A Hat in Time

A Hat in Time

An Ominous Outing
38 comentarii
Peacheenie  [autor] 14 oct. 2022 la 3:02 
@404_coffee.exe Ahh yeah I'm glad you enjoy the vibe :) Really loved making the outside area quite chill in comparison to the inside ;)
404_coffee.exe 13 oct. 2022 la 7:35 
I can just walk around this is such a vibe
Peacheenie  [autor] 12 oct. 2021 la 13:31 
@Vivienne Hunt Haha thanks! Sorry if you got confused- a lot of people seemed to not get what I was going for with this level but thats fine ;) Glad you enjoyed the atmosphere though thats all that really matters <3
ViviTheDragoness 11 oct. 2021 la 20:19 
enjoyed it a lot! just couldn't finish it since i was so lost on what i was doing lol the eerie vibes are real good
Press F 27 mai 2021 la 22:27 
Hat kid murders her family
Peacheenie  [autor] 5 mart. 2021 la 4:10 
@LegenTerry Thanks!! Ah Im sorry you had trouble! That seems to be a trend haha... I tried to give the map a resident evil vibe where you search cabinets and explore but maybe I hid them too well hehe.... Thanks again tho glad you enjoyed it :HatHealth:
LegenTerry 3 mart. 2021 la 23:30 
great map. i had a huge amount of trouble trying to find the codes though
Peacheenie  [autor] 26 febr. 2021 la 5:07 
@Bit³² Thanks! But no unfortunately it doesn't... You need to have your environment quality at "high quality" and shadows at "performance" for the right lighting to work, just how the game was made to function, sadly nothing I can do about that sorry! :(
crabbyease 26 febr. 2021 la 0:36 
looks cool. but doesn't low quality also allow light?
Peacheenie  [autor] 5 mai 2020 la 14:27 
@Molans Sorry it took you so long to find it, must have been frustrating when you finally got it ;D But ty! The outside was my favourite bit too, ive always loved designing skyboxes and stuff! Glad you enjoyed <3
mespi 30 apr. 2020 la 16:06 
I spent over 30 minutes trying to find the last vault code, only to realize it was right next to me the entire time. I loved this map though, especially the outside.
Peacheenie  [autor] 11 nov. 2019 la 20:51 
@Channel Aw darn im sorry it crashed :( Its honestly not that big of a map so I dont know why you'd have that problem! But I suppose AHIT is just known for crashing now due to mods so there's nothing I can really do about that...
But yeah the levels supposed to be pitch black because Hat Kid emits light around her and you're also supposed to be drawn towards things that actually stand out in the darkness like sparse lighting and collectables. Sorry you had trouble with the lighting/crashing but thanks for giving it a go anyway! <3
Rust 11 nov. 2019 la 17:23 
The level idea is good, and it went well until I went inside. The place was too dark to even see, and when I tried to up the graphics it crashes. Unfortunatly, I'd have to rate it 4/10 due to this, because I couldn't finsih the level before crashing stopped me. Good level idea though, and I'm sure lots of effort went into it.
Peacheenie  [autor] 1 nov. 2019 la 20:13 
@PalmTree thank you! i didnt plan for it to be a scary more more of a...mood kinda thing. Glad you enjoyed it!

@Rogenriganz yeah I'm not surprised there's typos; my keyboard dies sometimes... just imagine louise is still learning her spelling its fiiine ;)
rogenriganz 1 nov. 2019 la 18:26 
I found a few typos, like in the diary in Louise's room she spelled "shool", and many instances of "recently" are spelled with two Cs.
PalmTree 1 nov. 2019 la 18:17 
That was really fun! I wasn't exactly scared by it, but it definitely felt eerie going through the dark manor all alone. It was fun to piece the story together, and it left just enough up to you imagination to be fairly creepy.
Peacheenie  [autor] 1 nov. 2019 la 12:21 
@bobboinson557 Aww thank you i'm glad you enjoyed it and could appreciate vibes! im glad i pulled off the look i was going for!
Peacheenie  [autor] 30 oct. 2019 la 13:24 
Updated the level with a few small things!

-Added an invisible wall so you cant get on the third floor and oob!!

-Vault is now yellow to match tickets and it now gives off the lines the show where the tickets are! (Since you're so far away from most of them its hard to actually follow the lines to where the tickets are but its better than nothing!)

-Put some planks on the banister where a ticket is so its easier to stand up there to grab it

sorry about posting this comment like 4 times lmao i kept messing up the formatting
Peacheenie  [autor] 30 oct. 2019 la 11:36 
@rogenriganz aww no that sucks :( too bad you both couldn't have had a spooky night out together! but yeah enjoy it when you can! <3

@26thulu62 Ah heck you're the second person whose come to me saying its too dark, whilst i intended it to be really dark for immersion sake it shouldnt be so dark you cant see ANYTHING....there should be some light that emits around hat kid so i think that bugs out sometimes? idk... hope you could still enjoy it!

yep! you got that all correct ;D the door to the fathers room does say he went "bye bye" but its never actually revealed How but it is implied he just up and "disappeared" like, out of the blue. Louise does talk about how she just wants him to disappear so it's up to you how you think he went! :D
rogenriganz 29 oct. 2019 la 21:59 
I was online when I played this map and someone joined in and ruined the immersion for me along with bullying and annoying me to no end. Guess I'll play this map again while offline.
The Living Glitch 29 oct. 2019 la 21:47 
The only complaint I have with this is that it was WAY too dark. I couldn't see anything. But from a story perspective, it was amazing!

