Stellaris

Stellaris

!(Patch): Starnet AI - Planetary Diversity - Guilli's Planet Modifiers Patch (3.0 CAPABLE, BUT SUBOPTIMIAL)
73 kommentarer
Cúchulainn 28. nov. 2023 kl. 18:05 
i hope you get the chance to come back to this and update it again fwend :3
TechSY730  [ophavsmand] 21. aug. 2022 kl. 9:32 
Maybe. This is one of the less "invasive" mods; the changes it makes are quite targeted. The hardest part will be to determine which modifiers are "new" since the last time I updated.

Though I should note again, the lack of this patch will not leave anything in a broken conflict state, and this patch being outdated will not cause anything to be broken.

The worst that will happen is the AI making decisions that will not take into account beneficial or detrimental, resource impacting planet modifiers.

I should really add this to the mod description.
sommio 20. aug. 2022 kl. 18:05 
Would you update it again?
Watchman 21. maj 2022 kl. 9:55 
Hmm... I feel that it will be better not to use it. I mean, it won't make the game worse, yeah?
TechSY730  [ophavsmand] 21. maj 2022 kl. 8:58 
It might make it worse if vanilla has added a bunch of planet modifiers since 3.0.
Or if there have been any major backwards incompatible changes to the scripting language since then.

Unless it is the latter reason, it won't break star net. Just might make its decision capabilities worse with planet specialization
Watchman 21. maj 2022 kl. 3:07 
Ok, got it!
Btw, should I use them now, or it will have no effect/will make situation even worse?
TechSY730  [ophavsmand] 20. maj 2022 kl. 15:08 
I'm still around, but still burnt out on Stellaris. (BTW, consider all my mods open source; all I ask for is attribution)

The mod was just updating Starnet AI to know what modifiers should trigger the "this is a good planet for resource X?" checks.

Highly optional, but let's Starnet exploit the new bonuses a bit smarter.

And I am sure all the mods in question, not to mention the base game, have gone under significant changes over the course of 3.0 to 3.4 that would need to be reviewed.
Watchman 20. maj 2022 kl. 10:22 
Is author even working on mods anymore? Damn, wish we knew if this mod is even needed anymore
Rogueone 13. maj 2022 kl. 17:06 
3.4?
NCTribit 16. apr. 2022 kl. 17:31 
Uuuuupdate?
Rogueone 4. apr. 2022 kl. 22:36 
Update?
Sjru 🐲 4. mar. 2022 kl. 13:43 
up for 3.3?
Student76 4. mar. 2022 kl. 5:02 
up for 3.3?
knon_20 26. feb. 2022 kl. 20:26 
up for 3.3?
knon_20 5. jan. 2022 kl. 19:44 
up for 3.2?
М'аiq thе Lаzу 10. dec. 2021 kl. 10:44 
Suggested loadorder?
knon_20 2. dec. 2021 kl. 1:03 
update for 3.2?
TechSY730  [ophavsmand] 30. sep. 2021 kl. 16:28 
I should be ready to look early October
TechSY730  [ophavsmand] 30. sep. 2021 kl. 16:28 
Very busy with work.
And it should still work fine with 3.1, just again suboptimal.

Unless Paradox changed the syntax in 3.1 for some reason
knon_20 27. sep. 2021 kl. 5:33 
Update for 3.1?
Megatronus V 22. sep. 2021 kl. 23:12 
Will this be updated for 3.1? The other mods won't change for a while now
Rogueone 20. sep. 2021 kl. 18:19 
Update for 3.1?
TechSY730  [ophavsmand] 19. juni 2021 kl. 16:01 
Yeah, I really need to look into what planet modifiers have changed. Just that is pretty tedious and all 😅
Rogueone 8. juni 2021 kl. 21:02 
Please update it to 3.03
TechSY730  [ophavsmand] 17. apr. 2021 kl. 11:27 
I'll need to look at what new modifiers are in Vanilla and what GPM is planning on doing.
Mod compatibility patches tend to take more time to update to a new Stellaris version as I first need to see how the other mods update, whenever they do, as well as understand the changes in vanilla.
Batniel 16. apr. 2021 kl. 13:02 
Has any brave person tested it with 3.0? I don't know what I should look for... or better, HOW to be sure if the AI uses it or not.
Sjru 🐲 15. apr. 2021 kl. 19:49 
Is this still needed?
seven 1. jan. 2021 kl. 20:26 
thank you for your job, it helps.
TechSY730  [ophavsmand] 1. jan. 2021 kl. 11:35 
And for the jobless pops and overcrowding, this doesn't do anything of those lines. This merely updates some checks Starnet does for "good" planets for which resources.

