Kenshi
Realistic combat
92 則留言
Constas 5 月 20 日 上午 6:47 
isn't internal organ damage a scrapped concept that was never really implemented? I don't think organ damage works at all, even if you enable the value.
AJABOOBOO 4 月 5 日 上午 3:46 
@丁尼格.菲尔

85% damage reduction for heavy armor is too much??
it should be 100% unless it hits a gap.
armor works. its why humans spent a LOT of time and energy making and wearing it.
望月昔如故人影 2024 年 7 月 14 日 上午 1:29 
这说的些啥呀
MizKai 2023 年 12 月 19 日 下午 10:38 
do this works with better combat?
AddictiveOutlier 2023 年 5 月 24 日 下午 5:57 
Does block chance still have a hard cap? I think in vanilla it's 95% at 20+ difference.
socld 2023 年 2 月 4 日 上午 2:16 
"every +10 lvl diff you will get 5% extra block chance (10% vanilla)" it's 12% in vanilla rn
Kael Wilker 2023 年 1 月 9 日 下午 10:48 
Solo me Gustaria que dejara la Resistencia por Defecto o en 70%, pienso que 85% se vuelve poco verosimil
rbalsek 2022 年 10 月 24 日 上午 3:12 
Where do I see organ damage? Is it a feature in fcs?
丁尼格.菲尔 2022 年 8 月 30 日 下午 7:36 
Deduct 85% of the max damage is too high i think。those enemy wearing heavy armor become immortal and fighting with them always takes too long
АНТОХА ЛУЧНИЦА 2022 年 4 月 29 日 下午 11:17 
Nice mod, but I can't seem to understand what is organ damage. Could you give me an answer?
Flip-flops Paladin 2022 年 4 月 19 日 下午 12:33 
"The number of adversaries which can hit you at the same time. Vanilla is 1x, so even if your hero faces a huge bunch of villains, he can shine and win because the game cheats to his advantage. Of course 1x attack slot goes against you if you had superior numbers." In game you cant see exact number of slots, as i know. Only in game files.
So as friendly fire is nonexistent in the game, give planks to all and watch aoe slaughterfest fun.
Alex 2022 年 4 月 18 日 下午 1:38 
hi this might be a stupid question but ima ask anyway
it says adds 3 attacks slots but what are these attacks slots? and how can i see them?
🍈ₘₑₗₒₙ 2022 年 4 月 12 日 下午 6:02 
Remains one of my favourite mods.
CollapsibleChair 2022 年 2 月 9 日 下午 1:34 
Improves combat in a simple but effective way.
kush1maru 2021 年 12 月 19 日 下午 3:31 
Hey I'm running a very hard playthrough with Legendary of Kenshi and have been wondering how these two mods would work together. Considering Cat-Lon has 200ish stats so 100+ attack and defence on top of my bois how would that play out, is there a cap that prevents him from blocking 100%?
chimin_guito 2021 年 11 月 22 日 上午 4:01 
Hi! Are the changes to toughness reflected on the stats page? I got a character with about 70 toughness and the damage reduction is around 30% is that normal?
ADRIAS 2021 年 10 月 24 日 下午 3:27 
ok thanks again
Ruler  [作者] 2021 年 10 月 24 日 上午 9:30 
@ADRIAS unfortunately everything you mentioned is not editable via the current modding tool (FCS), animals x5 is not an option I had set up, there is only one variable which is currently on x3
ADRIAS 2021 年 10 月 18 日 下午 12:18 
hi thank you for your mod.a couple of questions plz,is possible the attack and deffence values to drop as the character wounded?.can you increase the distance which the character swich from range mod to melee mod,when attacked?cause i have notice when attacked by leviathans and beaks,my character receive three to four hits,and then swich from range to melle mode.and one last,i have notice when fighting annimals the attack slots is x5,not x3,is that with purpose?.again thank you very much for your mode.
Ruler  [作者] 2021 年 9 月 16 日 下午 12:39 
@botSADIST Молодец!
botSADIST 2021 年 8 月 16 日 上午 1:59 
Простите, я нашел этот параметр через редактор модов и сам изменил его в ручную на ванильный. Спасибо
botSADIST 2021 年 8 月 16 日 上午 1:48 
Возникли некоторые сложности с прокачкой персонажа в бою, а именно: встреча с любым врагом с оружием, имеющим режущий урон, приводит к неминуемой смерти. Это связано как я думаю с увеличением кровотечения до 0,3.
Можно это поправить, вернуть на 0,2 как в ванильной версии? Либо выпустить дополнение?
Я в своем прохождении не использую дополнительные моды для прокачки персонажей, но этот маленький момент с 0,3 кровотечения стал проблемой особенно в соло прохождении.
