adding some other logging, and it seems that they're somehow failing to get put in the correct slot (logs says they're in eInvSlot_Unknown).

...the bad news is i have no idea why that's happening.
JKingJ 2024년 8월 22일 오후 2시 47분 
When I equip a smoke canister in the slot it gives me this instead:

[0870.48] MitzrutiPerkPack: Corvus Enrath validating MZaux Slot. Unit has slot: True , slot contains item: MZSmokeCanister
[0870.48] MitzrutiPerkPack: Corvus Enrath has MZaux Slot, because they have a matching Ability: MZ_Slot_Canister on an equipped Item: AdventPurifierArmor in slot: eInvSlot_Armor
JKingJ 2024년 8월 22일 오후 2시 43분 
It appears to not register the equipped chemthrower OR it thinks that a canister is still equipped in the secondary slot despite it being occupied by a combat knife.
JKingJ 2024년 8월 22일 오후 2시 42분 
Okay so I turned on logging. I bought some new canisters. And I equipped my soldier a chemthrower in primary and a combatknife in seconday. When I tried to equip poison canister this is what the log spit out:

[0420.73] MitzrutiPerkPack: Corvus Enrath validating MZaux Slot. Unit has slot: True , slot contains item: MZPoisonCanister
[0420.73] MitzrutiPerkPack: Corvus Enrath has MZaux Slot, because they have a matching Ability: MZ_Slot_Canister on an equipped Item: AdventPurifierArmor in slot: eInvSlot_Armor
[0420.73] MitzrutiPerkPack: WARNING Unit has a canister equipped in the MZAux Slot, but they either do not have a chemthrower, or have a cansiter elsewhere. Unequipping the item and putting it into HQ Inventory.
[0420.74] MitzrutiPerkPack: Corvus Enrath has MZaux Slot, because they have a matching Ability: MZ_Slot_Canister on an equipped Item: AdventPurifierArmor in slot: eInvSlot_Armor
Mitzruti  [작성자] 2024년 8월 22일 오전 10시 18분 
If you go into the PerkWeapon.ini, there's a bLog option under the MZAuxSlot header that can be turned on to make it log *something* whenever it removes something from the slot. it'd help to know which error it's tripping.
JKingJ 2024년 8월 21일 오후 2시 36분 
Just tested if buying new canisters would also work for me, but alas no.
RustyDios 2024년 8월 21일 오후 2시 06분 
Also canisters in the slot do not show up on the pawn
RustyDios 2024년 8월 21일 오후 2시 05분 
Although weirdly if I buy NEW canisters after adding the slot, those seem to work fine?
Maybe it's something to do with some "legacy" canister Item states ?
RustyDios 2024년 8월 21일 오후 2시 00분 
Yeah, confirming this too
JKingJ 2024년 8월 21일 오후 1시 51분 
And like I said, the smoke and blast canisters equip just fine. But no other canister will go into the specialty slot.
JKingJ 2024년 8월 21일 오후 1시 49분 
Yes. I'm using amalgam's phoenix primary spec, which uses a chemthrower.
Yes, I have a combat knife equipped in the secondary not a canister.
I added the perk to the purifier armor from the reverse-engineer mod series (where you can allow your soldiers to wear ADVENT armor).
Like I said, it gives me the slot, and allows me to select the canisters, but after the equip animation and sound go off the canister is not equipped.
RustyDios 2024년 8월 21일 오전 11시 08분 
Are you 100% certain your primary is a Chemthrower, and no other canister is in any slot?
How did you get the perk allowing the slot?
JKingJ 2024년 8월 21일 오전 10시 00분 
To provide more information, it allows me to select the canister and try to equip it, but immediately removes it after equipping.
JKingJ 2024년 8월 21일 오전 9시 57분 
@Mitzruti I'm having an issue with the specialty slot provided by MZ_Slot_Canister (Thermotechnician).
It refuses to accept any canisters other than Smoke and Blast.
I've tried Bitterfrost, Bluescreen, Flame, Medical, & Toxic Gas canisters but the slot will not accept them.
I don't have a canister equipped in the secondary slot so this isn't an issue of only being able to have one canister at a time.
Could you please check out the specialty slot and see if something is broken there. Thx.
Mitzruti  [작성자] 2024년 8월 9일 오후 7시 27분 
@LordDeTracy
That log comes from Multiple Faction Soldier Classes. but since it doesn't log a completion, it's entirely possible that something else that didn't bother to log anything is crashing.
you might test mods that updated around the time it stopped working.

otherwise, i got no idea.
LordDeTracy 2024년 8월 9일 오후 3시 09분 
Mitz, I added you cause im hoping you can help me out. I am trying to start up my game but it crashes. The AML log shows this: [0075.08] DarkXCom: DArk XCOM: building chips and blueprint
[0075.43] ScriptLog: MFSC: Patching schematics <---- what is this?
[0075.98] Log: Crash Detected: Dumping
I thought it might be [WOTC] Multiple Sitreps 2.0: Guaranteed & Categories or Multiple Faction Soldier Classes but ive removed them both just to test it and still get the error. (also tried it without MOCX)
Skit 2024년 8월 1일 오전 4시 28분 
Are the medical canisters supposed to set my team on fire?
RustyDios 2024년 7월 22일 오전 8시 42분 
Easiest way.. you need this mod and a supporting class like Arsonist (by Kiruka)
bondrewd 2024년 7월 22일 오전 7시 59분 
sorry im kinda dum and dont know how to enable flamethrower for my playthrogh. i play LWOTC and it might have messed with allowed weapons
B O N K !! 2024년 5월 28일 오후 12시 50분 
Hey! Awesome mod, thanks for making this! Not positive that this mod is the cause, but the sound effect when using chemthrower suppression is EXTREMELY loud. I'm going to mess around with the ini files and see if I can find the cause, but wanted to share the info here. Thanks again!
Kawapatch 2024년 5월 16일 오전 7시 09분 
Hello! I wanted to ask/confirm if it's possible to disable the weapon upgrade proving ground projects via the config? I had a look through and couldn't find anything that serves as a definitive toggle (I may be blind so fair warning haha). If it can't be done in config, could proving ground project templates be removed via another mod? Not aware of any off the top of my head, unless something like Iridar's Template Master is capable of doing that? Cheers for any help in advance!
Langollion 2024년 5월 14일 오전 11시 41분 
Hello Rustydios, thank you for your quick response. No problem, the damage still works as it should.
Thanks for the great mod!!
RustyDios 2024년 5월 13일 오후 4시 35분 
Currently there is no fix. There either work/animate or they don't.
It's suspected to be a map issue.
Langollion 2024년 5월 13일 오후 2시 11분 
Hello everyone, I've read through all the pages several times, but couldn't find how to fix the missing animation on the canisters. Can someone please explain this again?
Soulfire72 2024년 4월 5일 오전 2시 52분 
I find the Fumigate ability (that removes DoT effects) doesn't function correctly with the Quickburn ability when using an Arsonist, as it still uses up an action when it's supposed to be a free action. Is there a way to make Fumigate work with Quickburn? Playing LWOTC Mod Jam
Mask 2024년 3월 11일 오전 9시 00분 
I checked the mod, it is referenced as "chemthrower" which is the same as the class' primary weapon. I didn't understand what to change. Can you help?