Also, lemme see I have this right:
The mom died via getting crushed by a tree,
The Grandma died via slipping in the shower,
The Grandpa fell down the stairs,
The dog was drowned and later revived by the Time Piece Louise found,
And while Louise herself lived, she murdered her sister as an act of revenge for killing the dog.
The workers quit, and Louise and the newly-revived Paws left ages ago. So what happened to the Dad? He was the most abusive (implied), but I couldn't find when he went "Bye-bye." Though it ends in a wine cellar, so I assume he drank himself to death or Louise poisoned his drink. Is that right, or was it something else?
Peacheenie  [autor] 29 oct. 2019 la 20:47 
@The Abusive Queen Thank you! Hope you enjoy when you play it!

@leom2552 ahaa nice catch I hadn't realised id done that oops ;D but yeah you could probably explain it via time manipulation if you reeeally wanted to, Louise did do some pretty messed up things with that time piece!! but yeah that is a mess up on my part due to writing it all out too fast lmao
not all of the diaries have a specific order to them though and louise has added on bits at a later date to some so she could have spoken about her dog drowning in two different diaries before bringing it back to life and writing about it again but thanks for the feedback! i can always revise some of it at a later date considering im not in crunch mode anymore ;)
overseeer 29 oct. 2019 la 19:36 
This looks nice! Even though I haven't tried it yet..
Star 29 oct. 2019 la 19:26 
This was pretty neat, nice to see a map that's grim, but not scary through jumpscares. but, about the story, there's a hole, The chief says that the mom "went" FIRST, but the toilet entry states that the grandma slipped and went "bye-bye," and that the mom was the one to inform the child of this supposed death. The entry about the child's sister drowning the dog has a similar logic to it as well. I suppose you could just say time-travel complexities or say they didn't die when it was written, but that feels a little cheap. Ah well..time constraints, right?
Peacheenie  [autor] 29 oct. 2019 la 18:49 
@helloblueshell of course! i really dont like horror based maps/games that dont warn you beforehand about what you will expect from what you're playing, sometimes being scared just really isnt that fun! so i wanted to make sure everyone would feel safe that nothing would jump out or try to spook them uwu
helloblueshell 29 oct. 2019 la 0:01 
Thank you for putting that text near the bottom saying there are no jump scares or frightening things in the mod because i like to know if i have to hide from anything scary like vanessa
Peacheenie  [autor] 28 oct. 2019 la 23:22 
@Houkou smh! youre not supposed to be up there silly!! but thanks for letting me know ill make sure the third floor is off limits like it should be sooner or later ;P
Houkou 28 oct. 2019 la 22:17 
@Floofy, for reference, I got out of bounds by jumping from the second floor to the front window, then to the chandeliers and third floor!
Peacheenie  [autor] 28 oct. 2019 la 22:07 
@Houkou Thank you! Im not a huge fan of spooks myself so im glad I got the atmosphere right! Also yeah i've heard about that D: Im gonna fix the oob stuff when I have the time! thanks again <3
Houkou 28 oct. 2019 la 20:38 
Even without much in the way of spooks, I think the atmosphere was really nice for this one! However, I must insist that you set a death plane for the mansion interior—it's actually really trivial to get out of bounds in this map!
Peacheenie  [autor] 28 oct. 2019 la 18:18 
@Hackerham aaah yes that one might get a few people...its a very sneaky vault code :) But thank you! A few people seem to have sneaked their way upstairs where they shouldn't so i'll have to patch that up later! Thanks again! <
Hackerham 28 oct. 2019 la 15:56 
I missed one ticket just near vault. Just near the start, try jump on wood beam above the stairs, you'll be able to get to 3rd floor. I can upload a video later. 3rd floor has a hole to outside
Peacheenie  [autor] 28 oct. 2019 la 14:02 
@dald 22 spook I didn't know if there was a way to change the vault colour tbh! In the future I can give it a look though!

@Hackerham The reason only one has a glowing aura is because if there was an aura on all of them then it'd be way too obvious and would be against what i designed. I designed the manor so you'd have to read the diaries to figure out what you need to do kind of like those old resident evil games...

I made both the cabinets you need to break look exactly the same and there's only 3 that look like that in the manor so it shouldn't be that hard to find! Besides they do give you a "swap hat" prompt when you walk up to them, you just need to look around and use your head a lil!

(also can you show me where you got out of bounds? It'd be nice to patch that up!)

the second cabinet to break is in the dinning room literally right next to the diary that tells you Louise has been hiding things in cabinets lmao
Hackerham 28 oct. 2019 la 9:14 
Found 9/10 and a way out of bounds. only one breakable non-glowing object though, where is the second one?
76561198348244837 28 oct. 2019 la 8:37 
hay i love this map it has a good story but a little nitpick the vault is red but the codes are red its fine but it just was a bit weird
Peacheenie  [autor] 27 oct. 2019 la 22:11 
Aight i fixed the kitchen diary typo and added some hints to the breakable objects! Hopefully that's all i needed to do :D
Peacheenie  [autor] 27 oct. 2019 la 20:15 
Ohh thanks for pointing out the kitchen thing I forgot to change those :O also i did intend for those codes to be tricky to find since you're supposed to use the diaries to find clues as to where they could be...otherwise its way too obvious where they are with the glow and all but I could put it on one so you'll know to check on others like it!
thanks for the feedback! <3
Koishi Komeiji 27 oct. 2019 la 19:33 
Good level, for the most part. Atmosphere is great, and it doesn't cheap out spooks with a jumpscare. Good stuff.

But there is bad stuff, namely the two vault codes hidden within the breakable cabinets. You need to make those more obvious, give them the glow that's usually on that sort of thing. Also, side note, but I noticed that the diary in the kitchen has it's options as "standard link". Not a modder, but that's probably not intentional.

Otherwise, I like it.