边缘世界 RimWorld

边缘世界 RimWorld

[JDS] StarWars - Armory
196 条留言
Criz 7 月 22 日 下午 9:28 
Timskywalker248 7 月 16 日 上午 8:28 
1.6 please
N16H7M4RE 6 月 15 日 上午 5:12 
1.6?
Abu Bakr al-Baghdadi 4 月 14 日 下午 1:32 
Has CE isues
LetTheMossReclaimYou 4 月 2 日 下午 3:23 
All images are broken
flipflapflipidi 3 月 2 日 上午 8:28 
pls, make guns a bit smaller :/
Clairdren 2 月 25 日 上午 10:47 
@phatkok more likely its an issue with imgur
phatkok 1 月 18 日 上午 12:57 
pictures arent loading, is mod broke?
OJ SHRIMPSON 1 月 11 日 下午 7:39 
sadly mod dosent work anymore
the pies belong to me 2024 年 7 月 5 日 下午 1:36 
im going to become a horror byond compershesion with these
Etiological Myth 2024 年 4 月 27 日 上午 9:23 
Huzzah!
FadingBrick 2024 年 4 月 21 日 下午 3:40 
1.5 PLLLLLLLLLEEEEEEEEEEEEEESSSSSSSSSSSSSSSSSSSSSSSSSSSSSSEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
John the Gamer 2024 年 4 月 17 日 上午 1:06 
@epicGamingA In case you are still wondering; you need to research "Charged Shot", have a level 7 crafting skill and a Fabrication Bench.

Most of the weapons need Plasteel, Components and Spacer Components.
thorman123456789 2024 年 4 月 12 日 下午 6:36 
1.5?
Switchblade1337 2024 年 1 月 27 日 上午 6:40 
anyone else found the guns to look a bit too big
Gauchitooo 2024 年 1 月 8 日 上午 8:21 
no #Jörmungandr ;-;
McBeer89 2023 年 11 月 17 日 下午 9:26 
the weapons in this mod feel a little over powered? was this mod meant to be over powered? or am i just finding these guns early off enemies so they feel powerful but arent later?
Gontex 2023 年 10 月 10 日 下午 7:46 
Does this mod works with Combat Extended? :praisesun:
Timskywalker248 2023 年 9 月 3 日 上午 8:12 
where is my DC-17m :(
Skype 2023 年 7 月 24 日 下午 5:49 
Please i need to know how to craft the weapons for my clone army
Skype 2023 年 7 月 20 日 下午 7:15 
how do i craft the weapeons
Ros[É] 2023 年 6 月 27 日 下午 7:37 
looks like the M-56 is using the wrong ingame sprite
Fhunter05 2023 年 5 月 31 日 上午 4:19 
Why I can't pickup any weapon with colonists
but if I gave them from start I can't move them
Kaiser Azura 2023 年 5 月 14 日 下午 6:03 
Where is the ammo???
Gauchitooo 2023 年 5 月 10 日 下午 4:24 
please put compatibility with CE mod
ChuckTaylor 2023 年 4 月 12 日 上午 8:22 
How do you build the weapons because I could only find it in shops?
ZS Maeklos 2023 年 3 月 10 日 上午 4:33 
Blaster bolts fired by weapons in this mod when using CE show up as transparent blue boxes.
Shepp 2023 年 3 月 3 日 下午 12:32 
where can i find the ammo for the weapons??
Renkij 2023 年 2 月 25 日 下午 3:03 
The last update has broken combat extended compatibility.
Renkij 2023 年 2 月 23 日 上午 11:50 
Time for a new playthrough
Renkij 2023 年 2 月 23 日 上午 11:49 
Sir, with this update you have deleted ALL my weapons, that I had stockpiled and distributed to probably more than 50 pawns
Rex 2023 年 2 月 20 日 上午 9:40 
Hey, anyone knows what ammo the dc-15 uses for CE?
Trainwreck 2023 年 2 月 7 日 上午 10:24 
Is there no longer a DC-17 The clone commando version
Emperors Champion Dragos 2023 年 2 月 6 日 下午 7:18 
Thanks
Emperors Champion Dragos 2023 年 2 月 6 日 下午 7:18 
Love the new update.
Lord_Hazanko 2022 年 11 月 11 日 下午 1:19 
I get the error that the colonist does not have a hunting weapon equiped whenever I use the DC-15A rifle
ZS Maeklos 2022 年 11 月 2 日 上午 12:12 
You're the man.
JangoD'soul  [作者] 2022 年 11 月 1 日 下午 4:02 
i updated the mod, if keep giving you error re-subscribe to the mod
ZS Maeklos 2022 年 10 月 30 日 下午 9:32 
Same issues as those below.
Grims 2022 年 10 月 26 日 下午 1:51 
same issue as below
Dannynur 2022 年 10 月 24 日 下午 1:03 
too
Karchedon 2022 年 10 月 24 日 上午 7:01 
basically almost all weapons have this issue
Karchedon 2022 年 10 月 24 日 上午 7:01 
hello, update to 1.4 have some errors related to sounds:

DC-15A_Blaster_Rifle_Shot sound is missing resolved grains and will not work properly. Report about it to [JDS] Star Wars BlasTech Industries devs.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
VFECore.Startup:CheckXmlErrors ()
VFECore.Startup:.cctor ()
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
(wrapper dynamic-method) Verse.StaticConstructorOnStartupUtility:Verse.StaticConstructorOnStartupUtility.CallAll_Patch2 ()
Verse.PlayDataLoader/<>c:<DoPlayLoad>b__4_5 ()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished ()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent ()
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Entry:Update ()
Azellari 2022 年 4 月 11 日 上午 6:12 
Does this work in multiplayer?
GURPS tamada 2022 年 1 月 4 日 上午 4:14 
Anyone know how can I make vanilla factions to use weapon from mods?
Meatshield 2021 年 12 月 28 日 上午 12:49 
Hey Jango just thought i would check, would it be alright if i used your Mando armor/weapons in my mods description pics?
Gooby King 2021 年 12 月 21 日 下午 12:23 
I will say, as hilarious as it looks it's a "bug". If you have oversized weapons active the heavy mando gun becomes so big it blocks out the wielder underneath. It renders over a space of tiles measured in double digits. I'd bring it down to 1.2 instead of 3.2.
AwesomeAlan1 2021 年 12 月 16 日 上午 8:14 
@Hakapik, from what I gathered, that may be intended as the blaster fire basically closes any wounds it hits anyway, searing them shut.
Hakapik 2021 年 11 月 5 日 上午 1:28 
Noticed that blasters don't cause any bleeding on targets, is this working as intended?
It's sorta fun to see how enemy pawns got blaster wounds all over them but not a drop of red, just lying there twitching until the infection of their wound finally got them LOL.
Comradebusman3 2021 年 11 月 2 日 下午 11:06 
The weapons don't appear in the settings for the dual wield mod, which is a shame because who doesn't want to dual wield blaster pistols.