Stellaris
Photosynthesis
320 comentarii
UncleYar 6 iun. 2022 la 9:22 
I'll use Plantoids Extended as you suggest, but just wanted to chime in to say this mod idea is genius and simply hilarious.
starchitec  [autor] 23 mai 2022 la 12:16 
Check out Plantoids Extended by Mute for a current version.
Royal Raven 13 mai 2022 la 17:23 
Yeah this was a great mod, but needs fixed. I think the Devs needs to make it like the mod.
Fetfrumos96 12 dec. 2021 la 12:25 
Please, is it possible to fix your mod, the mod does not want to work correctly in the new version 3.2
FloofyMomo 17 oct. 2021 la 19:59 
This mod is broken for me it removes all plantoid portraits except one
Aurreshen 29 iul. 2021 la 22:34 
PSA: Everything Necroid aside from the Origin is not available as an option with this mod when creating an empire
masternetra 24 mai 2021 la 11:15 
I hope this gets updated soon, there is the "Plantoid" mod now, but that's broken.
Mecrazyfang 17 mai 2021 la 9:18 
Cool concept. I'll keep an eye on it for when it plays nicely with Necroids.
Mozziea 11 mai 2021 la 20:26 
https://imgur.com/a/SWjz4az

Mod breaks Organic pop growth
It only classifies Lithoids and Plantoids as Biological
starchitec  [autor] 7 mai 2021 la 18:35 
huh... weird. Yeah havent had a chance to update at all, but still thats odd that it would happen
javin5 6 mai 2021 la 16:03 
Just letting you know, this mod currently breaks first contact. Playing with it causes all of the first contact events to not fire at all. I know it's not updated, just pointing it out.
FrozenParagon 29 apr. 2021 la 17:01 
stellaris has incorperated quite a few mods directly into gameplay. fallout and skyrim have done the same thing.
Ahvena 26 apr. 2021 la 12:18 
I really, REALLY wish gaming companies could come up with some kind of legal way to adopt popular community mods like this, with the mod creators "donating" it or something.

Mods like this make SO much sense to be adopted into the game, it's almost infuriating that they can't be added without penalizing players by restricting achievements. There needs to be a petition to add this to the Plantoids dlc formally.
starchitec  [autor] 25 apr. 2021 la 13:04 
eh, more just after lithoids had unique mechanics I wanted plantoids to have some too, certainly not a business plan lol.
Sophist88 25 apr. 2021 la 6:42 
Making mods that require obscure and otherwise useless dlc is equal parts brilliant and idiotic.

On the one hand, it is idiotic bc it will definitely cost your mod a bunch of subs to require this dlc. This dlc is one of the few that I don't own, and I am positive that many others are the same.

On the other hand, you are literally doing paradox's job for them here. In making this mod and doing a great job, you are helping paradox to sell dlc to stingy ppl like me. It is brilliant in its own way.

TLDR: I think this mod hurts you in some ways but helps paradox in every way.

Overall, I think this is awesome. If you update this mod in the next couple of weeks then I will buy the dlc and play this mod. If you make a mod that does something similar with the humanoid dlc then I would do the same. Great job. You are doing God's work.
starchitec  [autor] 24 apr. 2021 la 20:32 
its a bit out of date now, so I haven’t tried with 3.0 yet, I have a fair bit of general updating to do on this and other mods
Sophist88 24 apr. 2021 la 18:36 
So does this mod work? I am tempted to buy the dlc just to try it!
Partibrejker 23 apr. 2021 la 16:30 
I apologize, I've totally read 2021 instead of 2020 as the time of the last update. Guess that is the issue, even when I put those as last in the load order, fingers crossed for this, and compatibility patches if they are needed for planetary diversity and trait diversity.
starchitec  [autor] 23 apr. 2021 la 11:46 
likely something is overwriting the start events, try moving this to the bittom of your load order
Partibrejker 23 apr. 2021 la 10:40 
Hello buddy,

First of all thank you for the mod.

I am experiencing an issue I believe. I've went with the carnivorous plant trait and there is no livestock species on my starting planet, only my starting race. Therefore - I am having unrests and the lack of food from the start. Please advise.

