Rivals of Aether

Rivals of Aether

The abyss
52 kommentarer
LunaMinuna 5. apr. 2022 kl. 13:32 
YOOOO Skullgirls fan
alexray81 29. juli 2021 kl. 14:34 
r/bossfight
BouncyPeanut 28. juni 2021 kl. 21:42 
They should make it so the side special isn`t a instant kill Its unfair

Also they should make it so the lower the enemy is the easier it is to escape.
AbyssStarer 8. nov. 2020 kl. 17:14 
I hope this gets updated with balancing and definitive edition sprite updates along with maybe some alternate color palettes.

It's concept is really interesting but some of the attacks are way too over powered, another thing is maybe having a portal icon right by the characters hud like Wrastor's tornado
junior_duck 2. nov. 2020 kl. 13:44 
abyss rune support in main game?
GoodraFan706 19. sep. 2020 kl. 15:03 
i really love this character concept. although, maybe do something about side special, like make it kill at 100+ percent. when i do it on the ai, they just sorta die, at any percent.
jmh8814 27. aug. 2020 kl. 22:26 
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2186188926 Hopefully you would implement the rest of these to the character
rapideyemold 27. mar. 2020 kl. 20:49 
we rly do need a rivals double character tho
rapideyemold 27. mar. 2020 kl. 20:48 
the character concept is great, but it's executed poorly ngl
rapideyemold 26. mar. 2020 kl. 1:44 
YESS
Rumi 5. feb. 2020 kl. 17:40 
is this character going to get balanced?
i use arch btw :33333 3. feb. 2020 kl. 22:45 
is this mod currently being updated? it's such a neat concept
Snugglebun~ 27. jan. 2020 kl. 2:11 
how'd you do the attack scripts?
Popkoji 22. jan. 2020 kl. 5:40 
I love the concept of this character, but I'm not a fan of a few things. Namely, how slow the Nspecial and Dspecial are, and the entire Fspecial itself. I feel like the Fspecial would work better as a simple command grab that grabs the enemy, damages them, and spits them out above you, none of this "mash to escape digestion" stuff.
Rumi 16. jan. 2020 kl. 16:10 
Can we get alts for him
Rumi 3. jan. 2020 kl. 15:27 
I like the character but i feel that the blur is really ugly and i feel a transformation sprite simular to double should be used instead of a blur
RedPandaPaws 30. dec. 2019 kl. 4:00 
The character is so cool but none of the specials seem to work correctly for me. Up-Special has no audio, N-Special lasts forever, D-Special does nothing at all, and the CPU doesn't know what to do about Side-Special and dies everytime. :steamfacepalm:
Naii Starwing 24. dec. 2019 kl. 6:05 
You basically brought in Double from Skullgirls.
DreamerAirazel 13. dec. 2019 kl. 18:22 
NSpec is exceedingly slow, both in windup and after a successful attack. It feels a bit gross and sluggish to use. And for 20% damage, I feel that there are better NSpecial moves to put here. Yes, I understand that you wanted Clairen representation here, but the grab feels like it actively disrupts the flow of this character's moveset.

SSpec is likewise sluggish to use, and I'm not entirely sure about the instakill function. It grinds the game to a halt, which I feel is counterintuitive to the more kinetic movement-based gameplay of RoA.

Other than these three moves (and possibly the lack of any real projectiles), this character is a blast! I look forward to see where this character goes.
DreamerAirazel 13. dec. 2019 kl. 18:22 
This is an awesome idea for a character, and it fits in with what we know about the abyss shadows and the gatekeeper so far! I love how this character morphs and uses the best moves from the entire normal cast; it's awesome! There are a couple of things, though.

