Instal Steam
login
|
bahasa
简体中文 (Tionghoa Sederhana)
繁體中文 (Tionghoa Tradisional)
日本語 (Bahasa Jepang)
한국어 (Bahasa Korea)
ไทย (Bahasa Thai)
Български (Bahasa Bulgaria)
Čeština (Bahasa Ceko)
Dansk (Bahasa Denmark)
Deutsch (Bahasa Jerman)
English (Bahasa Inggris)
Español - España (Bahasa Spanyol - Spanyol)
Español - Latinoamérica (Bahasa Spanyol - Amerika Latin)
Ελληνικά (Bahasa Yunani)
Français (Bahasa Prancis)
Italiano (Bahasa Italia)
Magyar (Bahasa Hungaria)
Nederlands (Bahasa Belanda)
Norsk (Bahasa Norwegia)
Polski (Bahasa Polandia)
Português (Portugis - Portugal)
Português-Brasil (Bahasa Portugis-Brasil)
Română (Bahasa Rumania)
Русский (Bahasa Rusia)
Suomi (Bahasa Finlandia)
Svenska (Bahasa Swedia)
Türkçe (Bahasa Turki)
Tiếng Việt (Bahasa Vietnam)
Українська (Bahasa Ukraina)
Laporkan kesalahan penerjemahan
Hello Mild! I was wondering how compatible is this and your other mods would be with the latest True Primary Secondary Beta mod from Musashi? Due to the original Primary Secondary have some issues with duplicate items, they created a new one to mend those problems. They did mention some mods might need to update for it to work with them, but I was not sure if that would be necessary for this and other mods you created. If you do not plan to update them for it, I understand. I am just curious and want to make sure these mods will work in a future campaign.
it'd be useless but imma try it anyway
idk
But probably not
LOL
that's a tearful story
That can be added in ' 1906180010\Config\XComClassData.ini '
+AllowedWeapons=( )
Put what you want in this sentence.
Why is it a problem?
If you want, you can modify skill tree to 2 lines yourself.
My only request would be to allow this class to equip Sawed Off Shotguns and Autopistols in their primary weapon slots.