Thanks, and have a great day!
XenoMustache 18 apr. 2021 la 13:30 
This looks absolutely great! Can't wait to try it out when you get it updated! <3
Mr. Rainger 17 apr. 2021 la 13:25 
love my plant bros, thanks for the mod. Good luck on the update hope it goes well.
Dazed 15 apr. 2021 la 12:14 
Lo0okinng forward to trying this out on nemesis! :)
starchitec  [autor] 9 apr. 2021 la 23:04 
anytime bro!
Jack Jack Attack 9 apr. 2021 la 21:39 
So this mod is not only incompatible with Necroids, it broke every single faction I've ever made. Every single one is now giving me "select a portrait", but selecting a portrait and clicking Next does nothing. Thanks bro.
Kerjava 2 apr. 2021 la 18:11 
5x5
Helga Open-Legs 31 mart. 2021 la 21:48 
its ok bb we love u xoxo
starchitec  [autor] 31 mart. 2021 la 19:18 
sorry been busy irl. Ill probably do a compatability pass again on this and other mods when Nemesis comes out.
Kerjava 31 mart. 2021 la 19:15 
any update on necroid support ? o(love the mod)
Helga Open-Legs 30 mart. 2021 la 17:14 
i wait patiently
DragoonBlade 13 dec. 2020 la 15:42 
I have figured out why necroids aren't working with this mod.

The

02_species_traits_basic_characteristics

and

01_base_species_classes

text files are lacking the proper Necroid related lines of code.
N0MERCY 12 dec. 2020 la 19:34 
do we know why this is causing necroids not to load?
Yros 29 nov. 2020 la 7:20 
Edit : well it seems others reported it earlier as well I didn't see their comments and only noticed the issue later xD
Yros 29 nov. 2020 la 7:19 
For some reason, this mod seems to delete the Necroid portraits, hence preventing players to create or even play with the latest Necroid DLC.
Fisicosaurio 22 nov. 2020 la 0:14 
Could you make a patch for Forgotten Queens please?? Thank you so much!
starchitec  [autor] 14 nov. 2020 la 9:54 
I think so?
♫ Tadpole ♫ 14 nov. 2020 la 6:34 
The Distant Stars DLC adds a single Plantoid species portrait. Does this mod work for those of us who have Distant Stars but not Plantoids?
starchitec  [autor] 4 nov. 2020 la 20:29 
Yeah, this one needs an update for Necroids it seems. Itll take me a bit to get to it.
Jesusshock 3 nov. 2020 la 22:40 
Necroid
Demaar 2 nov. 2020 la 13:37 
Somehow, for some reason this mod seems to remove the Necroid Portraits.
-Norbert- 2 nov. 2020 la 3:53 
Any chance you could make this compatible with !! Infinite Stellaris and it's Pop Manager?
starchitec  [autor] 25 sept. 2020 la 23:19 
Yeah. There is a patch linked above, but its out of date. Some of the newer PD planet classes dont play nicely with this still.
GAIVSVICTOR 25 sept. 2020 la 18:18 
Kind of a bug report: this mod acts weird when loaded together with Planetary Diversity. At game start, Photosynthesis will somehow prevent the game from spawning districts (generator, mining, farm... all except housing districts) on worlds of a non-vanilla type (eg continental and tropical planets will be fine, but bog and dune worlds will not).
Little Tee 12 sept. 2020 la 5:14 
NVM: I found the conflict. It is in the ship_sizes file. Hive DLC and Photosynthesis both edit the values for resource requirements and it seems Hive DLC file is overwriting the Photosynthesis one. When I combined the two into one mod, I must have missed this file.
Little Tee 12 sept. 2020 la 4:57 
I have too many other mods installed to list, and I understand this makes it much more difficult for you to help, but I'm having an issue with Plantoid empires not building colony ships.

So without going into too much detail, is there anything specific to your Photosynthesis mod that might alter the requirements for building colony ships for Plantoids? If so, which file(s) do I need to look at?

Like I said, I have a ton of other mods installed, and I ask here as a place to start investigating while I try to fix the problem I'm having.
Watchman 6 sept. 2020 la 13:04 
Thank you. I am already using Real Space New Frontiers, together with PD, but I will think about abandoning PD. Thanks again for your respond ;-)
starchitec  [autor] 6 sept. 2020 la 12:00 
yeah no I understand. Ill probably update it eventually, but its very low on my priority list given its patch support for a mod I don't use myself. Also its maybe a sore spot for some modders, Planetary Diversity is somewhat infamously incompatible, and its users tend to expect all other mods to accommodate it instead of PD itself trying to be written in a way to be more friendly to other mods. My personal recommendation is to use Real Space New Frontiers instead. It adds planet types and art via planet modifiers, which mean it is out of the box compatible with pretty much everything, unlike PD.
Watchman 6 sept. 2020 la 9:17 
Like, if there are any bugs/problems with mod, users are supposed to mention that in comments, right? So, that is what me and other people were trying to do. Sorry if it was way too annoying
Watchman 6 sept. 2020 la 9:16 
Well, sorry for that. Really sorry, not intended to spam.

Just, really, pd patch is not doing it's job at all now. So, should I abandon it, or is it going to be updated in future? Like, any chances?
starchitec  [autor] 6 sept. 2020 la 9:10 
oy. Spamming my comment sections. This works fine with vanilla currently afiak. I have not updated the PD patch in a while largely bc I dont use PD myself plus really demanding comments for updates oddly do not encourage me to respond or update.