DSpec should have some sort of visual feedback when there are no portals. When I first attempted to use it, I had no idea that I was simply not set up; even after I learned how to use it, I get this twinge of confusion, as if the move simply wasn't coded in. Some visual feedback would do wonders for helping someone understand that the conditions of the attack were not met. Additionally, I think the large orb attack should have a way to better control where it lands.
Dexter Getgood 6. dec. 2019 kl. 0:34 
Mate this is a really good idea, please continue updating this with buffs and nerfs, you have some potential here for a legal fighter!
Rumi 2. dec. 2019 kl. 16:00 
https://discord.gg/zZZNbAF , this link will bring you to the extended workshop server where we host workshop tourneys and are currently accepting submissions for characters to be legalized in the tourneys and I hope you consider submitting your character for legalization
DCTrain 30. nov. 2019 kl. 4:21 
please make it so that the side special doesnt insta kill after 50%. just make it so it pops them out after 100% of damage
SmokePudding 17. nov. 2019 kl. 18:43 
good
Conchas 10. nov. 2019 kl. 15:20 
Hello Asgrid. I don't know if you're still operational but I've been trying to look for a way to contact you for a good while now and would like to talk to you about something. If you'd like to contact me back, my Discord is QWOP#5010.
Bofrab 7. nov. 2019 kl. 17:12 
Thank you i was very confused
ChaosFungus 6. nov. 2019 kl. 19:01 
@SuperStashMan You will need to summon two portals at once. Summon a second one by holding dodge while using USpecial.
Bofrab 6. nov. 2019 kl. 19:00 
how do i summon the giant orb?
ChaosFungus 6. nov. 2019 kl. 18:56 
@SuperStashMan DSpecial only works when you have at least one portal up.
Stormimi 5. nov. 2019 kl. 23:23 
thanks!
ChaosFungus 4. nov. 2019 kl. 22:36 
@The Corruptor Hold dodge while using the USpecial.
Stormimi 4. nov. 2019 kl. 20:59 
how do i open two portals for a big orb?
Asgrid  [ophavsmand] 4. nov. 2019 kl. 18:15 
@ChaosFungus Thank you! I've never thought about the clone interaction, wow. Fixed now
ChaosFungus 4. nov. 2019 kl. 17:02 
A very nice character. Double is my main on Skullgirls so I am definitely hooked! Though, I did notice that if you grab Forsburn's clone with the FSpecial, Forsburn still takes damage.
troller 4. nov. 2019 kl. 13:43 
i sort of feel stupid now. I figured it out.

if you're wondering, @anyone just go load up RoA [rivals of aether] and then navigate down to extras, and then steam workshop. select your file, after you inserted it to the game files, and publish it.
troller 4. nov. 2019 kl. 13:16 
@Asgrid one question. how do you upload things to the workshop? im thinking about making a character similiar to Maypul. (or make mayreed if i can't think of anything original)
chickenkitchen44 2. nov. 2019 kl. 19:29 
very cool but i hate the motion blur
Asgrid  [ophavsmand] 2. nov. 2019 kl. 12:25 
For the sprites you have two options
1) Download the rivals modding tool that allows you to rip all sprites in the game (in the form of very big and unorganized images)
OR
2) Subscribe to DinoBros's "The dark" buddy. Paint the images in a color that's not black (so you can erase without removing the character outline). Enter the practice mode with your desired character and start snipping the image frame by frame.

The second one sounds worse but was actually faster for me on many occasions.

To get the moveset:
Go into AppData\Local\RivalsofAether\dev_mode\dev_ver_0.6\active
In there you can find files containing all the values you need for each character. Both window and hitbox values (Some values can be wrong, but it's a very small amount and easily fixable)
KLGB76 2. nov. 2019 kl. 10:55 
@asgrid Maybe I will do my own version but I need to know one thing : How did you get the Rivals' sprites and their moveset code ? :bradshaw:
76561198379988459 2. nov. 2019 kl. 8:19 
so this is double from skullgirls? and other characters use shape swift?
Asgrid  [ophavsmand] 2. nov. 2019 kl. 6:25 
@KLGB76 Nothing's stopping you from making your own version :)
KLGB76 2. nov. 2019 kl. 5:04 
Well... I wanted to create something like that... Seems like I don't have to. :wrastor:
Asgrid  [ophavsmand] 1. nov. 2019 kl. 20:25 
@webking321 Everything is possible! (sort of) All you need are a few sprites and some coding

@Raycerk Yep. Double is actually what inspired this character, only this is somewhat less distubring to look at
VioletSynth 1. nov. 2019 kl. 20:00 
So is basically Double from Skullgirls but in Rivals, nice concept c:
webking321 1. nov. 2019 kl. 19:19 
@Asgrid, also is it possible to make a marvel character like captain America? I would like to see a character I've been wanting to play as
Asgrid  [ophavsmand] 1. nov. 2019 kl. 16:33 
@clod Oh god turns out you do not want a Kragg fair with 3 jumps
Bofrab 1. nov. 2019 kl. 16:28 
oh shit. this is cool
Asgrid  [ophavsmand] 1. nov. 2019 kl. 15:54 
@clod Well the reason for dtilt being orcane's is that jab->dtilt is (or was afaik) a very common follow up that I wanted to keep. But I guess sylv's could work too
Either way I'm about to add sylv as the taunt
And I'm just going to pretend Elliana is not a thing
Asgrid  [ophavsmand] 1. nov. 2019 kl. 15:50 
@webking321 The only characters not present are Sylvanos, Elliana, Ori and SK.
The reason for Ori and SK not being there is because they're guest characters so I don't think they should be included.
For Sylv and Elli there was just not a single move I could associate with them that was strong/unique/staple enough to be included. At least IMO
bucket of crabs 1. nov. 2019 kl. 13:41 
oh also instead of having 1 big midair jump you should do a couple small jump mid air jumps cause wrastor