Garry's Mod

Garry's Mod

Counter Strike: Source weapons (c_hands)
90 kommentarer
POPAD3NKO 7. okt. kl. 21:54 
How do you did left-handed?
CriticalHitOnMyEx 22. okt. 2024 kl. 9:01 
best mod
⛧MegaloManiaC⛧ 28. sep. 2024 kl. 23:11 
almost 5 years without updates and they still work pretty good, this is honestly a godsend bc i forgot to pick up cs:s during the sales
SAW 19. sep. 2024 kl. 6:52 
the c_hand makes it worst
errollees 28. juli 2024 kl. 8:22 
Who's the girl in the image, she's hot!
car 18. juni 2024 kl. 17:58 
me too
name 20. apr. 2024 kl. 14:11 
good addon, i hate iron sights for cs guns. :steamthumbsup:
krabstein 8. feb. 2024 kl. 7:35 
the reason why there is no iron sights is because most cs guns dont have iron sights
bird 21. okt. 2023 kl. 20:12 
yay no iron sights :D
SLXVIK MANE 17. mar. 2023 kl. 16:47 
Good but the crosshair is too big
ebes 25. aug. 2022 kl. 21:36 
yay c-hands
Samet 7. juli 2022 kl. 8:01 
Crosshair is too big
Fairfield 2. juni 2022 kl. 5:44 
nice now i need that furry convention map
Sir.HolyWalkingBread 19. apr. 2022 kl. 9:26 
@Coop724 there conflict with ArcCW Css+
NFL Youngboy 26. aug. 2021 kl. 1:43 
Will This Conflict With Any Other Addons Such As TFA CS:GO, ArcCW CS:GO, And OTHER SWEPS?
totally normal username 14. aug. 2021 kl. 13:22 
Can you make a C_hands version of these? https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=950706971
stezton 8. juni 2021 kl. 6:41 
If weapon was given to an npc this error happens when the dropped weapon is picked up and only in hands.
[Counter Strike: Source weapons (c_hands)] lua/weapons/css_m3.lua:129: attempt to call method 'KeyDown' (a nil value)
1. unknown - lua/weapons/css_m3.lua:129 (x908)
M3M3LuRd 20. maj 2021 kl. 9:31 
Green cactus c_hands are playermodel hands
Smolda 20. maj 2021 kl. 8:55 
Everything is good except for the deagle, when i shoot somethingwith it flies thousand kilometers away
gabe 9. apr. 2021 kl. 21:17 
does this work with your playermodels hands, or just the css ones?
[TMI]RastaMan 11. feb. 2021 kl. 7:08 
it is possible to disable custom crosshair? :C
bobby rojas 8. feb. 2021 kl. 17:54 
these would be good if they were actually based off the real CSS weapon scripts which I can send you for refrence, otherwise nice NPC support and good job on the c_hands.
Pickle toast 2. jan. 2021 kl. 13:15 
damn, I made a typo
XmegaaAAa  [ophavsmand] 2. jan. 2021 kl. 13:05 
true, that's what I got in mind when I wrote the description
Pickle toast 2. jan. 2021 kl. 10:14 
HQ also means high qality
XmegaaAAa  [ophavsmand] 2. jan. 2021 kl. 7:55 
Yeah, since I'm french, I didn't see the real difference, my bad
=INSIG= 28. dec. 2020 kl. 22:43 
"But if you don't mount the game, the textures will be lil bit less HQ..."
Its HD, not HQ. HQ stands for Headquaters.
vodka228 25. dec. 2020 kl. 2:57 
please help
vodka228 25. dec. 2020 kl. 2:57 
what off crosshair?
ikenadro 13. dec. 2020 kl. 0:45 
add it so that you can change crosshair
Vurdalak 4. dec. 2020 kl. 0:32 
its be perfect, if it have ironsights
Katyusha 9. sep. 2020 kl. 13:15 
you can shoot a m249 with one hand now cool
★-NeoGanG 24. aug. 2020 kl. 2:08 
NICE)
:steamhappy:
NoICoDupku 19. apr. 2020 kl. 11:22 
I can't shoot and I don't know why
XmegaaAAa  [ophavsmand] 12. dec. 2019 kl. 8:28 
No.

There's no built-in viewmodels for DoD anyway.

Unfortunately, I kinda... stopped support this addon. I'm now focusing on the Karma gun , my Meko-weapons and some non-public released addons.
ShadowReaper-X 12. dec. 2019 kl. 7:57 
I've been meaning to ask, do you plan on making DOD Source weapons with C_hands?
XmegaaAAa  [ophavsmand] 28. nov. 2019 kl. 8:47 
Also that's why the CS ammos are only disabled
XmegaaAAa  [ophavsmand] 28. nov. 2019 kl. 8:45 
Only one person, and it's doctorplier (But he's not on Blender since few weeks)

There's one problem : The worldmodels are literally the one by default in the game. So I'm trying to make this identical as CS as possible.

I can try to fix anything in this addon and adding some mising stuff. I won't :
- Add anything not related / available in CS.
- Remove anything
- Add animations (Unless they are missing in the weapon script, then I can readd easily)
ShadowReaper-X 28. nov. 2019 kl. 7:38 
Know anyone that can help make it to where the silencers appear on the world models when attached?
XmegaaAAa  [ophavsmand] 27. nov. 2019 kl. 12:46 
They have silencers too?
If not, I can't add them manually. I'm not a modeler nor an animation maker.
ShadowReaper-X 27. nov. 2019 kl. 10:16 
Also are you able to have the silencers on the world models of the M4A1 and USP 45 show?
XmegaaAAa  [ophavsmand] 27. nov. 2019 kl. 9:03 
yes
ShadowReaper-X 27. nov. 2019 kl. 5:32 
Can you see about putting all pistols in weapon slot 2, the knife in weapon slot 1, and all SMGs and assault rifles in weapon slot 3?
XmegaaAAa  [ophavsmand] 21. nov. 2019 kl. 8:27 
I won't try to make OP weapons neither and I didn't touched the knife damages.

I won't add the grenades, 'cus my lua knowledges aren't advanced enough for making scripted entities.

...yet
ShadowReaper-X 21. nov. 2019 kl. 7:26 
Though it needs a buff in damage
ShadowReaper-X 21. nov. 2019 kl. 7:25 
Knife is already in there
MoistCr1tikal 21. nov. 2019 kl. 5:05 
What about adding all types of grenades, knife and C4?
XmegaaAAa  [ophavsmand] 19. nov. 2019 kl. 13:51 
The SG552, huh?
I got this. I work on that tomorrow.
ShadowReaper-X 19. nov. 2019 kl. 12:53 
Since it is an assault rifle
ShadowReaper-X 19. nov. 2019 kl. 12:47 
It is supposed to be set to pulse ammo