If you are seeing this late game, it is a known issue. In late game the AI stops doing enough things to keep up with the macro requirements of late game.
The current theory is that Paradox implementing a cap on the number of actions an AI can do per (unknown unit of time). But the problem is that this cap is much too low, to the point it starves AI of development in the late game.
This is hardcoded in the executable; modders can't do anything about it.
TechSY730  [ophavsmand] 1. jan. 2021 kl. 11:33 
If you are using the vanilla launcher, put this lower then Starnet AI.

If you are using the third party launcher Paradox Mod Manager, put it above Starnet AI.
Spirit 31. dec. 2020 kl. 18:43 
additional question : where do i put this in the load order ?
Spirit 31. dec. 2020 kl. 18:41 
will it also activate the AI to properly develop their colonies ?
they are full of jobless pops and sometimes completely overcrowded
TechSY730  [ophavsmand] 31. dec. 2020 kl. 16:33 
Yes, you can use both together and this mod will tell Starnet about the modifiers in both mods.
Spirit 31. dec. 2020 kl. 15:35 
i have both active (PD and GPM) , does this still work ?
TechSY730  [ophavsmand] 31. okt. 2020 kl. 8:21 
It should work fine in 2.8 (other then a bug in Stellaris' engine right now where the game will deadlock on loading if you have more then about 25 mods active).
They did add a few new modifiers in 2.8 I need to review and categorize for the AI, but this isn't going to cause compatibility problems.
bua 31. okt. 2020 kl. 7:08 
Hey @TechSY730

Do you habe any time frame for when we can expect an update for 2.8?
PlayOnWords 29. aug. 2020 kl. 10:00 
Thank you <3 :steamhappy:
TechSY730  [ophavsmand] 29. aug. 2020 kl. 9:41 
@PlayOnWords Ok, it's update now
PlayOnWords 26. aug. 2020 kl. 18:28 
That's okay, TechSY730. I just wanted to check up on whether you will be continuing to support this mod or not.

DO2's author is MIA, so someone made a "patch" mod that's mending the difference since PD's updates.
TechSY730  [ophavsmand] 26. aug. 2020 kl. 18:22 
It probably does need an update. But I am not going to be able to get to it until this weekend
PlayOnWords 25. aug. 2020 kl. 15:17 
Does this need an update now that PD added a very new planets?
TechSY730  [ophavsmand] 27. juni 2020 kl. 21:17 
You should load this one below StarNet if using the official launcher, as lower mods have higher priority.

However, if using the unofficial Paradox Mod Manager, the order is reversed, and you should place then one above StarNet.

I thought this info was in the mod description but it must have gotten lost somewhere...
Json_Dll 27. juni 2020 kl. 21:02 
Any recommended load order for these four?
TechSY730  [ophavsmand] 27. juni 2020 kl. 9:27 
You can be missing one of PD or Guilli's and it will still work just fine. You will just get some warnings about missing modifiers in the log ;those are harmless, missing definitions the game will ignore.
herki 27. juni 2020 kl. 3:51 
@TechSY730 Is it ok to use this patch without Planetery Diversity? Or are both mods mandatory.
Thank you for your work
TechSY730  [ophavsmand] 20. maj 2020 kl. 7:25 
@Balen BTW, I changed my self policy some. If the mod is a compatibility patch, and the base mod updated version number, so will I, even if there were no other changes. As such, I pushed an update here.
Balen 19. maj 2020 kl. 21:10 
@TechSY730 awesome thanks for the response!
TechSY730  [ophavsmand] 19. maj 2020 kl. 6:09 
@Balen No need to update. Looked through the new modifiers in 2.7 and none of them were planet modifiers Starnet needs to care about. You can ignore the compatibility warning; there will be no conflict.
I don't usually push an update just to bump the compatible version number and nothing else, but if this is causing enough people to avoid this mod maybe I will.
Balen 18. maj 2020 kl. 18:57 
This going to be updated at all?
Maty83 22. apr. 2020 kl. 13:08 
Thanks for the info. o7 for making the AI even more difficult :)