Ruler  [作者] 2021 年 8 月 1 日 下午 3:26 
@Ruthless Cardigan thx!
Wrongfoot Mcgee 2021 年 5 月 10 日 下午 3:18 
i like my huge battles to take awhile
already tweeked global damage and chance of death, but feel its still not quite right
what you describe in your mod sounds like exactly what i want, with the aforementioned tweeks in place
but i find the effect of more than one attack slot to be visually displeasing and generally part of a style of gaming that i eschew (my squads are boss AF without any glitch training, just good old fashioned grinding)

but all that aside, i suppose i will get no relief and thats cool
thanks for relying
take 'er easy
Ruler  [作者] 2021 年 5 月 10 日 上午 11:12 
@Ruthless Cardigan: from the mod itself? why? It's part of the stat balancing act :D
Wrongfoot Mcgee 2021 年 5 月 9 日 下午 8:45 
how difficult to remove the 3 attack slot?
Zyga 2021 年 4 月 15 日 上午 1:24 
@Ruler ok, thanks for response :)
Ruler  [作者] 2021 年 4 月 14 日 下午 5:39 
@Zyga: it's compatible, it doesn't mess with animations, just % values
Zyga 2021 年 4 月 14 日 下午 4:20 
so how's the compability with "more combat animation" as someone asked before, does it change that much?
Dr.Macari 2021 年 3 月 27 日 下午 12:17 
Ok,, thank you guys!
Ruler  [作者] 2021 年 3 月 27 日 上午 7:56 
Hey @Miprotera & @Dr.Macari, it should work fine
Miprotera 2021 年 3 月 27 日 上午 7:47 
@Dr.Macari I'm running both right now and it seems to work great
Dr.Macari 2021 年 3 月 15 日 上午 2:35 
Hi @Ruler, I really love the idea of your mod. It is compatible with Genesis? I would like to add to a current run.
Ruler  [作者] 2021 年 3 月 6 日 下午 4:20 
@Tagek It is random up to the max/min, thresholds are adjusted accordingly to avoid this, please let me know if you find a situation like you described
Tagek 2021 年 2 月 14 日 上午 1:47 
Question: doesn't the random damage reduction make your characters too vulnerable to getting oneshot? I can imagine that someone like Tinfist will be much too dangerous to fight if you can't count on your reduction working predictably.
八月多米尼克 2020 年 12 月 11 日 上午 9:46 
Thanks!, I will delete attack slot 3 and only download this, thanks!
Ruler  [作者] 2020 年 12 月 11 日 上午 5:15 
八月多米尼克 - Yes and yes, although , more combat animation will change combat balance
八月多米尼克 2020 年 12 月 10 日 上午 7:11 
I have attack slot 3, should I delete attack slot 3 and just download this one?
八月多米尼克 2020 年 12 月 10 日 上午 7:11 
HELLO,IS compatibility with more combat animation?
Ruler  [作者] 2020 年 11 月 23 日 上午 10:09 
@Cugitay - Sorry for the late reply, should be compatible unless it modifies combat block, etc values.
Cugitay 2020 年 9 月 26 日 下午 12:09 
Compatibility with Anime level blood loss mod?
Ruler  [作者] 2020 年 9 月 14 日 下午 6:33 
@Cianuro - Will check, thx!
Vanaukas 2020 年 9 月 13 日 下午 8:16 
The random thougness value was removed I think, so the values needs to be changed? I love this mod btw
Ruler  [作者] 2020 年 7 月 26 日 上午 8:32 
@SAMOGON I have only affetced the %s of the base game mechanics , it should not interfere with those kind of mods, I don't know that specific one though.
[BADG] SAMOGON 2020 年 7 月 26 日 上午 5:04 
Tere is a mod 'No sensible block from behind' so for now it doesnt work. Does it include in your mod this 'fix'?? That person cant block the attack from behind?
Ruler  [作者] 2020 年 7 月 5 日 下午 12:02 
@Quetz™ - Sorry haven't got around that. If you already experienced Kenshi combat the description should be enough.
Ano 2020 年 5 月 10 日 下午 11:10 
vid?
Ruler  [作者] 2020 年 3 月 10 日 上午 6:31 
@House Karling - Thank you sir ! Hope you enjoy this mod further, feel free to post any comments, bugs or features you would like to see.
TRUMP GAZA IS #1 2020 年 3 月 10 日 上午 12:15 
Thumbs up because I like this mod and because some people are jerks
Ruler  [作者] 2020 年 3 月 2 日 下午 7:14 
@Roulce Sure, no problem :), please leave a link later to the overhaul